qzdoom-gpl/src/gl/renderer
2016-08-07 00:41:17 +02:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
gl_postprocessstate.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_postprocessstate.h Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_renderbuffers.cpp Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
gl_renderbuffers.h Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
gl_renderer.cpp Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
gl_renderer.h - use a dedicated vertex buffer for rendering the wipes. 2016-08-06 14:12:40 +02:00
gl_renderstate.cpp - another failed attempt to use GL_CLIP_PLANE. Leave it in because it's closer to what is needed than the old code. 2016-05-12 23:41:06 +02:00
gl_renderstate.h Removed obsolete gamma correct shader used on macOS only 2016-07-30 15:30:35 +03:00