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a_acolyte.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_alienspectres.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
a_coin.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_crusader.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
a_entityboss.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
a_inquisitor.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_loremaster.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
a_oracle.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_programmer.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_reaver.cpp
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- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
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2016-03-18 00:43:05 +01:00 |
a_rebels.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_sentinel.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
a_spectral.cpp
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- converted AActor::height to double.
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2016-03-20 20:55:06 +01:00 |
a_stalker.cpp
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- replaced ceilingz with a floating point variable, also in FCheckPosition.
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2016-03-20 13:32:53 +01:00 |
a_strifeglobal.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_strifeitems.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_strifestuff.cpp
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- make weapon sprite offsets floats.
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2016-03-21 01:16:34 +01:00 |
a_strifeweapons.cpp
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- fixed: angular spread for Strife's assault gun was wrong,
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2016-03-21 01:26:06 +01:00 |
a_templar.cpp
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- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
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2016-03-18 00:43:05 +01:00 |
a_thingstoblowup.cpp
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- converted most of g_heretic to float.
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2016-03-20 16:51:42 +01:00 |
strife_sbar.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |