mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
cf11cbdb30
SVN r4 (trunk)
174 lines
3.5 KiB
C++
174 lines
3.5 KiB
C++
/* $Id: dfa.h,v 1.5 2004/05/13 02:58:17 nuffer Exp $ */
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#ifndef _dfa_h
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#define _dfa_h
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#include <iosfwd>
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#include "re.h"
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extern void prtCh(std::ostream&, uchar);
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extern void printSpan(std::ostream&, uint, uint);
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class DFA;
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class State;
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class Action {
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public:
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State *state;
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public:
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Action(State*);
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virtual void emit(std::ostream&, bool&) = 0;
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virtual bool isRule() const;
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virtual bool isMatch() const;
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virtual bool readAhead() const;
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};
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class Match: public Action {
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public:
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Match(State*);
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void emit(std::ostream&, bool&);
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bool isMatch() const;
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};
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class Enter: public Action {
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public:
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uint label;
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public:
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Enter(State*, uint);
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void emit(std::ostream&, bool&);
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};
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class Save: public Match {
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public:
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uint selector;
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public:
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Save(State*, uint);
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void emit(std::ostream&, bool&);
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bool isMatch() const;
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};
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class Move: public Action {
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public:
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Move(State*);
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void emit(std::ostream&, bool&);
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};
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class Accept: public Action {
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public:
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uint nRules;
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uint *saves;
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State **rules;
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public:
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Accept(State*, uint, uint*, State**);
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void emit(std::ostream&, bool&);
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};
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class Rule: public Action {
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public:
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RuleOp *rule;
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public:
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Rule(State*, RuleOp*);
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void emit(std::ostream&, bool&);
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bool isRule() const;
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};
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class Span {
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public:
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uint ub;
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State *to;
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public:
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uint show(std::ostream&, uint);
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};
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class Go {
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public:
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uint nSpans;
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Span *span;
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public:
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void genGoto(std::ostream&, State *from, State*, bool &readCh);
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void genBase(std::ostream&, State *from, State*, bool &readCh);
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void genLinear(std::ostream&, State *from, State*, bool &readCh);
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void genBinary(std::ostream&, State *from, State*, bool &readCh);
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void genSwitch(std::ostream&, State *from, State*, bool &readCh);
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void compact();
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void unmap(Go*, State*);
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};
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class State {
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public:
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uint label;
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RuleOp *rule;
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State *next;
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State *link;
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uint depth; // for finding SCCs
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uint kCount;
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Ins **kernel;
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bool isBase:1;
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Go go;
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Action *action;
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public:
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State();
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~State();
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void emit(std::ostream&, bool&);
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friend std::ostream& operator<<(std::ostream&, const State&);
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friend std::ostream& operator<<(std::ostream&, const State*);
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};
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class DFA {
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public:
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uint lbChar;
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uint ubChar;
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uint nStates;
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State *head, **tail;
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State *toDo;
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public:
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DFA(Ins*, uint, uint, uint, Char*);
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~DFA();
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void addState(State**, State*);
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State *findState(Ins**, uint);
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void split(State*);
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void findSCCs();
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void emit(std::ostream&);
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friend std::ostream& operator<<(std::ostream&, const DFA&);
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friend std::ostream& operator<<(std::ostream&, const DFA*);
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};
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inline Action::Action(State *s) : state(s) {
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s->action = this;
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}
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inline bool Action::isRule() const
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{ return false; }
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inline bool Action::isMatch() const
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{ return false; }
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inline bool Action::readAhead() const
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{ return !isMatch() || (state && state->next && state->next->action && !state->next->action->isRule()); }
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inline Match::Match(State *s) : Action(s)
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{ }
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inline bool Match::isMatch() const
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{ return true; }
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inline Enter::Enter(State *s, uint l) : Action(s), label(l)
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{ }
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inline Save::Save(State *s, uint i) : Match(s), selector(i)
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{ }
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inline bool Save::isMatch() const
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{ return false; }
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inline bool Rule::isRule() const
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{ return true; }
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inline std::ostream& operator<<(std::ostream &o, const State *s)
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{ return o << *s; }
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inline std::ostream& operator<<(std::ostream &o, const DFA *dfa)
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{ return o << *dfa; }
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#endif
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