qzdoom-gpl/tools/dehsupp/dehsupp.c
Randy Heit 3237c6b4e8 - Changed MIDI playback to not bother playing super short songs that don't
contain enough music to fill the initial output buffers.
- Removed the read barrier around ADehackedPickup::RealPickup. If the real
  pickup is picked up, it may very well destroy itself before the dehacked
  wrapper's stubs that use it are called.
- Reverted revision 840. For a file we don't want end users to be touching,
  making DEHSUPP plain text sends out mixed messages: "Don't mess with this.
  Oh, by the way, it's plain text now to make it easier for you to edit."
  Is there some reason other than a desire to do away with binary lumps to
  make the distributed lump text?
- Added a new speakermode for Stereo + HRTF: "Headphones". This is the only
  way to get the HRTF low pass filter effect now.
- Fixed: No more than one sector could make noise at once.
- Trying out sound without varying priorities again. 
- Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use
  their full volume range.


SVN r842 (trunk)
2008-03-23 05:24:40 +00:00

571 lines
13 KiB
C

#include <malloc.h>
#include <stdlib.h>
#include <search.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include "dehsupp.h"
FILE *Source, *Dest;
int SourceLine;
int ErrorCount;
struct StringList *NameList, **NameListLast = &NameList;
int NameCount;
name *ActionsList;
unsigned char *HeightsArray;
unsigned char *ActionMap;
unsigned short *CodePMap;
char *SpriteNames;
struct StateMapE *StateMaps;
name *SoundMaps;
name *InfoNamesArray;
struct ThingBitsE *ThingBitsMap;
struct RenderStylesE *RenderStylesMap;
int ActionsListSize, MaxActionsListSize;
int HeightsSize, MaxHeightsSize;
int ActionMapSize, MaxActionMapSize;
int CodePMapSize, MaxCodePMapSize;
int SpriteNamesSize, MaxSpriteNamesSize;
int StateMapsSize, MaxStateMapsSize;
int SoundMapsSize, MaxSoundMapsSize;
int InfoNamesSize, MaxInfoNamesSize;
int ThingBitsMapSize, MaxThingBitsMapSize;
int RenderStylesSize, MaxRenderStylesSize;
int main (int argc, char **argv)
{
if (argc != 3)
{
printf ("Usage: dehsupp <infile> <outfile>\n");
return -1;
}
Source = fopen (argv[1], "r");
if (Source == NULL)
{
printf ("Could not open %s\n", argv[1]);
return -2;
}
#if !defined(NDEBUG) && 0
ParseTrace(fopen("trace.txt", "w"), "");
#endif
SourceLine = 1;
yyparse ();
fclose (Source);
if (ErrorCount)
{
printf ("There were %d errors\n", ErrorCount);
return -3;
}
SortNames ();
Dest = fopen (argv[2], "wb");
if (Dest == NULL)
{
printf ("Could not open %s\n", argv[2]);
return -4;
}
WriteNameTable ();
WriteActions ();
WriteCodePConv ();
WriteSprites ();
WriteSounds ();
WriteInfoNames ();
WriteStates ();
WriteActionMap ();
WriteThingBits ();
WriteRenderStyles ();
WriteHeights ();
WriteLabel ("END ");
fclose (Dest);
return 0;
}
void fail (int code, char *err)
{
fclose (Dest);
printf ("%s\n", err);
exit (code);
}
void *ParseAlloc(void *(*mallocProc)(size_t));
void Parse(void *yyp, int yymajor, struct Token yyminor);
void ParseFree(void *p, void (*freeProc)(void*));
void yyparse (void)
{
Scanner scanner = { Source };
void *pParser = ParseAlloc (malloc);
struct Token token;
int tokentype;
while ((tokentype = lex(&scanner, &token)) != EOI)
{
SourceLine = scanner.line;
Parse (pParser, tokentype, token);
}
memset (&token, 0, sizeof(token));
Parse (pParser, 0, token);
ParseFree (pParser, free);
}
name FindName (char *name)
{
struct StringList *probe = NameList;
int count = 0;
while (probe != NULL)
{
if (stricmp (probe->String, name) == 0)
{
return count;
}
count++;
probe = probe->Next;
}
return -1;
}
name AddName (char *name)
{
struct StringList *newone;
int index = FindName (name);
if (index != -1)
return index;
newone = malloc (sizeof(*newone) + strlen(name));
strcpy (newone->String, name);
newone->Next = NULL;
*NameListLast = newone;
NameListLast = &newone->Next;
return NameCount++;
}
int FindAction (char *namei)
{
int name = FindName (namei);
if (name != -1)
{
int i;
for (i = 0; i < ActionsListSize; i++)
{
if (ActionsList[i] == name)
return i;
}
}
printf ("Line %d: Unknown action %s\n", SourceLine, namei);
ErrorCount++;
return -1;
}
void AddAction (char *name)
{
int newname = AddName (name);
if (ActionsListSize == MaxActionsListSize)
{
MaxActionsListSize = MaxActionsListSize ? MaxActionsListSize * 2 : 256;
ActionsList = realloc (ActionsList, MaxActionsListSize*sizeof(*ActionsList));
}
ActionsList[ActionsListSize++] = newname;
}
void AddHeight (int h)
{
if (MaxHeightsSize == HeightsSize)
{
MaxHeightsSize = MaxHeightsSize ? MaxHeightsSize * 2 : 256;
HeightsArray = realloc (HeightsArray, MaxHeightsSize);
}
HeightsArray[HeightsSize++] = h;
}
void AddActionMap (char *name)
{
int index = FindAction (name);
if (index != -1)
{
if (ActionMapSize == MaxActionMapSize)
{
MaxActionMapSize = MaxActionMapSize ? MaxActionMapSize * 2 : 256;
ActionMap = realloc (ActionMap, MaxActionMapSize*sizeof(*ActionMap));
}
ActionMap[ActionMapSize++] = index;
}
}
void AddCodeP (int codep)
{
if (CodePMapSize == MaxCodePMapSize)
{
MaxCodePMapSize = MaxCodePMapSize ? MaxCodePMapSize * 2 : 256;
CodePMap = realloc (CodePMap, MaxCodePMapSize*sizeof(*CodePMap));
}
CodePMap[CodePMapSize++] = codep;
}
void AddSpriteName (char *name)
{
if (strlen (name) != 4)
{
printf ("Line %d: Sprite name %s must be 4 characters\n", SourceLine, name);
ErrorCount++;
return;
}
if (SpriteNamesSize == MaxSpriteNamesSize)
{
MaxSpriteNamesSize = MaxSpriteNamesSize ? MaxSpriteNamesSize * 2 : 256*4;
SpriteNames = realloc (SpriteNames, MaxSpriteNamesSize*sizeof(*SpriteNames));
}
SpriteNames[SpriteNamesSize+0] = toupper (name[0]);
SpriteNames[SpriteNamesSize+1] = toupper (name[1]);
SpriteNames[SpriteNamesSize+2] = toupper (name[2]);
SpriteNames[SpriteNamesSize+3] = toupper (name[3]);
SpriteNamesSize += 4;
}
void AddSoundMap (char *name)
{
if (SoundMapsSize == MaxSoundMapsSize)
{
MaxSoundMapsSize = MaxSoundMapsSize ? MaxSoundMapsSize * 2 : 256;
SoundMaps = realloc (SoundMaps, MaxSoundMapsSize*sizeof(*SoundMaps));
}
SoundMaps[SoundMapsSize++] = AddName (name);
}
void AddInfoName (char *name)
{
if (InfoNamesSize == MaxInfoNamesSize)
{
MaxInfoNamesSize = MaxInfoNamesSize ? MaxInfoNamesSize * 2 : 256;
InfoNamesArray = realloc (InfoNamesArray, MaxInfoNamesSize*sizeof(*InfoNamesArray));
}
InfoNamesArray[InfoNamesSize++] = AddName (name);
}
void AddStateMap (char *name, int state, int count)
{
if (count == 0)
{
printf ("Line %d: Count is 0. Is this right?\n", SourceLine);
return;
}
if ((unsigned)count > 255)
{
printf ("Line %d: Count must be in the range 1-255\n", SourceLine);
ErrorCount++;
}
if (StateMapsSize == MaxStateMapsSize)
{
MaxStateMapsSize = MaxStateMapsSize ? MaxStateMapsSize*2 : 256;
StateMaps = realloc (StateMaps, MaxStateMapsSize*sizeof(*StateMaps));
}
StateMaps[StateMapsSize].Name = AddName (name);
StateMaps[StateMapsSize].State = state;
StateMaps[StateMapsSize].Count = count;
StateMapsSize++;
}
void AddThingBits (char *name, int bitnum, int flagnum)
{
if ((unsigned)bitnum > 31)
{
printf ("Line %d: Bit %d must be in the range 0-31\n", SourceLine, bitnum);
ErrorCount++;
return;
}
if (MaxThingBitsMapSize == ThingBitsMapSize)
{
MaxThingBitsMapSize = MaxThingBitsMapSize ? MaxThingBitsMapSize*2 : 128;
ThingBitsMap = realloc (ThingBitsMap, MaxThingBitsMapSize*sizeof(*ThingBitsMap));
}
ThingBitsMap[ThingBitsMapSize].Name = AddName (name);
ThingBitsMap[ThingBitsMapSize].BitNum = bitnum;
ThingBitsMap[ThingBitsMapSize].FlagNum = flagnum;
ThingBitsMapSize++;
}
void AddRenderStyle (char *name, int stylenum)
{
if ((unsigned)stylenum > 255)
{
printf ("Line %d: %s must be in the range 0-255\n", SourceLine, name);
ErrorCount++;
return;
}
if (MaxRenderStylesSize == RenderStylesSize)
{
MaxRenderStylesSize = MaxRenderStylesSize ? MaxRenderStylesSize*2 : 16;
RenderStylesMap = realloc (RenderStylesMap, MaxRenderStylesSize*sizeof(*RenderStylesMap));
}
RenderStylesMap[RenderStylesSize].Name = AddName (name);
RenderStylesMap[RenderStylesSize].StyleNum = stylenum;
RenderStylesSize++;
}
int sortfunc (const void *a, const void *b)
{
return stricmp (((struct StringSorter *)a)->Entry->String,
((struct StringSorter *)b)->Entry->String);
}
void SortNames ()
{
name *remap = malloc (NameCount * sizeof(*remap));
struct StringSorter *sorter = malloc (NameCount * sizeof(*sorter));
struct StringList *probe, **prev;
int i;
for (i = 0, probe = NameList; probe != NULL; probe = probe->Next, i++)
{
sorter[i].OldName = i;
sorter[i].Entry = probe;
}
// There are some warnings here, though I have no idea why.
qsort (sorter, NameCount, sizeof(*sorter), sortfunc);
for (i = 0, prev = &NameList; i < NameCount; i++)
{
*prev = sorter[i].Entry;
prev = &sorter[i].Entry->Next;
}
*prev = NULL;
for (i = 0; i < NameCount; i++)
{
remap[sorter[i].OldName] = i;
}
for (i = 0; i < ActionsListSize; i++)
{
ActionsList[i] = remap[ActionsList[i]];
}
for (i = 0; i < SoundMapsSize; i++)
{
SoundMaps[i] = remap[SoundMaps[i]];
}
for (i = 0; i < InfoNamesSize; i++)
{
InfoNamesArray[i] = remap[InfoNamesArray[i]];
}
for (i = 0; i < StateMapsSize; i++)
{
StateMaps[i].Name = remap[StateMaps[i].Name];
}
for (i = 0; i < ThingBitsMapSize; i++)
{
ThingBitsMap[i].Name = remap[ThingBitsMap[i].Name];
}
for (i = 0; i < RenderStylesSize; i++)
{
RenderStylesMap[i].Name = remap[RenderStylesMap[i].Name];
}
}
int yyerror (char *s)
{
printf ("Line %d: %s\n", SourceLine, s);
ErrorCount++;
return 0;
}
void WriteWord (int word)
{
putc (word >> 8, Dest);
putc (word & 255, Dest);
}
void WriteLabel (char *label)
{
fwrite (label, 1, 4, Dest);
}
void WriteWords (int count, short *array)
{
int i;
WriteWord (count);
for (i = 0; i < count; i++)
{
WriteWord (array[i]);
}
}
void WriteBytes (int count, unsigned char *array)
{
WriteWord (count);
fwrite (array, 1, count, Dest);
}
void WriteNameTable ()
{
struct StringList *probe;
int i, size;
WriteLabel ("NAME");
// Count the length of each string, including nulls
for (probe = NameList, size = 0; probe != NULL; probe = probe->Next)
{
size += (int)strlen (probe->String) + 1;
}
if (size == 0)
{
WriteWord (2); // Size of this lump
WriteWord (0); // Number of names
return;
}
size += NameCount*2 + 2;
if (size >= 65536)
{
fail (-5, "Name table is larger than 64K");
}
WriteWord (size); // Size of this lump
WriteWord (NameCount); // Number of names
// Write each name's offset from the first name, which is stored
// immediately after this list
for (i = size = 0, probe = NameList; i < NameCount; i++, probe = probe->Next)
{
WriteWord (size);
size += (int)strlen (probe->String) + 1;
}
// Write each name's string in order now
for (probe = NameList; probe != NULL; probe = probe->Next)
{
fputs (probe->String, Dest);
putc (0, Dest);
}
}
typedef struct
{
name Name;
short Num;
} NameNum;
int sortfunc2 (const void *a, const void *b)
{
return ((NameNum *)a)->Name - ((NameNum *)b)->Name;
}
void WriteActions ()
{
NameNum *sorter = malloc (ActionsListSize * sizeof(*sorter));
int i;
WriteLabel ("ACTF");
WriteWord (ActionsListSize);
for (i = 0; i < ActionsListSize; i++)
{
sorter[i].Name = ActionsList[i];
sorter[i].Num = i;
}
// warnings here. ignore.
qsort (sorter, ActionsListSize, sizeof(*sorter), sortfunc2);
for (i = 0; i < ActionsListSize; i++)
{
WriteWord (sorter[i].Name);
WriteWord (sorter[i].Num);
}
free (sorter);
}
void WriteActionMap ()
{
WriteLabel ("ACTM");
WriteBytes (ActionMapSize, ActionMap);
}
void WriteHeights ()
{
WriteLabel ("HIGH");
WriteBytes (HeightsSize, HeightsArray);
}
void WriteCodePConv ()
{
WriteLabel ("CODP");
WriteWords (CodePMapSize, (short *)CodePMap);
}
void WriteSprites ()
{
WriteLabel ("SPRN");
WriteWord (SpriteNamesSize / 4);
fwrite (SpriteNames, SpriteNamesSize, 1, Dest);
}
void WriteStates ()
{
int i;
WriteLabel ("STAT");
WriteWord (StateMapsSize);
for (i = 0; i < StateMapsSize; i++)
{
WriteWord (StateMaps[i].Name);
putc (StateMaps[i].State, Dest);
putc (StateMaps[i].Count, Dest);
}
}
void WriteSounds ()
{
WriteLabel ("SND ");
WriteWords (SoundMapsSize, SoundMaps);
}
void WriteInfoNames ()
{
WriteLabel ("INFN");
WriteWords (InfoNamesSize, InfoNamesArray);
}
int sortfunc3 (const void *a, const void *b)
{
return ((struct ThingBitsE *)a)->Name - ((struct ThingBitsE *)b)->Name;
}
void WriteThingBits ()
{
int i;
WriteLabel ("TBIT");
WriteWord (ThingBitsMapSize);
// warnings here; ignore them
qsort (ThingBitsMap, ThingBitsMapSize, sizeof(*ThingBitsMap), sortfunc3);
for (i = 0; i < ThingBitsMapSize; i++)
{
WriteWord (ThingBitsMap[i].Name);
putc (ThingBitsMap[i].BitNum | (ThingBitsMap[i].FlagNum<<5), Dest);
}
}
int sortfunc4 (const void *a, const void *b)
{
return ((struct RenderStylesE *)a)->Name - ((struct RenderStylesE *)b)->Name;
}
void WriteRenderStyles ()
{
int i;
WriteLabel ("REND");
WriteWord (RenderStylesSize);
// More warnings; ignore
qsort (RenderStylesMap, RenderStylesSize, sizeof(*RenderStylesMap), sortfunc4);
for (i = 0; i < RenderStylesSize; i++)
{
WriteWord (RenderStylesMap[i].Name);
putc (RenderStylesMap[i].StyleNum, Dest);
}
}