qzdoom-gpl/wadsrc/static/actors/strife/peasants.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

224 lines
3 KiB
Text

// Peasant Base Class -------------------------------------------------------
ACTOR Peasant : StrifeHumanoid
{
Health 31
PainChance 200
Speed 8
Radius 20
Height 56
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
HitObituary "$OB_PEASANT"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}
// Peasant Variant 1 --------------------------------------------------------
ACTOR Peasant1 : Peasant 3004
{
Game Strife
ConversationID 6
Speed 4
}
ACTOR Peasant2 : Peasant 130
{
Game Strife
ConversationID 7
Speed 5
}
ACTOR Peasant3 : Peasant 131
{
Game Strife
ConversationID 8
Speed 5
}
ACTOR Peasant4 : Peasant 65
{
Game Strife
Translation 0
ConversationID 9
Speed 7
}
ACTOR Peasant5 : Peasant 132
{
Game Strife
Translation 0
ConversationID 10
Speed 7
}
ACTOR Peasant6 : Peasant 133
{
Game Strife
Translation 0
ConversationID 11
Speed 7
}
ACTOR Peasant7 : Peasant 66
{
Game Strife
Translation 2
ConversationID 12
}
ACTOR Peasant8 : Peasant 134
{
Game Strife
Translation 2
ConversationID 13
}
ACTOR Peasant9 : Peasant 135
{
Game Strife
Translation 2
ConversationID 14
}
ACTOR Peasant10 : Peasant 67
{
Game Strife
Translation 1
ConversationID 15
}
ACTOR Peasant11 : Peasant 136
{
Game Strife
Translation 1
ConversationID 16
}
ACTOR Peasant12 : Peasant 137
{
Game Strife
Translation 1
ConversationID 17
}
ACTOR Peasant13 : Peasant 172
{
Game Strife
Translation 3
ConversationID 18
}
ACTOR Peasant14 : Peasant 173
{
Game Strife
Translation 3
ConversationID 19
}
ACTOR Peasant15 : Peasant 174
{
Game Strife
Translation 3
ConversationID 20
}
ACTOR Peasant16 : Peasant 175
{
Game Strife
Translation 5
ConversationID 21
}
ACTOR Peasant17 : Peasant 176
{
Game Strife
Translation 5
ConversationID 22
}
ACTOR Peasant18 : Peasant 177
{
Game Strife
Translation 5
ConversationID 23
}
ACTOR Peasant19 : Peasant 178
{
Game Strife
Translation 4
ConversationID 24
}
ACTOR Peasant20 : Peasant 179
{
Game Strife
Translation 4
ConversationID 25
}
ACTOR Peasant21 : Peasant 180
{
Game Strife
Translation 4
ConversationID 26
}
ACTOR Peasant22 : Peasant 181
{
Game Strife
Translation 6
ConversationID 27
}