mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-17 09:41:21 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
35 lines
609 B
Text
35 lines
609 B
Text
|
|
ACTOR ArtiBlastRadius : Inventory 10110 native
|
|
{
|
|
Game Hexen
|
|
SpawnID 74
|
|
+FLOATBOB
|
|
Inventory.DefMaxAmount
|
|
Inventory.PickupFlash "PickupFlash"
|
|
+INVBAR +FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIBLST"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"
|
|
States
|
|
{
|
|
Spawn:
|
|
BLST ABCDEFGH 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Blast Effect -------------------------------------------------------------
|
|
|
|
ACTOR BlastEffect
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY +NOCLIP
|
|
+NOTELEPORT
|
|
RenderStyle Translucent
|
|
Alpha 0.666
|
|
States
|
|
{
|
|
Spawn:
|
|
RADE ABCDEFGHI 4
|
|
Stop
|
|
}
|
|
}
|