qzdoom-gpl/src/menu
Randy Heit 38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined. 2012-06-02 03:12:14 +00:00
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
menu.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
menu.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menudef.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame. 2012-07-27 02:35:00 +00:00
optionmenu.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
optionmenuitems.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
playerdisplay.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
playermenu.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days? 2012-08-10 02:56:09 +00:00