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affd0e5034
the spawn function that only spawns one mace per level. - Moved Mace respawning code into AInventory so that it works properly for replacement actors. SVN r1107 (trunk)
5 lines
169 B
Text
5 lines
169 B
Text
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ACTOR SpecialSpot native
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{
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action native A_SpawnSingleItem(class<Actor> type, optional eval int fail_sp, optional eval int fail_co, optional eval int fail_dm);
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}
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