qzdoom-gpl/src/scripting
Christoph Oelckers fc101049c6 - exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
..
backend - fixed crash with bad state labels. 2017-02-16 21:51:32 +01:00
decorate Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
vm - scriptified the input functions of DMessageBoxMenu. 2017-02-18 23:05:01 +01:00
zscript Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - exported gamestate variable and forced it to 32 bit internally. 2017-02-23 19:29:43 +01:00
thingdef_properties.cpp - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00