mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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1344 lines
30 KiB
C++
1344 lines
30 KiB
C++
/*
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** v_font.cpp
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** Font management
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <ctype.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "r_data.h"
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#include "i_system.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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// This is a font character that loads a texture and recolors it.
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class FFontChar1 : public FTexture
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{
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public:
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FFontChar1 (int sourcelump, const BYTE *sourceremap);
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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~FFontChar1 ();
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protected:
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void MakeTexture ();
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FTexture * BaseTexture;
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BYTE *Pixels;
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const BYTE *SourceRemap;
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};
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// This is a font character that reads RLE compressed data.
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class FFontChar2 : public FTexture
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{
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public:
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FFontChar2 (int sourcelump, int sourcepos, int width, int height);
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~FFontChar2 ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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protected:
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int SourceLump;
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int SourcePos;
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BYTE *Pixels;
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Span **Spans;
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void MakeTexture ();
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};
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static const byte myislower[256] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0
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};
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FFont *FFont::FirstFont = NULL;
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#if defined(_MSC_VER) && _MSC_VER < 1310
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template<> FArchive &operator<< (FArchive &arc, FFont* &font)
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#else
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FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font)
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#endif
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{
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if (arc.IsStoring ())
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{
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arc << font->Name;
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}
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else
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{
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char *name = NULL;
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arc << name;
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font = FFont::FindFont (name);
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if (font == NULL)
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{
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int lump = Wads.CheckNumForName (name);
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if (lump != -1)
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{
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char head[3];
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{
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FWadLump lumpy = Wads.OpenLumpNum (lump);
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lumpy.Read (head, 3);
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}
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if (head[0] == 'F' && head[1] == 'O' && head[2] == 'N')
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{
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font = new FSingleLumpFont (name, lump);
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}
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}
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if (font == NULL)
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{
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int picnum = TexMan.CheckForTexture (name, FTexture::TEX_Any);
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if (picnum <= 0)
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{
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picnum = TexMan.AddPatch (name);
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}
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if (picnum > 0)
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{
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font = new FSingleLumpFont (name, -1);
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}
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}
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if (font == NULL)
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{
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Printf ("Could not load font %s\n", name);
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font = SmallFont;
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}
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}
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delete[] name;
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}
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return arc;
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}
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FFont::FFont (const char *name, const char *nametemplate, int first, int count, int start)
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{
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int i, lump;
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char buffer[12];
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int *charlumps;
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byte usedcolors[256], identity[256];
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double *luminosity;
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int maxyoffs;
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bool doomtemplate = gameinfo.gametype == GAME_Doom ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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Chars = new CharData[count];
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charlumps = new int[count];
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PatchRemap = new BYTE[256];
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Ranges = NULL;
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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GlobalKerning = false;
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memset (usedcolors, 0, 256);
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Name = copystring (name);
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Next = FirstFont;
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FirstFont = this;
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maxyoffs = 0;
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for (i = 0; i < count; i++)
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{
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sprintf (buffer, nametemplate, i + start);
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lump = Wads.CheckNumForName (buffer);
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if (doomtemplate && lump >= 0 && i + start == 121)
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{ // HACKHACK: Don't load STCFN121 in doom(2), because
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// it's not really a lower-case 'y' but an upper-case 'I'.
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// Because a lot of wads with their own font seem to foolishly
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// copy STCFN121 and make it an 'I' themselves, wads must
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// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load.
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if (Wads.CheckNumForName ("STCFN120") == -1 ||
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Wads.CheckNumForName ("STCFN122") == -1)
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{
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lump = -1;
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}
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}
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charlumps[i] = lump;
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if (lump >= 0)
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{
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FTexture *pic = TexMan[TexMan.AddPatch (buffer)];
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int height = pic->GetHeight();
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int yoffs = pic->TopOffset;
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs (yoffs);
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if (height > FontHeight)
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{
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FontHeight = height;
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}
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RecordTextureColors (pic, usedcolors);
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}
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}
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ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
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for (i = 0; i < count; i++)
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{
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if (charlumps[i] >= 0)
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
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}
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else
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{
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Chars[i].Pic = NULL;
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}
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}
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if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
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{
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SpaceWidth = (Chars['N' - first].Pic->GetWidth() + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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BuildTranslations (luminosity, identity);
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delete[] luminosity;
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delete[] charlumps;
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}
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FFont::~FFont ()
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{
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if (Chars)
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{
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int count = LastChar - FirstChar + 1;
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for (int i = 0; i < count; ++i)
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{
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if (Chars[i].Pic != NULL && Chars[i].Pic->Name == 0)
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{
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delete Chars[i].Pic;
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}
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}
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delete[] Chars;
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Chars = NULL;
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}
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if (Ranges)
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{
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delete[] Ranges;
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Ranges = NULL;
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}
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if (PatchRemap)
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{
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delete[] PatchRemap;
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PatchRemap = NULL;
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}
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FFont **prev = &FirstFont;
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FFont *font = *prev;
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while (font != NULL && font != this)
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{
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prev = &font->Next;
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font = *prev;
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}
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if (font != NULL)
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{
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*prev = font->Next;
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}
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}
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FFont *FFont::FindFont (const char *name)
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{
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if (name == NULL)
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{
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return NULL;
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}
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FFont *font = FirstFont;
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while (font != NULL)
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{
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if (stricmp (font->Name, name) == 0)
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break;
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font = font->Next;
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}
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return font;
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}
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void RecordTextureColors (FTexture *pic, byte *usedcolors)
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{
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int x;
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for (x = pic->GetWidth() - 1; x >= 0; x--)
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{
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const FTexture::Span *spans;
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const BYTE *column = pic->GetColumn (x, &spans);
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while (spans->Length != 0)
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{
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const BYTE *source = column + spans->TopOffset;
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int count = spans->Length;
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do
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{
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usedcolors[*source++] = 1;
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} while (--count);
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spans++;
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}
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}
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}
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static int STACK_ARGS compare (const void *arg1, const void *arg2)
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{
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if (RPART(GPalette.BaseColors[*((byte *)arg1)]) * 299 +
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GPART(GPalette.BaseColors[*((byte *)arg1)]) * 587 +
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BPART(GPalette.BaseColors[*((byte *)arg1)]) * 114 <
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RPART(GPalette.BaseColors[*((byte *)arg2)]) * 299 +
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GPART(GPalette.BaseColors[*((byte *)arg2)]) * 587 +
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BPART(GPalette.BaseColors[*((byte *)arg2)]) * 114)
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return -1;
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else
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return 1;
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}
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int FFont::SimpleTranslation (byte *colorsused, byte *translation, byte *reverse, double **luminosity)
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{
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double min, max, diver;
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int i, j;
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memset (translation, 0, 256);
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reverse[0] = 0;
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for (i = 1, j = 1; i < 256; i++)
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{
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if (colorsused[i])
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{
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reverse[j++] = i;
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}
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}
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qsort (reverse+1, j-1, 1, compare);
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*luminosity = new double[j];
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max = 0.0;
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min = 100000000.0;
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for (i = 1; i < j; i++)
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{
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translation[reverse[i]] = i;
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(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
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GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
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BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
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if ((*luminosity)[i] > max)
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max = (*luminosity)[i];
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if ((*luminosity)[i] < min)
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min = (*luminosity)[i];
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}
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diver = 1.0 / (max - min);
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for (i = 1; i < j; i++)
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{
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(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
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}
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return j;
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}
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void FFont::BuildTranslations (const double *luminosity, const BYTE *identity)
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{
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static const struct tp { double mul, add; } transParm[CR_YELLOW][3] =
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{
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{{ 184.0, 71.0 }, { 184.0, 0.0 }, { 184.0, 0.0 }}, // CR_BRICK
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{{ 204.0, 51.0 }, { 192.0, 43.0 }, { 204.0, 19.0 }}, // CR_TAN
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{{ 200.0, 39.0 }, { 200.0, 39.0 }, { 200.0, 39.0 }}, // CR_GRAY
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{{ 108.0, 11.0 }, { 232.0, 23.0 }, { 104.0, 7.0 }}, // CR_GREEN
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{{ 108.0, 83.0 }, { 104.0, 63.0 }, { 96.0, 47.0 }}, // CR_BROWN
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{{ 140.0, 115.0 }, { 212.0, 43.0 }, { 115.0, 0.0 }}, // CR_GOLD
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{{ 192.0, 63.0 }, { 0.0, 0.0 }, { 0.0, 0.0 }}, // CR_RED
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{{ 0.0, 0.0 }, { 0.0, 0.0 }, { 216.0, 39.0 }}, // CR_BLUE
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{{ 223.0, 32.0 }, { 128.0, 0.0 }, { 0.0, 0.0 }}, // CR_ORANGE
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{{ 219.0, 36.0 }, { 219.0, 36.0 }, { 219.0, 36.0 }} // CR_WHITE
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};
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byte colors[3*17];
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int i, j, k;
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double v;
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byte *base;
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byte *range;
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range = Ranges = new byte[NUM_TEXT_COLORS * ActiveColors];
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// Create different translations for different color ranges
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for (i = 0; i < CR_UNTRANSLATED; i++)
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{
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const tp *parms = &transParm[i][0];
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base = colors;
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if (i != CR_YELLOW)
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{
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for (v = 0.0, k = 17; k > 0; k--, v += 0.0625f)
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{
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base[0] = toint(v * parms[0].mul + parms[0].add); // red
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base[1] = toint(v * parms[1].mul + parms[1].add); // green
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base[2] = toint(v * parms[2].mul + parms[2].add); // blue
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base += 3;
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}
|
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}
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else
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{ // Hexen yellow
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for (v = 0.0, k = 17; k > 0; k--, v += 0.0625f)
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{
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if (v <= 0.25)
|
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{
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base[0] = toint((v * 168.0) + 39.0);
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base[1] = toint((v * 168.0) + 39.0);
|
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base[2] = toint((v * 168.0) + 39.0);
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}
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else if (v < 0.8125)
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{
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base[0] = toint((v * 230.0) + 61.9);
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base[1] = toint((v * 172.5) + 29.4);
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base[2] = 24;
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}
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else
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{
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base[0] = toint((v * 46.8) + 205.2);
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base[1] = toint((v * 210.6) - 2.6);
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base[2] = toint((v * 292.5) - 195.5);
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}
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base += 3;
|
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}
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}
|
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|
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*range++ = 0;
|
|
|
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for (j = 1; j < ActiveColors; j++)
|
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{
|
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double p1 = luminosity[j];
|
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double i1 = p1 * 16.0;
|
|
double index, frac;
|
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int r, g, b;
|
|
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frac = modf (i1, &index);
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if (p1 < 1.0)
|
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{
|
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double ifrac = 1.0 - frac;
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k = toint(index) * 3;
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r = toint(colors[k+0] * ifrac + colors[k+3] * frac);
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g = toint(colors[k+1] * ifrac + colors[k+4] * frac);
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b = toint(colors[k+2] * ifrac + colors[k+5] * frac);
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}
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else
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{
|
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r = colors[3*16+0];
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g = colors[3*16+1];
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b = colors[3*16+2];
|
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}
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*range++ = ColorMatcher.Pick (r, g, b);
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}
|
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}
|
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memcpy (range, identity, ActiveColors);
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}
|
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|
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byte *FFont::GetColorTranslation (EColorRange range) const
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{
|
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if (ActiveColors == 0)
|
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return NULL;
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else if (range < NUM_TEXT_COLORS)
|
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return Ranges + ActiveColors * range;
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else
|
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return Ranges + ActiveColors * CR_UNTRANSLATED;
|
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}
|
|
|
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FTexture *FFont::GetChar (int code, int *const width) const
|
|
{
|
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if (code < FirstChar ||
|
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code > LastChar ||
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
{
|
|
if (myislower[code])
|
|
{
|
|
code -= 32;
|
|
if (code < FirstChar ||
|
|
code > LastChar ||
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
{
|
|
*width = SpaceWidth;
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*width = SpaceWidth;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
code -= FirstChar;
|
|
*width = Chars[code].Pic->GetWidth();
|
|
return Chars[code].Pic;
|
|
}
|
|
|
|
int FFont::GetCharWidth (int code) const
|
|
{
|
|
if (code < FirstChar ||
|
|
code > LastChar ||
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
{
|
|
if (myislower[code])
|
|
{
|
|
code -= 32;
|
|
if (code < FirstChar ||
|
|
code > LastChar ||
|
|
Chars[code - FirstChar].Pic == NULL)
|
|
{
|
|
return SpaceWidth;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return SpaceWidth;
|
|
}
|
|
}
|
|
|
|
return Chars[code - FirstChar].Pic->GetWidth();
|
|
}
|
|
|
|
|
|
FFont::FFont ()
|
|
{
|
|
Chars = NULL;
|
|
Ranges = NULL;
|
|
PatchRemap = NULL;
|
|
}
|
|
|
|
FSingleLumpFont::FSingleLumpFont (const char *name, int lump)
|
|
{
|
|
Name = copystring (name);
|
|
|
|
// If lump is -1, then the font name is really a texture name, so
|
|
// the font should be a redirect to the texture.
|
|
// If lump is >= 0, then the font is really a font.
|
|
if (lump < 0)
|
|
{
|
|
int picnum = TexMan.CheckForTexture (name, FTexture::TEX_Any);
|
|
|
|
if (picnum > 0)
|
|
{
|
|
CreateFontFromPic (picnum);
|
|
}
|
|
else
|
|
{
|
|
I_FatalError ("%s is not a font or texture", name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FMemLump data1 = Wads.ReadLump (lump);
|
|
const BYTE *data = (const BYTE *)data1.GetMem();
|
|
|
|
if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
|
|
(data[3] != '1' && data[3] != '2'))
|
|
{
|
|
I_FatalError ("%s is not a recognizable font", name);
|
|
}
|
|
else
|
|
{
|
|
switch (data[3])
|
|
{
|
|
case '1':
|
|
LoadFON1 (lump, data);
|
|
break;
|
|
|
|
case '2':
|
|
LoadFON2 (lump, data);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Next = FirstFont;
|
|
FirstFont = this;
|
|
}
|
|
|
|
void FSingleLumpFont::CreateFontFromPic (int picnum)
|
|
{
|
|
FTexture *pic = TexMan[picnum];
|
|
|
|
FontHeight = pic->GetHeight ();
|
|
SpaceWidth = pic->GetWidth ();
|
|
GlobalKerning = 0;
|
|
|
|
FirstChar = LastChar = 'A';
|
|
Chars = new CharData[1];
|
|
Chars->Pic = pic;
|
|
|
|
// Only one color range. Don't bother with the others.
|
|
ActiveColors = 0;
|
|
}
|
|
|
|
void FSingleLumpFont::LoadFON1 (int lump, const BYTE *data)
|
|
{
|
|
const BYTE *data_p;
|
|
int w, h, i;
|
|
|
|
Chars = new CharData[256];
|
|
|
|
w = data[4] + data[5]*256;
|
|
h = data[6] + data[7]*256;
|
|
|
|
FontHeight = h;
|
|
SpaceWidth = w;
|
|
ActiveColors = 255;
|
|
FirstChar = 0;
|
|
LastChar = 255;
|
|
GlobalKerning = 0;
|
|
|
|
BuildTranslations2 ();
|
|
|
|
data_p = data + 8;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
int destSize = w*h;
|
|
|
|
Chars[i].Pic = new FFontChar2 (lump, data_p - data, w, h);
|
|
|
|
// Advance to next char's data
|
|
do
|
|
{
|
|
SBYTE code = *data_p++;
|
|
if (code >= 0)
|
|
{
|
|
data_p += code+1;
|
|
destSize -= code+1;
|
|
}
|
|
else if (code != -128)
|
|
{
|
|
data_p++;
|
|
destSize -= (-code)+1;
|
|
}
|
|
} while (destSize > 0);
|
|
}
|
|
}
|
|
|
|
void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
|
|
{
|
|
int count, i, totalwidth;
|
|
int *widths2;
|
|
BYTE identity[256];
|
|
double luminosity[256];
|
|
WORD *widths;
|
|
const BYTE *palette;
|
|
const BYTE *data_p;
|
|
|
|
FontHeight = data[4] + data[5]*256;
|
|
FirstChar = data[6];
|
|
LastChar = data[7];
|
|
ActiveColors = data[10];
|
|
Ranges = NULL;
|
|
|
|
count = LastChar - FirstChar + 1;
|
|
Chars = new CharData[count];
|
|
widths2 = new int[count];
|
|
if (data[11] & 1)
|
|
{
|
|
GlobalKerning = LittleShort(*(SWORD *)&data[12]);
|
|
widths = (WORD *)(data + 14);
|
|
}
|
|
else
|
|
{
|
|
GlobalKerning = 0;
|
|
widths = (WORD *)(data + 12);
|
|
}
|
|
totalwidth = 0;
|
|
|
|
if (data[8])
|
|
{
|
|
totalwidth = LittleShort(widths[0]);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
widths2[i] = totalwidth;
|
|
}
|
|
totalwidth *= count;
|
|
palette = (BYTE *)&widths[1];
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
widths2[i] = LittleShort(widths[i]);
|
|
totalwidth += widths2[i];
|
|
}
|
|
palette = (BYTE *)(widths + i);
|
|
}
|
|
|
|
if (FirstChar <= ' ' && LastChar >= ' ')
|
|
{
|
|
SpaceWidth = widths2[' '-FirstChar];
|
|
}
|
|
else if (FirstChar <= 'N' && LastChar >= 'N')
|
|
{
|
|
SpaceWidth = (widths2['N' - FirstChar] + 1) / 2;
|
|
}
|
|
else
|
|
{
|
|
SpaceWidth = totalwidth * 2 / (3 * count);
|
|
}
|
|
|
|
FixupPalette (identity, luminosity, palette, data[9] == 0);
|
|
|
|
data_p = palette + (ActiveColors+1)*3;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
int destSize = widths2[i] * FontHeight;
|
|
if (destSize <= 0)
|
|
{
|
|
Chars[i].Pic = NULL;
|
|
}
|
|
else
|
|
{
|
|
Chars[i].Pic = new FFontChar2 (lump, data_p - data, widths2[i], FontHeight);
|
|
do
|
|
{
|
|
SBYTE code = *data_p++;
|
|
if (code >= 0)
|
|
{
|
|
data_p += code+1;
|
|
destSize -= code+1;
|
|
}
|
|
else if (code != -128)
|
|
{
|
|
data_p++;
|
|
destSize -= (-code)+1;
|
|
}
|
|
} while (destSize > 0);
|
|
}
|
|
if (destSize < 0)
|
|
{
|
|
i += FirstChar;
|
|
I_FatalError ("Overflow decompressing char %d (%c) of %s", i, i, Name);
|
|
}
|
|
}
|
|
|
|
BuildTranslations (luminosity, identity);
|
|
}
|
|
|
|
void FSingleLumpFont::FixupPalette (BYTE *identity, double *luminosity, const BYTE *palette, bool rescale)
|
|
{
|
|
int i;
|
|
double maxlum = 0.0;
|
|
double minlum = 100000000.0;
|
|
double diver;
|
|
|
|
identity[0] = 0;
|
|
palette += 3; // Skip the transparent color
|
|
|
|
for (i = 1; i <= ActiveColors; ++i)
|
|
{
|
|
int r = palette[0];
|
|
int g = palette[1];
|
|
int b = palette[2];
|
|
double lum = r*0.299 + g*0.587 + b*0.114;
|
|
palette += 3;
|
|
identity[i] = ColorMatcher.Pick (r, g, b);
|
|
luminosity[i] = lum;
|
|
if (lum > maxlum)
|
|
maxlum = lum;
|
|
if (lum < minlum)
|
|
minlum = lum;
|
|
}
|
|
|
|
if (rescale)
|
|
{
|
|
diver = 1.0 / (maxlum - minlum);
|
|
}
|
|
else
|
|
{
|
|
diver = 1.0 / 255.0;
|
|
}
|
|
for (i = 1; i <= ActiveColors; ++i)
|
|
{
|
|
luminosity[i] = (luminosity[i] - minlum) * diver;
|
|
}
|
|
}
|
|
|
|
void FSingleLumpFont::BuildTranslations2 ()
|
|
{
|
|
// Create different translations for different color ranges
|
|
// These are not the same as FFont::BuildTranslations()
|
|
static const struct tp { short mul, add; } transParmLo[CR_UNTRANSLATED][3] =
|
|
{
|
|
{{ 184, 71 }, { 184, 0 }, { 184, 0 }}, // CR_BRICK
|
|
{{ 204, 51 }, { 192, 43 }, { 204, 19 }}, // CR_TAN
|
|
{{ 200, 39 }, { 200, 39 }, { 200, 39 }}, // CR_GRAY
|
|
{{ 0, 0 }, { 255, 0 }, { 0, 0 }}, // CR_GREEN
|
|
{{ 255, 0 }, { 128, 0 }, { 0, 0 }}, // CR_BROWN
|
|
{{ 255, 0 }, { 383, 0 }, { 128, 0 }}, // CR_GOLD
|
|
{{ 255, 0 }, { 0, 0 }, { 0, 0 }}, // CR_RED
|
|
{{ 0, 0 }, { 0, 0 }, { 255, 0 }}, // CR_BLUE
|
|
{{ 223, 32 }, { 128, 0 }, { 0, 0 }}, // CR_ORANGE
|
|
{{ 255, 0 }, { 255, 0 }, { 255, 0 }}, // CR_WHITE
|
|
{{ 255, 0 }, { 255, 0 }, { 0, 0 }} // CR_YELLOW
|
|
};
|
|
static const tp transParmHi[CR_UNTRANSLATED][3] =
|
|
{
|
|
{{ 127, 128 }, { 254, 0 }, { 254, 0 }}, // CR_BRICK
|
|
{{ 102, 153 }, { 116, 139 }, { 134, 121 }}, // CR_TAN
|
|
{{ 192, 63 }, { 192, 63 }, { 192, 63 }}, // CR_GRAY
|
|
{{ 254, 0 }, { 0, 255 }, { 254, 0 }}, // CR_GREEN
|
|
{{ 188, 67 }, { 184, 47 }, { 176, 31 }}, // CR_BROWN
|
|
{{ 0, 223 }, { 64, 191 }, { 254, 0 }}, // CR_GOLD
|
|
{{ 0, 255 }, { 254, 0 }, { 254, 0 }}, // CR_RED
|
|
{{ 191, 64 }, { 191, 64 }, { 0, 255 }}, // CR_BLUE
|
|
{{ 0, 255 }, { 127, 127 }, { 254, 0 }}, // CR_ORANGE
|
|
{{ 127, 128 }, { 127, 128 }, { 127, 128 }}, // CR_WHITE
|
|
{{ 0, 255 }, { 0, 255 }, { 254, 0 }} // CR_YELLOW
|
|
};
|
|
|
|
byte *range;
|
|
range = Ranges = new byte[NUM_TEXT_COLORS * ActiveColors];
|
|
int i, j, r, g, b;
|
|
|
|
for (i = 0; i < CR_UNTRANSLATED; i++)
|
|
{
|
|
const tp *parm;
|
|
|
|
parm = &transParmLo[i][0];
|
|
for (j = 0; j < 127; j++)
|
|
{
|
|
r = j * parm[0].mul / 255 + parm[0].add;
|
|
g = j * parm[1].mul / 255 + parm[1].add;
|
|
b = j * parm[2].mul / 255 + parm[2].add;
|
|
*range++ = ColorMatcher.Pick (r, g, b);
|
|
}
|
|
|
|
parm = &transParmHi[i][0];
|
|
for (j = 0; j < 128; j++)
|
|
{
|
|
r = j * parm[0].mul / 127 + parm[0].add;
|
|
g = MIN (j * parm[1].mul / 127 + parm[1].add, 255);
|
|
b = j * parm[2].mul / 127 + parm[2].add;
|
|
*range++ = ColorMatcher.Pick (r, g, b);
|
|
}
|
|
}
|
|
// Make CR_UNTRANSLATED a valid translation!
|
|
memcpy(range, range-ActiveColors, ActiveColors);
|
|
}
|
|
|
|
FFontChar1::FFontChar1 (int sourcelump, const BYTE *sourceremap)
|
|
: SourceRemap (sourceremap)
|
|
{
|
|
UseType = FTexture::TEX_FontChar;
|
|
Wads.GetLumpName(Name, sourcelump);
|
|
Name[8] = 0;
|
|
BaseTexture = TexMan[Name]; // it has already been added!
|
|
Name[0] = 0; // Make this texture unnamed
|
|
|
|
// now copy all the properties from the base texture
|
|
Width = BaseTexture->GetWidth();
|
|
Height = BaseTexture->GetHeight();
|
|
TopOffset = BaseTexture->TopOffset;
|
|
LeftOffset = BaseTexture->LeftOffset;
|
|
WidthBits = BaseTexture->WidthBits;
|
|
HeightBits = BaseTexture->HeightBits;
|
|
ScaleX = BaseTexture->ScaleX;
|
|
ScaleY = BaseTexture->ScaleY;
|
|
WidthMask = (1 << WidthBits) - 1;
|
|
Pixels = NULL;
|
|
}
|
|
|
|
const BYTE *FFontChar1::GetPixels ()
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
void FFontChar1::MakeTexture ()
|
|
{
|
|
// Make the texture as normal, then remap it so that all the colors
|
|
// are at the low end of the palette
|
|
Pixels = new BYTE[Width*Height];
|
|
const BYTE *pix = BaseTexture->GetPixels();
|
|
|
|
for (int x = 0; x < Width*Height; ++x)
|
|
{
|
|
Pixels[x]=SourceRemap[pix[x]];
|
|
}
|
|
}
|
|
|
|
const BYTE *FFontChar1::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
|
|
BaseTexture->GetColumn(column, spans_out);
|
|
return Pixels + column*Height;
|
|
}
|
|
|
|
void FFontChar1::Unload ()
|
|
{
|
|
if (Pixels != NULL)
|
|
{
|
|
delete[] Pixels;
|
|
Pixels = NULL;
|
|
}
|
|
}
|
|
|
|
FFontChar1::~FFontChar1 ()
|
|
{
|
|
Unload ();
|
|
}
|
|
|
|
FFontChar2::FFontChar2 (int sourcelump, int sourcepos, int width, int height)
|
|
: SourceLump (sourcelump), SourcePos (sourcepos), Pixels (0), Spans (0)
|
|
{
|
|
UseType = TEX_FontChar;
|
|
Width = width;
|
|
Height = height;
|
|
TopOffset = 0;
|
|
LeftOffset = 0;
|
|
CalcBitSize ();
|
|
}
|
|
|
|
FFontChar2::~FFontChar2 ()
|
|
{
|
|
Unload ();
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
}
|
|
}
|
|
|
|
void FFontChar2::Unload ()
|
|
{
|
|
if (Pixels != NULL)
|
|
{
|
|
delete[] Pixels;
|
|
Pixels = NULL;
|
|
}
|
|
}
|
|
|
|
const BYTE *FFontChar2::GetPixels ()
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
const BYTE *FFontChar2::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
if (Pixels == NULL)
|
|
{
|
|
MakeTexture ();
|
|
}
|
|
if (column >= Width)
|
|
{
|
|
column = WidthMask;
|
|
}
|
|
if (spans_out != NULL)
|
|
{
|
|
*spans_out = Spans[column];
|
|
}
|
|
return Pixels + column*Height;
|
|
}
|
|
|
|
void FFontChar2::MakeTexture ()
|
|
{
|
|
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
|
int destSize = Width * Height;
|
|
BYTE max = 255;
|
|
|
|
// This is to "fix" bad fonts
|
|
{
|
|
BYTE buff[8];
|
|
lump.Read (buff, 4);
|
|
if (buff[3] == '2')
|
|
{
|
|
lump.Read (buff, 7);
|
|
max = buff[6];
|
|
lump.Seek (SourcePos - 11, SEEK_CUR);
|
|
}
|
|
else
|
|
{
|
|
lump.Seek (SourcePos - 4, SEEK_CUR);
|
|
}
|
|
}
|
|
|
|
Pixels = new BYTE[destSize];
|
|
|
|
int runlen = 0, setlen = 0;
|
|
BYTE setval = 0; // Shut up, GCC!
|
|
BYTE *dest_p = Pixels;
|
|
int dest_adv = Height;
|
|
int dest_rew = destSize - 1;
|
|
|
|
for (int y = Height; y != 0; --y)
|
|
{
|
|
for (int x = Width; x != 0; )
|
|
{
|
|
if (runlen != 0)
|
|
{
|
|
BYTE color;
|
|
|
|
lump >> color;
|
|
*dest_p = MIN (color, max);
|
|
dest_p += dest_adv;
|
|
x--;
|
|
runlen--;
|
|
}
|
|
else if (setlen != 0)
|
|
{
|
|
*dest_p = setval;
|
|
dest_p += dest_adv;
|
|
x--;
|
|
setlen--;
|
|
}
|
|
else
|
|
{
|
|
SBYTE code;
|
|
|
|
lump >> code;
|
|
if (code >= 0)
|
|
{
|
|
runlen = code + 1;
|
|
}
|
|
else if (code != -128)
|
|
{
|
|
BYTE color;
|
|
|
|
lump >> color;
|
|
setlen = (-code) + 1;
|
|
setval = MIN (color, max);
|
|
}
|
|
}
|
|
}
|
|
dest_p -= dest_rew;
|
|
}
|
|
|
|
if (destSize < 0)
|
|
{
|
|
char name[9];
|
|
Wads.GetLumpName (name, SourceLump);
|
|
name[8] = 0;
|
|
I_FatalError ("The font %s is corrupt", name);
|
|
}
|
|
|
|
Spans = CreateSpans (Pixels);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Essentially a normal multilump font but
|
|
// with an explicit list of character patches
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//
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//===========================================================================
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class FSpecialFont : public FFont
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{
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public:
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FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate);
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};
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FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate)
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{
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int i, j, lump;
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char buffer[12];
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int *charlumps;
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byte usedcolors[256], identity[256];
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double *luminosity;
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int maxyoffs;
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int TotalColors;
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Name=copystring(name);
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Chars = new CharData[count];
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charlumps = new int[count];
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PatchRemap = new BYTE[256];
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Ranges = NULL;
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FirstChar = first;
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LastChar = first + count - 1;
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FontHeight = 0;
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GlobalKerning = false;
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memset (usedcolors, 0, 256);
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Name = copystring (name);
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Next = FirstFont;
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FirstFont = this;
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maxyoffs = 0;
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for (i = 0; i < count; i++)
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{
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lump = charlumps[i] = lumplist[i];
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if (lump >= 0)
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{
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Wads.GetLumpName(buffer, lump);
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FTexture *pic = TexMan[TexMan.AddPatch (buffer)];
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int height = pic->GetHeight();
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int yoffs = pic->TopOffset;
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if (yoffs > maxyoffs)
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{
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maxyoffs = yoffs;
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}
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height += abs (yoffs);
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if (height > FontHeight)
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{
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FontHeight = height;
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}
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RecordTextureColors (pic, usedcolors);
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}
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}
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// exclude the non-translated colors from the translation calculation
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if (notranslate != NULL)
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{
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for (i = 0; i < 256; i++)
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if (notranslate[i])
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usedcolors[i] = false;
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}
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TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
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// Map all untranslated colors into the table of used colors
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if (notranslate != NULL)
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{
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for (i = 0; i < 256; i++)
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{
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if (notranslate[i])
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{
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PatchRemap[i] = TotalColors;
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identity[TotalColors] = i;
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TotalColors++;
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}
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}
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}
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for (i = 0; i < count; i++)
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{
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if (charlumps[i] >= 0)
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{
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Chars[i].Pic = new FFontChar1 (charlumps[i], PatchRemap);
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}
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else
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{
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Chars[i].Pic = NULL;
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}
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}
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// Special fonts normally don't have all characters so be careful here!
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if ('N'-first>=0 && 'N'-first<count && Chars['N' - first].Pic)
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{
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SpaceWidth = (Chars['N' - first].Pic->GetWidth() + 1) / 2;
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}
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else
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{
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SpaceWidth = 4;
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}
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BuildTranslations (luminosity, identity);
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// add the untranslated colors to the Ranges table
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if (ActiveColors < TotalColors)
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{
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int factor = 1;
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byte *oldranges = Ranges;
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Ranges = new byte[NUM_TEXT_COLORS * TotalColors * factor];
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for (i = 0; i < CR_UNTRANSLATED; i++)
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{
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memcpy (&Ranges[i * TotalColors * factor], &oldranges[i * ActiveColors * factor], ActiveColors * factor);
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for (j = ActiveColors; j < TotalColors; j++)
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{
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Ranges[TotalColors*i + j] = identity[j];
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}
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}
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delete[] oldranges;
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}
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ActiveColors=TotalColors;
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delete[] luminosity;
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delete[] charlumps;
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}
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|
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//===========================================================================
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//
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// Initialize a list of custom multipatch fonts
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//
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//===========================================================================
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void V_InitCustomFonts()
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{
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int lumplist[256];
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bool notranslate[256];
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char namebuffer[16], templatebuf[16];
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int adder=0;
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int i;
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int llump,lastlump=0;
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int format;
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int start;
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int first;
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int count;
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while ((llump = Wads.FindLump ("FONTDEFS", &lastlump)) != -1)
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{
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SC_OpenLumpNum (llump, "FONTDEFS");
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while (SC_GetString())
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{
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memset (lumplist, -1, sizeof(lumplist));
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memset (notranslate, 0, sizeof(notranslate));
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strncpy (namebuffer, sc_String, 15);
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namebuffer[15] = 0;
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format = 0;
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start = 33;
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first = 33;
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count = 223;
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SC_MustGetStringName ("{");
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while (!SC_CheckString ("}"))
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{
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SC_MustGetString();
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if (SC_Compare ("TEMPLATE"))
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{
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if (format == 2) goto wrong;
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SC_MustGetString();
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strncpy (templatebuf, sc_String, 16);
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templatebuf[15] = 0;
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format = 1;
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}
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else if (SC_Compare ("BASE"))
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{
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if (format == 2) goto wrong;
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SC_MustGetNumber();
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start = sc_Number;
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format = 1;
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}
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else if (SC_Compare ("FIRST"))
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{
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if (format == 2) goto wrong;
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SC_MustGetNumber();
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first = sc_Number;
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format = 1;
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}
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else if (SC_Compare ("COUNT"))
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{
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if (format == 2) goto wrong;
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SC_MustGetNumber();
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count = sc_Number;
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format = 1;
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}
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else if (SC_Compare ("NOTRANSLATION"))
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{
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if (format == 1) goto wrong;
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while (SC_CheckNumber() && !sc_Crossed)
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{
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if (sc_Number >= 0 && sc_Number < 256)
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notranslate[sc_Number] = true;
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}
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format=2;
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}
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else
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{
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if (format == 1) goto wrong;
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int *p = &lumplist[*(unsigned char*)sc_String];
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SC_MustGetString();
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*p = Wads.CheckNumForName (sc_String);
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format=2;
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}
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}
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if (format==1)
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{
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new FFont (namebuffer, templatebuf, first, count, start);
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}
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else if (format==2)
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{
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for (i = 0; i < 256; i++)
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{
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if (lumplist[i] != -1)
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{
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first = i;
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break;
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}
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}
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for (i = 255; i >= 0; i--)
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{
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if (lumplist[i] != -1)
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{
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count = i - first + 1;
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break;
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}
|
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}
|
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if (count>0)
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{
|
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new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate);
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}
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}
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else goto wrong;
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}
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SC_Close ();
|
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}
|
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return;
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wrong:
|
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SC_ScriptError ("Invalid combination of properties in font '%s'", namebuffer);
|
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}
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