qzdoom-gpl/src
2017-01-18 10:44:51 +01:00
..
fragglescript - scriptified the backpack. 2017-01-14 23:34:47 +01:00
g_inventory - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
g_shared - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
g_strife - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
intermission - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
math
menu - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
oplsynth
posix Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
r_data - scriptified APowerup. 2017-01-17 17:34:07 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles Merge branch 'master' into zscript 2016-11-23 14:39:14 +01:00
scripting - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
sfmt
sound - Run libsndfile before libmpg123 when reading an audio lump. 2017-01-17 16:47:37 +01:00
textures - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
timidity - Add missing GCCPRINTF to timidity cmsg function. 2016-12-10 14:02:12 +01:00
wildmidi
win32 - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
actor.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp - removed the global 'sector_list' variable. 2016-12-25 22:40:26 +01:00
b_move.cpp
b_think.cpp - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
basictypes.h
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp
c_bind.h
c_cmds.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_console.cpp - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - implemented direct CVar access. 2016-11-20 20:24:39 +01:00
c_cvars.h - implemented direct CVar access. 2016-11-20 20:24:39 +01:00
c_dispatch.cpp - Fixed the wrong handling of empty command line argument. 2017-01-09 22:00:48 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
cmdlib.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
cmdlib.h - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h
ct_chat.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
d_dehacked.cpp - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
d_dehacked.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
d_event.h
d_gui.h
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
d_main.h
d_net.cpp - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
dobject.h - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
dobjgc.cpp - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
dobjtype.cpp - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
dobjtype.h - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
files.cpp
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - deleted a_artifacts files. 2017-01-18 10:44:51 +01:00
g_game.h
g_hub.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
g_hub.h
g_level.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
g_level.h - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
g_levellocals.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
g_mapinfo.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
g_pch.h - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
g_pch2.h
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
gi.h - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
hu_stuff.h
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp - scriptified the RandomSpawner. 2017-01-14 02:05:52 +01:00
info.h - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
m_cheat.h
m_crc32.h
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
memarena.h - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - eliminated the native PowerupGiver class. 2017-01-18 00:11:04 +01:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp - fixed use of multiple sector actions in the same sector. 2017-01-13 01:34:43 +01:00
p_3dfloors.h
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
p_acs.h - changed locking mechanism for ACS strings. 2016-12-27 18:53:30 +01:00
p_actionfunctions.cpp - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript. 2017-01-08 14:39:16 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h
p_conversation.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_enemy.cpp - fixed use of multiple sector actions in the same sector. 2017-01-13 01:34:43 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_interaction.cpp - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
p_lnspec.h
p_local.h - exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove. 2017-01-12 00:26:16 +01:00
p_map.cpp - sxriptified key and puzzleitem base classes. 2017-01-15 10:37:54 +01:00
p_maputl.cpp - scriptified the moving camera. 2017-01-13 22:13:03 +01:00
p_maputl.h
p_mobj.cpp - scriptified the remains of APowerup. 2017-01-18 10:33:03 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
p_pspr.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
p_setup.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_setup.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_sight.cpp - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
p_spec.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_states.cpp - added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.) 2016-12-02 12:06:49 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.h
p_trace.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_trace.h
p_udmf.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_udmf.h
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp - eliminated the native PowerupGiver class. 2017-01-18 00:11:04 +01:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_3dfloors.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_3dfloors.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_bsp.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
r_bsp.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_defs.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
r_draw.cpp - removed r_columnmethod 1 because the code was broken and already gone from QZDoom. 2017-01-10 22:28:15 +01:00
r_draw.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_local.h
r_main.cpp - made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures. 2016-12-09 14:25:51 +01:00
r_main.h - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it 2016-12-18 11:58:32 +01:00
r_plane.cpp - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_plane.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_renderer.h
r_segs.cpp Removed leftovers from QZDoom 2016-12-18 11:58:32 +01:00
r_segs.h - renamed the WallMost functions because again: No more Build code -> no Build names! 2016-12-09 14:46:05 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
r_swrenderer.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_swrenderer.h
r_things.cpp - initialize variable to make Valgrind happy. 2017-01-18 01:53:15 +01:00
r_things.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
r_thread.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_thread.h Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 15:07:49 +01:00
r_utility.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
r_utility.h - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
r_walldraw.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rect.h
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
sc_man.cpp - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
sc_man.h - Add missing GCCPRINTF in scanner code. 2016-12-10 14:02:12 +01:00
sc_man_scanner.re - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example. 2017-01-15 16:55:30 +01:00
sc_man_tokens.h - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example. 2017-01-15 16:55:30 +01:00
serializer.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
serializer.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
v_font.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
v_font.h
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
v_video.h - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
vectors.h
version.h
virtual.h - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
wi_stuff.h
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
zstring.h Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00