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https://github.com/ZDoom/qzdoom-gpl.git
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38d7b7d203
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just fine, however. Hopefully this is something that can be fixed later with an assembly-optimized version of the main VM loop, because I don't relish the thought of being stuck with GDB for debugging.) - Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of names. - Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called DecoNameToClass instead of DecoFindMultiNameState. - Updated FxActionSpecialCall::Emit for named script specials. - Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit. SVN r3893 (scripting) |
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colorpickermenu.cpp | ||
joystickmenu.cpp | ||
listmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
menuinput.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
optionmenuitems.h | ||
playerdisplay.cpp | ||
playermenu.cpp | ||
readthis.cpp | ||
videomenu.cpp |