mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-03 08:52:59 +00:00
cb89a1a81a
Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing. |
||
---|---|---|
.. | ||
gl_bsp.cpp | ||
gl_clipper.cpp | ||
gl_clipper.h | ||
gl_decal.cpp | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_fakeflat.cpp | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_renderhacks.cpp | ||
gl_scene.cpp | ||
gl_sky.cpp | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_spritelight.cpp | ||
gl_vertex.cpp | ||
gl_wall.h | ||
gl_walls.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |