qzdoom-gpl/wadsrc/decorate/hexen/ettin.txt
Christoph Oelckers b599eda17d - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
  even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.


SVN r404 (trunk)
2006-12-06 10:38:47 +00:00

110 lines
1.7 KiB
Text

// Ettin --------------------------------------------------------------------
ACTOR Ettin 10030
{
Game Hexen
SpawnID 4
Health 175
Radius 25
Height 68
Mass 175
Speed 13
Damage 3
Painchance 60
Monster
+FLOORCLIP
+TELESTOMP
SeeSound "EttinSight"
AttackSound "EttinAttack"
PainSound "EttinPain"
DeathSound "EttinDeath"
ActiveSound "EttinActive"
HowlSound "PuppyBeat"
Obituary "$OB_ETTIN"
States
{
Spawn:
ETTN AA 10 A_Look
Loop
See:
ETTN ABCD 5 A_Chase
Loop
Pain:
ETTN H 7 A_Pain
Goto See
Melee:
ETTN EF 6 A_FaceTarget
ETTN G 8 A_CustomMeleeAttack(random[EttinAttack](1,8)*2)
Goto See
Death:
ETTN IJ 4
ETTN K 4 A_Scream
ETTN L 4 A_NoBlocking
ETTN M 4 A_QueueCorpse
ETTN NOP 4
ETTN Q -1
Stop
XDeath:
ETTB A 4
ETTB B 4 A_NoBlocking
ETTB C 4 A_SpawnItemEx("EttinMace", 0,0,8.5,
random[DropMace](-128,127) * 0.03125,
random[DropMace](-128,127) * 0.03125,
10 + random[DropMace](0,255) * 0.015625, 0, SXF_ABSOLUTEMOMENTUM)
ETTB D 4 A_Scream
ETTB E 4 A_QueueCorpse
ETTB FGHIJK 4
ETTB L -1
Stop
Ice:
ETTN R 5 A_FreezeDeath
ETTN R 1 A_FreezeDeathChunks
Wait
}
}
// Ettin mace ---------------------------------------------------------------
ACTOR EttinMace
{
Radius 5
Height 5
+DROPOFF
+CORPSE
+NOTELEPORT
+FLOORCLIP
States
{
Spawn:
ETTB MNOP 5
Loop
Crash:
ETTB Q 5
ETTB R 5 A_QueueCorpse
ETTB S -1
Stop
}
}
// Ettin mash ---------------------------------------------------------------
ACTOR EttinMash : Ettin
{
Game Hexen
SpawnID 102
+NOBLOOD
+NOICEDEATH
RenderStyle Translucent
Alpha 0.4
States
{
Death:
XDeath:
Ice:
Stop
}
}