qzdoom-gpl/wadsrc/decorate/strife/strifeammo.txt
Christoph Oelckers ea4f160e35 - Added damage factors that allows to make monsters more or less resistant
to specific damage types.
- Changed Dehacked parser to use the DECORATE symbol tables for code pointers
  instead of creating its own ones.
- Removed the HandleNoSector hack and changed A_Look so that it uses the sector's
  sound target for actors with MF_NOSECTOR regardless of compatibility settings.
- Moved initialization of weapon slots after the actor initialization.
  With default weapons exported to DECORATE it can't be done earlier.
- Converted Doom weapons to DECORATE.
- Changed backpack definition so that Doom's backpack is no longer the base
  class that implements its functionality. Now there is an abstract base class
  all backpack-like items derive from. Also moved the actual definition of Doom's
  backpack to DECORATE.


SVN r519 (trunk)
2007-04-28 09:06:32 +00:00

231 lines
4.4 KiB
Text

// HE-Grenade Rounds --------------------------------------------------------
ACTOR HEGrenadeRounds : Ammo 152
{
Game Strife
+FLOORCLIP
ConversationID 177, 170, 174
Inventory.Amount 6
Inventory.MaxAmount 30
Ammo.BackpackAmount 6
Ammo.BackpackMaxAmount 60
Inventory.Icon "I_GRN1"
Tag "HE-Grenade_Rounds"
Inventory.PickupMessage "$TXT_HEGRENADES"
States
{
Spawn:
GRN1 A -1
Stop
}
}
// Phosphorus-Grenade Rounds ------------------------------------------------
ACTOR PhosphorusGrenadeRounds : Ammo 153
{
Game Strife
+FLOORCLIP
ConversationID 178, 171, 175
Inventory.Amount 4
Inventory.MaxAmount 16
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 32
Inventory.Icon "I_GRN2"
Tag "Phoshorus-Grenade_Rounds" // "Fire-Grenade_Rounds" in the Teaser
Inventory.PickupMessage "$TXT_PHGRENADES"
States
{
Spawn:
GRN2 A -1
Stop
}
}
// Clip of Bullets ----------------------------------------------------------
ACTOR ClipOfBullets : Ammo 2007
{
Game Strife
SpawnID 11
ConversationID 179, 173, 177
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 250
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 500
Inventory.Icon "I_BLIT"
Tag "clip_of_bullets" // "bullets" in the Teaser
Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
States
{
Spawn:
BLIT A -1
Stop
}
}
// Box of Bullets -----------------------------------------------------------
ACTOR BoxOfBullets : ClipOfBullets 2048
{
Game Strife
SpawnID 139
ConversationID 180, 174, 178
Inventory.Amount 50
Tag "ammo"
Inventory.PickupMessage "$TXT_BOXOFBULLETS"
States
{
Spawn:
BBOX A -1
Stop
}
}
// Mini Missiles ------------------------------------------------------------
ACTOR MiniMissiles : Ammo 2010
{
Game Strife
SpawnID 140
ConversationID 181, 175, 179
+FLOORCLIP
Inventory.Amount 4
Inventory.MaxAmount 100
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 200
Inventory.Icon "I_ROKT"
Tag "mini_missiles" //"rocket" in the Teaser
Inventory.PickupMessage "$TXT_MINIMISSILES"
States
{
Spawn:
MSSL A -1
Stop
}
}
// Crate of Missiles --------------------------------------------------------
ACTOR CrateOfMissiles : MiniMissiles 2046
{
Game Strife
SpawnID 141
ConversationID 182, 176, 180
Inventory.Amount 20
Tag "crate_of_missiles" //"box_of_rockets" in the Teaser
Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
States
{
Spawn:
ROKT A -1
Stop
}
}
// Energy Pod ---------------------------------------------------------------
ACTOR EnergyPod : Ammo 2047
{
Game Strife
SpawnID 75
ConversationID 183, 177, 181
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 400
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 800
Ammo.DropAmount 20
Inventory.Icon "I_BRY1"
Tag "energy_pod"
Inventory.PickupMessage "$TXT_ENERGYPOD"
States
{
Spawn:
BRY1 AB 6
Loop
}
}
// Energy pack ---------------------------------------------------------------
ACTOR EnergyPack : EnergyPod 17
{
Game Strife
SpawnID 142
ConversationID 184, 178, 182
Inventory.Amount 100
Tag "energy_pack"
Inventory.PickupMessage "$TXT_ENERGYPACK"
States
{
Spawn:
CPAC AB 6
Loop
}
}
// Poison Bolt Quiver -------------------------------------------------------
ACTOR PoisonBolts : Ammo 115
{
Game Strife
ConversationID 185, 179, 183
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 25
Ammo.BackpackAmount 2
Ammo.BackpackMaxAmount 50
Inventory.Icon "I_PQRL"
Tag "poison_bolts" // "poison_arrows" in the Teaser
Inventory.PickupMessage "$TXT_POISONBOLTS"
States
{
Spawn:
PQRL A -1
Stop
}
}
// Electric Bolt Quiver -------------------------------------------------------
ACTOR ElectricBolts : Ammo 114
{
Game Strife
ConversationID 186, 180, 184
+FLOORCLIP
Inventory.Amount 20
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "I_XQRL"
Tag "electric_bolts" // "electric_arrows" in the Teaser
Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
States
{
Spawn:
XQRL A -1
Stop
}
}
// Ammo Satchel -------------------------------------------------------------
ACTOR AmmoSatchel : BackpackItem 183
{
Game Strife
SpawnID 144
ConversationID 187, 181, 184
+FLOORCLIP
Inventory.Icon "I_BKPK"
Tag "Ammo_satchel" // "Back_pack" in the Teaser
Inventory.PickupMessage "$TXT_AMMOSATCHEL"
States
{
Spawn:
BKPK A -1
Stop
}
}