qzdoom-gpl/src/gl/scene
Christoph Oelckers cb89a1a81a - fixed inconsistent use of line_t::portaltransferred.
Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
..
gl_bsp.cpp - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript. 2017-01-08 14:39:16 +01:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
gl_drawinfo.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_fakeflat.cpp - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
gl_flats.cpp - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
gl_portal.cpp - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_portal.h - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_renderhacks.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_scene.cpp Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
gl_sky.cpp - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript. 2017-01-08 14:39:16 +01:00
gl_skydome.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_sprite.cpp - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
gl_spritelight.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_walls.cpp - fixed inconsistent use of line_t::portaltransferred. 2017-01-08 14:59:31 +01:00
gl_walls_draw.cpp - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
gl_weapon.cpp - made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option. 2016-12-06 12:58:45 +01:00