qzdoom-gpl/src/gl
2016-10-20 04:54:44 -04:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
dynlights - use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time. 2016-10-16 09:12:43 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge http://github.com/coelckers/gzdoom 2016-10-10 10:39:07 -04:00
scene Merge http://github.com/coelckers/gzdoom 2016-10-16 04:02:34 -04:00
shaders Merge http://github.com/coelckers/gzdoom 2016-10-10 10:39:07 -04:00
stereo3d Merge http://github.com/coelckers/gzdoom 2016-10-10 10:39:07 -04:00
system Use OpenGL to allocate the canvas buffer to avoid a costly memcpy 2016-10-18 01:16:36 +02:00
textures - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h