qzdoom-gpl/src/g_doom
Christoph Oelckers 6adb069506 - rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
..
a_arachnotron.cpp
a_archvile.cpp - fixed offset calculation in A_VileAttack. 2016-02-07 12:27:11 +01:00
a_bossbrain.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_bruiser.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
a_cacodemon.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
a_cyberdemon.cpp
a_demon.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
a_doomglobal.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_doomimp.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
a_doommisc.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_doomweaps.cpp - fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1. 2016-02-12 18:55:18 +01:00
a_fatso.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_keen.cpp
a_lostsoul.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_painelemental.cpp - cleaned up a_painelemental.cpp. 2016-02-10 13:34:16 +01:00
a_possessed.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
a_revenant.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_scriptedmarine.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
a_spidermaster.cpp