qzdoom-gpl/wadsrc/static/mapinfo/doom1.txt
Randy Heit d19878efcb - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
of this:
  * A cluster's flat definition can now be preceded by a $ to do a string table lookup.
  * Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
    for these is no longer handled specially and so will not be automatically disabled merely
    by providing your own MAPINFO.

SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00

529 lines
7.4 KiB
Text

// MAPINFO for Doom 1 (Shareware, Registered, and Retail)
include "mapinfo/doomcommon.txt"
gameinfo
{
creditpage = "CREDIT", "HELP2"
titlemusic = "$MUSIC_INTRO"
titletime = 5
finalemusic = "$MUSIC_VICTOR"
finaleflat = "FLOOR4_8"
finalepage = "HELP2", "VICTORY2", "ENDPIC"
infopage = "HELP1", "HELP2"
quitsound = "menu/quit1"
borderflat = "FLOOR7_2"
drawreadthis = true
intermissionmusic = "$MUSIC_INTER"
}
clearepisodes
episode e1m1
{
picname = "M_EPI1"
key = "k"
}
episode e2m1
{
picname = "M_EPI2"
key = "t"
}
episode e3m1
{
picname = "M_EPI3"
key = "i"
}
episode e4m1
{
picname = "M_EPI4"
key = "t"
optional
}
// Registered/Retail Episode 1
defaultmap
{
sucktime = 1
}
map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
music = "$MUSIC_E1M1"
}
map E1M2 lookup "HUSTR_E1M2"
{
levelnum = 2
titlepatch = "WILV01"
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 75
music = "$MUSIC_E1M2"
}
map E1M3 lookup "HUSTR_E1M3"
{
levelnum = 3
titlepatch = "WILV02"
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 120
music = "$MUSIC_E1M3"
}
map E1M4 lookup "HUSTR_E1M4"
{
levelnum = 4
titlepatch = "WILV03"
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 90
music = "$MUSIC_E1M4"
}
map E1M5 lookup "HUSTR_E1M5"
{
levelnum = 5
titlepatch = "WILV04"
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M5"
}
map E1M6 lookup "HUSTR_E1M6"
{
levelnum = 6
titlepatch = "WILV05"
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M6"
}
map E1M7 lookup "HUSTR_E1M7"
{
levelnum = 7
titlepatch = "WILV06"
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M7"
}
map E1M8 lookup "HUSTR_E1M8"
{
levelnum = 8
titlepatch = "WILV07"
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
nointermission
nosoundclipping
baronspecial
specialaction_lowerfloor
music = "$MUSIC_E1M8"
}
map E1M9 lookup "HUSTR_E1M9"
{
levelnum = 9
titlepatch = "WILV08"
next = "E1M4"
secretnext = "E1M4"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M9"
}
// Registered/Retail Episode 2
map E2M1 lookup "HUSTR_E2M1"
{
levelnum = 11
titlepatch = "WILV10"
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M1"
}
map E2M2 lookup "HUSTR_E2M2"
{
levelnum = 12
titlepatch = "WILV11"
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M2"
}
map E2M3 lookup "HUSTR_E2M3"
{
levelnum = 13
titlepatch = "WILV12"
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M3"
}
map E2M4 lookup "HUSTR_E2M4"
{
levelnum = 14
titlepatch = "WILV13"
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 120
music = "$MUSIC_E2M4"
}
map E2M5 lookup "HUSTR_E2M5"
{
levelnum = 15
titlepatch = "WILV14"
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M5"
}
map E2M6 lookup "HUSTR_E2M6"
{
levelnum = 16
titlepatch = "WILV15"
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 360
music = "$MUSIC_E2M6"
}
map E2M7 lookup "HUSTR_E2M7"
{
levelnum = 17
titlepatch = "WILV16"
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 240
music = "$MUSIC_E2M7"
}
map E2M8 lookup "HUSTR_E2M8"
{
levelnum = 18
titlepatch = "WILV17"
next = "EndGame2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 30
nointermission
nosoundclipping
cyberdemonspecial
specialaction_exitlevel
music = "$MUSIC_E2M8"
}
map E2M9 lookup "HUSTR_E2M9"
{
levelnum = 19
titlepatch = "WILV18"
next = "E2M6"
secretnext = "E2M6"
sky1 = "SKY2"
cluster = 2
par = 170
music = "$MUSIC_E2M9"
}
// Registered/Retail Episode 3
map E3M1 lookup "HUSTR_E3M1"
{
levelnum = 21
titlepatch = "WILV20"
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M1"
}
map E3M2 lookup "HUSTR_E3M2"
{
levelnum = 22
titlepatch = "WILV21"
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 45
music = "$MUSIC_E3M2"
}
map E3M3 lookup "HUSTR_E3M3"
{
levelnum = 23
titlepatch = "WILV22"
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M3"
}
map E3M4 lookup "HUSTR_E3M4"
{
levelnum = 24
titlepatch = "WILV23"
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 150
music = "$MUSIC_E3M4"
}
map E3M5 lookup "HUSTR_E3M5"
{
levelnum = 25
titlepatch = "WILV24"
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M5"
}
map E3M6 lookup "HUSTR_E3M6"
{
levelnum = 26
titlepatch = "WILV25"
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M6"
}
map E3M7 lookup "HUSTR_E3M7"
{
levelnum = 27
titlepatch = "WILV26"
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 165
music = "$MUSIC_E3M7"
}
map E3M8 lookup "HUSTR_E3M8"
{
levelnum = 28
titlepatch = "WILV27"
next = "endbunny"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 30
nointermission
nosoundclipping
spidermastermindspecial
specialaction_exitlevel
music = "$MUSIC_E3M8"
}
map E3M9 lookup "HUSTR_E3M9"
{
levelnum = 29
titlepatch = "WILV28"
next = "E3M7"
secretnext = "E3M7"
sky1 = "SKY3"
cluster = 3
par = 135
music = "$MUSIC_E3M9"
}
// Retail Episode 4
map E4M1 lookup "HUSTR_E4M1"
{
levelnum = 31
titlepatch = "WILV30"
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M4"
}
map E4M2 lookup "HUSTR_E4M2"
{
levelnum = 32
titlepatch = "WILV31"
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M2"
}
map E4M3 lookup "HUSTR_E4M3"
{
levelnum = 33
titlepatch = "WILV32"
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M3"
}
map E4M4 lookup "HUSTR_E4M4"
{
levelnum = 34
titlepatch = "WILV33"
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E1M5"
}
map E4M5 lookup "HUSTR_E4M5"
{
levelnum = 35
titlepatch = "WILV34"
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E2M7"
}
map E4M6 lookup "HUSTR_E4M6"
{
levelnum = 36
titlepatch = "WILV35"
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
cyberdemonspecial
specialaction_opendoor
music = "$MUSIC_E2M4"
}
map E4M7 lookup "HUSTR_E4M7"
{
levelnum = 37
titlepatch = "WILV36"
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E2M6"
}
map E4M8 lookup "HUSTR_E4M8"
{
levelnum = 38
titlepatch = "WILV37"
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
nointermission
nosoundclipping
spidermastermindspecial
specialaction_lowerfloor
music = "$MUSIC_E2M5"
}
map E4M9 lookup "HUSTR_E4M9"
{
levelnum = 39
titlepatch = "WILV38"
next = "E4M3"
secretnext = "E4M3"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E1M9"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "$bgflatE1"
music = "$MUSIC_VICTOR"
exittext = lookup, "E1TEXT"
}
cluster 2
{
flat = "$bgflatE2"
music = "$MUSIC_VICTOR"
exittext = lookup, "E2TEXT"
}
cluster 3
{
flat = "$bgflatE3"
music = "$MUSIC_VICTOR"
exittext = lookup, "E3TEXT"
}
cluster 4
{
flat = "$bgflatE4"
music = "$MUSIC_VICTOR"
exittext = lookup, "E4TEXT"
}