qzdoom-gpl/src/gl
2016-09-24 08:17:49 +02:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - fixed the last commit: 2016-09-16 08:10:19 +02:00
dynlights Merge remote-tracking branch 'gzdoom/master' into lightmath 2016-09-24 08:12:12 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-09-22 10:28:14 +02:00
renderer Merge remote-tracking branch 'qzdoom/master' into dpdoom 2016-09-24 08:17:49 +02:00
scene Merge remote-tracking branch 'gzdoom/master' into lightmath 2016-09-24 08:12:12 +02:00
shaders Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
stereo3d Merge remote-tracking branch 'gzdoom/master' into lightmath 2016-09-24 08:12:12 +02:00
system Merge remote-tracking branch 'gzdoom/master' into lightmath 2016-09-24 08:12:12 +02:00
textures - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00