qzdoom-gpl/src
2016-09-03 00:13:05 +02:00
..
asm_ia32 Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
asm_x86_64 Normalize line endings 2016-03-01 09:47:10 -06:00
fragglescript - fixed: FraggleScript's SetCamera function must call SetOrigin to set the camera's z. This needs updating of floorz and ceilingz, in case the camera is moved past a 3D floor. 2016-08-14 23:33:31 +02:00
g_doom Fixed instant boss brain spawning 2016-07-16 15:39:57 +03:00
g_heretic Fixed a crash with heretic's ChickenPlayer class 2016-07-13 13:01:32 +02:00
g_hexen Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
g_raven - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
g_shared Tracer pointer is no longer a safe candidate for storing player morph pointers. Instead, actors must have a new, non-manipulatable pointer. This fixes the following circumstances: 2016-09-01 13:49:58 -05:00
g_strife Fixed crashes with the A_CrispyPlayer and A_HandLower action functions 2016-07-13 13:01:32 +02:00
gl Fix not switching back to the default frame buffer when gl_renderbuffers is toggled off 2016-09-03 00:13:05 +02:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu - replaced more copystrings with FString. 2016-07-28 09:06:49 +02:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix Deleted remains of obsolete multisampling in Cocoa backend 2016-08-29 22:08:57 +03:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
resourcefiles - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-04 14:38:57 +02:00
thingdef Fixed: A_FaceMovementDirection would not adjust the angle if it was actually under the limit. 2016-08-22 09:46:00 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 - fixed: When requesting GL version 2.x, do not try to create a core profile context, because that can not support legacy features. 2016-09-01 12:14:20 +02:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
zscript Added while loops to DECORATE 2016-07-30 00:26:41 +02:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-02 00:44:10 +02:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
am_map.h Normalize line endings 2016-03-01 09:47:10 -06:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp - floatification of bot code. 2016-03-26 00:34:56 +01:00
b_bot.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - removed STAT_INVENTORY. 2016-08-20 19:10:14 +02:00
basicinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
c_console.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_cvars.h Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_dispatch.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
d_dehacked.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_dehacked.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
d_main.cpp - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
d_player.h Fixed a crash with heretic's ChickenPlayer class 2016-07-13 13:01:32 +02:00
d_protocol.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_protocol.h - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
d_ticcmd.h Normalize line endings 2016-03-01 09:47:10 -06:00
decallib.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobject.h - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
dobjgc.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobjtype.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
dobjtype.h Added post/pre increment/decrement operators to DECORATE 2016-08-07 22:10:01 +02:00
doomdata.h - fixed: mapthinghexen_t::flags needs to be unsigned. 2016-07-05 01:17:12 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomtype.h - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dsectoreffect.h - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dthinker.cpp - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
dthinker.h - actually use the parameter... 2016-08-26 08:34:27 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
farchive.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
farchive.h - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
files.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
files.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
g_game.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-26 02:20:53 +02:00
g_level.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_mapinfo.cpp - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gccinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
info.h - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp Fixed: The player failed to unmorph upon resurrection 2016-07-24 00:59:35 +02:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_specialpaths.cpp - added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along. 2016-04-27 13:04:37 +02:00
m_swap.h Normalize line endings 2016-03-01 09:47:10 -06:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mscinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Re-allow indexes as state parameter in sequences 2016-08-07 22:10:00 +02:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp - added CheckClass ACS function. 2016-08-28 16:14:24 +02:00
p_acs.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_conversation.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_doors.cpp - removed the old way to stop the AnimatedDoor interpolation, now that the parent class can be told that we do not want one. This old code was no longer functionsl. 2016-07-03 13:42:54 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
p_enemy.cpp - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
p_enemy.h - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
p_floor.cpp - fixed: DFloor set the 'gap' for one wrong movement type. 2016-08-05 12:13:47 +02:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - Fixed missing sector light clamp in DFlicker. 2016-05-05 21:00:08 +02:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_maputl.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp Tracer pointer is no longer a safe candidate for storing player morph pointers. Instead, actors must have a new, non-manipulatable pointer. This fixes the following circumstances: 2016-09-01 13:49:58 -05:00
p_pillar.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_plats.cpp - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp Fixed: the instant weapon switch flag didn't work anymore 2016-07-30 23:50:14 +02:00
p_pspr.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-16 19:57:09 +02:00
p_pusher.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-17 16:18:24 +02:00
p_saveg.h - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
p_scroll.cpp - fixed another typo in scroller code. 2016-08-14 22:10:44 +02:00
p_sectors.cpp - fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit. 2016-05-11 11:36:53 +02:00
p_setup.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-28 10:00:19 +02:00
p_spec.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_states.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
p_switch.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - fixed: The friction calculations for terrain based friction had some fixed/float mixups. 2016-05-22 12:11:39 +02:00
p_terrain.h - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_user.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - fixed: FPolyObj::RecalcActorFloorCeil altered the floorz of all actors in the same blockmap block as the polyobject, even when they were nowhere near its bounding box. 2016-08-09 15:11:11 +02:00
po_man.h - fixed: Polyobjects did not save their specialdata pointer. 2016-05-22 01:27:05 +02:00
portal.cpp - fixed: The cosine of 0° is 1, not 0, as the portal code assumed for linked portals. 2016-08-08 13:06:29 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Fix unneeded fixed_t height in R_3D_AddHeight() 2016-04-26 23:11:27 -05:00
r_3dfloors.h Commence renderer floatification 2016-04-22 23:09:13 -05:00
r_bsp.cpp - fixed 3D floor rendering with nearby slopes. 2016-05-22 12:15:14 +02:00
r_bsp.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
r_draw.cpp Remove halfviewwidth 2016-04-27 22:49:36 -05:00
r_draw.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_drawt.cpp Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_main.h Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
r_plane.cpp - fixed slope calculation error. 2016-07-17 23:13:10 +02:00
r_plane.h Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
r_renderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_segs.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
r_segs.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_sky.cpp - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_swrenderer.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_swrenderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_things.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
r_things.h Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
r_utility.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_utility.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp Load mono copies of multichannel sounds that are used in 3D 2016-05-01 21:44:03 +02:00
s_environment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_sndseq.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sound.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_sound.h Merge remote-tracking branch 'zdoom/master' 2016-05-05 12:55:16 -07:00
sc_man.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
sc_man.h - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man_scanner.re - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
sc_man_tokens.h - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
statistics.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_blend.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
v_font.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_font.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
v_video.h - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
valgrind.inc
vectors.h - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-02 00:44:10 +02:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
zstring.h Normalize line endings 2016-03-01 09:47:10 -06:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00