qzdoom-gpl/src/g_hexen
2016-03-21 00:51:19 +01:00
..
a_bats.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_bishop.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_blastradius.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_boostarmor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_centaur.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_clericflame.cpp - added two floating point special variables, because the two existing ones are integers and unusable for storing doubles. 2016-03-20 21:51:09 +01:00
a_clericholy.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_clericmace.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_clericstaff.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_dragon.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_fighteraxe.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterhammer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterplayer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterquietus.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_firedemon.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_flechette.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_flies.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_fog.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_healingradius.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_heresiarch.cpp - made AActor::gravity and FMapThing::gravity floats. 2016-03-21 00:51:19 +01:00
a_hexenglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenmisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_iceguy.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_korax.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_magecone.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_magelightning.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_magestaff.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_pig.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_serpent.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_spike.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_summon.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_teleportother.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_wraith.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00