qzdoom-gpl/wadsrc/static/actors/doom/doommisc.txt
Christoph Oelckers bf4e17703d - Fixed: Dehacked string replacement did not check the clusters' finaleflats.
- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
2009-03-28 11:49:44 +00:00

81 lines
1.3 KiB
Text

// The barrel of green goop ------------------------------------------------
ACTOR ExplosiveBarrel 2035
{
Game Doom
SpawnID 125
Health 20
Radius 10
Height 34
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx"
Obituary "$OB_BARREL"
States
{
Spawn:
BAR1 AB 6
Loop
Death:
BEXP A 5 BRIGHT
BEXP B 5 BRIGHT A_Scream
BEXP C 5 BRIGHT
BEXP D 5 BRIGHT A_Explode
BEXP E 10 BRIGHT
BEXP E 1050 BRIGHT A_BarrelDestroy
BEXP E 5 A_Respawn
Wait
}
}
// Bullet puff -------------------------------------------------------------
ACTOR BulletPuff
{
Game Doom
SpawnID 131
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
RenderStyle Translucent
Alpha 0.5
VSpeed 1
Mass 5
States
{
Spawn:
PUFF A 4 Bright
PUFF B 4
Melee:
PUFF CD 4
Stop
}
}
// Container for an unused state -------------------------------------------
/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
* actually used them. For compatibility with DeHackEd patches, they still
* need to be kept around. This actor serves that purpose.
*/
ACTOR DoomUnusedStates
{
States
{
Label1:
SMT2 A -1
stop
Label2:
PLAY N -1
stop
PLAY S -1
stop
}
}