qzdoom-gpl/src/gl
2016-12-05 22:32:18 +01:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - Notify gamesim of maxviewpitch change. 2016-12-05 22:32:18 +01:00
dynlights - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:05:23 -05:00
scene - fixed: Lines with both sides in the same sector but an active portal may not be discarded early. 2016-11-17 23:13:17 +01:00
shaders Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
stereo3d Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
system - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:05:23 -05:00
textures - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00