.. |
a_action.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_action.h
|
- Macro-fied all access to action functions.
|
2008-08-10 22:48:37 +00:00 |
a_armor.cpp
|
- Added Gez's Skulltag feature patch, including:
|
2009-06-09 17:13:03 +00:00 |
a_artifacts.cpp
|
- Moved the IF_ADDITIVETIME check earlier in APowerup::HandlePickup so
|
2009-07-17 01:32:58 +00:00 |
a_artifacts.h
|
- Added a "BlueMap" for powerup colors.
|
2009-07-17 01:17:06 +00:00 |
a_bridge.cpp
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
a_camera.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_debris.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_decals.cpp
|
- backported some changes from GZDoom:
|
2009-09-06 21:22:07 +00:00 |
a_fastprojectile.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_flashfader.cpp
|
- Fixed: With hardware 2D, the console and menu need not reimplement palette
|
2008-05-21 01:47:34 +00:00 |
a_fountain.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_keys.cpp
|
- Added 'ininventory item, amount' option to SBARINFO to check for a minimum
|
2009-01-02 17:49:48 +00:00 |
a_keys.h
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
|
- replaced all code that changed a sector's light level with a setter function.
|
2009-08-08 20:03:43 +00:00 |
a_lightning.h
|
- Added more options to Light_ForceLightning: Setting the first arg to 0
|
2008-03-22 12:41:36 +00:00 |
a_mapmarker.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_morph.cpp
|
- Fixed: using custom automap backgrounds crashed.
|
2009-07-24 20:25:19 +00:00 |
a_morph.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
a_movingcamera.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_pickups.cpp
|
- fixed: Trying to pick up an object of the Ammo base class caused a crash.
|
2009-09-06 21:32:57 +00:00 |
a_pickups.h
|
- Added A_Mushroom compatibility option for Dehacked.
|
2009-08-02 15:54:34 +00:00 |
a_puzzleitems.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
a_quake.cpp
|
- Replaced the naive area sound implementation with one that takes into
|
2008-06-15 02:25:09 +00:00 |
a_randomspawner.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_secrettrigger.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
a_sectoraction.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_setcolor.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
|
- Added A_WeaponBob.
|
2009-07-01 00:58:26 +00:00 |
a_skies.cpp
|
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
|
2008-12-14 19:12:41 +00:00 |
a_soundenvironment.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_spark.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_specialspot.cpp
|
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
|
2008-12-26 08:53:12 +00:00 |
a_specialspot.h
|
- Converted the mace and all related actors to DECORATE and generalized
|
2008-08-03 19:10:48 +00:00 |
a_waterzone.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
a_weaponpiece.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
a_weapons.cpp
|
- fixed: Switching a weapon did not reset the refire counter.
|
2009-08-29 15:50:03 +00:00 |
hudmessages.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
sbar.h
|
- Added A_SetCrosshair.
|
2009-07-01 02:00:36 +00:00 |
sbar_mugshot.cpp
|
- Added player MugShotMaxHealth property. Negative values use the player's
|
2009-08-07 04:20:28 +00:00 |
sbarinfo.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
sbarinfo_display.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
sbarinfo_parser.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
shared_hud.cpp
|
- Bumped netgame, demo and min demo version for the weapon slot changes.
|
2009-02-20 22:28:48 +00:00 |
shared_sbar.cpp
|
- Added a NULL screen check when detaching HUD messages.
|
2009-07-16 23:07:20 +00:00 |