qzdoom-gpl/Makefile.linux
Christoph Oelckers 2829361c5c - Added DTA_TopOffset and DTA_LeftOffset values to the automap background drawer.
- Fixed: DECORATE color translations with explicit colors didn't work because the
  code treated byte values as fixed point.
- Fixed: LEVEL_NOALLIES must clear MF_FRIENDLY off any spawned actor except players.
  Otherwise it doesn't work properly.
- Fixed: Entering a backslash in the player's name box caused a crash because 
  the code analyzing the string was missing a NULL pointer check.
- Fixed: Thing_Hate and Teleport_ZombieChanger unconditionally made state jumps,
  even for dead monsters.
- Fixed: The palette flash for item pickup was not reset upon a player's death.
- Fixed: P_DamageMobj tried to get damage multiplier information from the
  damage inflictor, not the attacker.
- Fixed: PowerTimeFreezer::DoEffect did not call its superclass method.
- fixed: When morphed monsters died they tried to set MF3_STAYMORPHED for the
  attacker, not themselves. This caused a crash when they were killed by a crusher.


SVN r539 (trunk)
2007-07-12 15:15:57 +00:00

145 lines
3.9 KiB
Text

# created on 4/12/2006 by James Bentler
CXX ?= g++
CC ?= gcc
NASM ?= nasm
CCDV = @./ccdv
ifdef DEBUG
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
else
CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
CXXFLAGS ?= -fno-rtti
endif
ifdef GC
CFLAGS += -ffunction-sections
LDFLAGS += -Wl,--gc-sections
endif
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
NASMFLAGS += -f elf -DM_TARGET_LINUX
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/)
VPATH = $(SRCDIRS)
INCLUDES = $(addprefix -I,$(SRCDIRS))
CFLAGS += $(INCLUDES)
RELEASEOBJ ?= releaseobj
DEBUGOBJ ?= debugobj
CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
ifdef NOASM
CFLAGS += -DNOASM
else
ASRCS = $(wildcard src/*.nas)
CFLAGS += -DUSEASM=1
endif
SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
ZDOOM = zdoom
ZDOOMDEBUG = zdoomd
ifdef DEBUG
OBJDIR = $(DEBUGOBJ)
CFLAGS += -D_DEBUG -g3
NASMFLAGS += -g
ZDOOMBIN = $(ZDOOMDEBUG)
else
OBJDIR = $(RELEASEOBJ)
CFLAGS += -DNDEBUG
LDFLAGS += -Wl,-Map=$(ZDOOM).map
ifndef NOSTRIP
LDFLAGS += -s
endif
ZDOOMBIN = $(ZDOOM)
endif
CXXFLAGS += $(CFLAGS)
COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS)
$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
$(OBJDIR)/%.o: %.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.c
$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
$(OBJDIR)/%.o: %.nas
$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
# This file needs special handling so that it actually gets compiled with SSE2 support.
$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
$(OBJDIR):
mkdir $(OBJDIR)
toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/xlatcc/xlatcc
$(MAKE) -C wadsrc/
zdoom.pk3: toolsandpk3
ln -sf wadsrc/zdoom.pk3 ./
tools/makewad/makewad:
$(MAKE) -C tools/makewad/
tools/dehsupp/dehsupp:
$(MAKE) -C tools/dehsupp/
tools/xlatcc/xlatcc:
$(MAKE) -C tools/xlatcc/
updaterev: tools/updaterevision/updaterevision
@tools/updaterevision/updaterevision . src/svnrevision.h
tools/updaterevision/updaterevision:
$(MAKE) -C tools/updaterevision
.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
clean: cleanobjs
rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
rm -f ccdv
cleantools:
@$(MAKE) -C tools/makewad clean
@$(MAKE) -C tools/dehsupp clean
@$(MAKE) -C tools/xlatcc clean
cleandebug:
rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
-rmdir $(DEBUGOBJ)
cleanrelease:
rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
-rmdir $(RELEASEOBJ)
# I could use a recursive delete instead, but that could be dangerous...
distclean: clean cleandeps
-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
cleandeps:
rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
cleanobjs:
rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
ccdv: ccdv-posix.c
@gcc -Os -s ccdv-posix.c -o ccdv
ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
-include $(DEPS)
endif