qzdoom-gpl/wadsrc/static/actors/shared
Randy Heit 100391507e - Added two new PlayerPawn properties:
* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
  * FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.

SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
..
action.txt - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
blood.txt - Added MF4_ALLOWPARTICLES checks to blood spawning code. 2009-11-24 22:28:38 +00:00
botstuff.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
bridge.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
camera.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
damagetypes.txt - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
debris.txt - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
decal.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
dog.txt - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
fountain.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
hatetarget.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
inventory.txt - added Xaser's bobbing style options submission. 2012-05-02 20:58:29 +00:00
mapmarker.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
morph.txt IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
movingcamera.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
pickups.txt IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
player.txt - Added two new PlayerPawn properties: 2012-08-14 03:24:59 +00:00
secrettrigger.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
sectoraction.txt - Added support for Risen3D/PrBoom+'s MUSINFO lump. 2010-06-13 08:47:38 +00:00
setcolor.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
sharedmisc.txt - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
skies.txt - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
soundenvironment.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
soundsequence.txt - Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every 2010-11-03 02:46:38 +00:00
spark.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
specialspot.txt - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
splashes.txt - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
teleport.txt - Converted teleport fog and destinations to DECORATE. 2008-08-08 19:47:18 +00:00
waterzone.txt - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00