mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 17:21:24 +00:00
abed04ab23
- The CRT no longer detects any memory leaks when I run to the IWAD picker and quit. - Fixed: The memory used to hold the path to zdoom.wad/.pk3 was not freed if the IWAD picker was cancelled. - Fixed: Some implementations of cvar->GetGenericRep (CVAR_String) returned a statically allocated string and others returned a dynamically allocated string. To be consistant, they should all be static. - Fixed: DObject also has three static TArrays that should not be explicitly initialized: Objects, FreeIndices, and ToDestroy. - Added a new do-nothing constructor for TArray that can be used for BSS objects that are manipulated before startup. Specifically, this was added because C_AddTabCommand() is called before main, but the TabCommands constructor is called after the array already has over 100 entries in it, orphaning everything that was already inserted. And since the code is much nicer-looking now, I didn't want to revert to the old non-TArray version. This could also have been used to fix FName, but I consider the current implementation to be better than the old one, so I'm leaving it as-is. - Fixed: Scanned IWAD paths were not freed if you exited without selecting one. - Fixed: Dynamically allocated cvars were not freed on exit. - Fixed: FConfigFile's destructor did not free space used for Values. SVN r82 (trunk)
1610 lines
30 KiB
C++
1610 lines
30 KiB
C++
/*
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** c_cvars.cpp
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** Defines all the different console variable types
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#include "cmdlib.h"
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#include "configfile.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "m_alloc.h"
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#include "doomstat.h"
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#include "c_cvars.h"
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#include "d_player.h"
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#include "d_netinf.h"
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#include "i_system.h"
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#include "v_palette.h"
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#include "v_video.h"
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struct FLatchedValue
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{
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FBaseCVar *Variable;
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UCVarValue Value;
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ECVarType Type;
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};
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static TArray<FLatchedValue> LatchedValues;
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bool FBaseCVar::m_DoNoSet = false;
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bool FBaseCVar::m_UseCallback = false;
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FBaseCVar *CVars = NULL;
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int cvar_defflags;
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static struct RuntimeCVarDestroyer
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{
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~RuntimeCVarDestroyer()
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{
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FBaseCVar *var, *next;
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for (var = CVars; var != NULL; var = next)
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{
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next = var->m_Next;
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if (var->GetFlags() & CVAR_UNSETTABLE)
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{
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delete var;
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}
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}
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}
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} DestroyTheRuntimeCVars;
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FBaseCVar::FBaseCVar (const FBaseCVar &var)
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{
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I_FatalError ("Use of cvar copy constructor");
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}
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FBaseCVar::FBaseCVar (const char *var_name, DWORD flags, void (*callback)(FBaseCVar &))
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{
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FBaseCVar *var;
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var = FindCVar (var_name, NULL);
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m_Callback = callback;
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Flags = 0;
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Name = NULL;
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if (var_name)
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{
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C_AddTabCommand (var_name);
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Name = copystring (var_name);
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m_Next = CVars;
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CVars = this;
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}
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if (var)
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{
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ECVarType type;
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UCVarValue value;
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value = var->GetFavoriteRep (&type);
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ForceSet (value, type);
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if (var->Flags & CVAR_AUTO)
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delete var;
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else
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var->~FBaseCVar();
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Flags = flags;
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}
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else
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{
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Flags = flags | CVAR_ISDEFAULT;
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}
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}
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FBaseCVar::~FBaseCVar ()
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{
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if (Name)
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{
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FBaseCVar *var, *prev;
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var = FindCVar (Name, &prev);
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if (var == this)
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{
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if (prev)
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prev->m_Next = m_Next;
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else
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CVars = m_Next;
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}
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delete[] Name;
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}
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}
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void FBaseCVar::ForceSet (UCVarValue value, ECVarType type)
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{
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DoSet (value, type);
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if (Flags & CVAR_USERINFO)
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D_UserInfoChanged (this);
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if (m_UseCallback)
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Callback ();
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Flags &= ~CVAR_ISDEFAULT;
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}
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void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
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{
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if ((Flags & CVAR_NOSET) && m_DoNoSet)
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{
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return;
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}
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else if ((Flags & CVAR_LATCH) && gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
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{
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FLatchedValue latch;
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latch.Variable = this;
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latch.Type = type;
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if (type != CVAR_String)
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latch.Value = value;
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else
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latch.Value.String = copystring(value.String);
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LatchedValues.Push (latch);
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}
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else if ((Flags & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback)
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{
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if (netgame && consoleplayer != Net_Arbitrator)
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{
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Printf ("Only player %d can change %s\n", Net_Arbitrator+1, Name);
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return;
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}
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D_SendServerInfoChange (this, value, type);
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}
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else
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{
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ForceSet (value, type);
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}
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}
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bool FBaseCVar::ToBool (UCVarValue value, ECVarType type)
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{
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switch (type)
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{
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case CVAR_Bool:
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return value.Bool;
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case CVAR_Int:
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return !!value.Int;
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case CVAR_Float:
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return value.Float != 0.f;
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case CVAR_String:
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if (stricmp (value.String, "true") == 0)
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return true;
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else if (stricmp (value.String, "false") == 0)
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return false;
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else
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return !!strtol (value.String, NULL, 0);
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case CVAR_GUID:
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return false;
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default:
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return false;
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}
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}
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int FBaseCVar::ToInt (UCVarValue value, ECVarType type)
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{
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int res;
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#if __GNUC__ <= 2
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float tmp;
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#endif
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switch (type)
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{
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case CVAR_Bool: res = (int)value.Bool; break;
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case CVAR_Int: res = value.Int; break;
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#if __GNUC__ <= 2
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case CVAR_Float: tmp = value.Float; res = (int)tmp; break;
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#else
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case CVAR_Float: res = (int)value.Float; break;
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#endif
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case CVAR_String: res = strtol (value.String, NULL, 0); break;
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case CVAR_GUID: res = 0; break;
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default: res = 0; break;
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}
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return res;
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}
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float FBaseCVar::ToFloat (UCVarValue value, ECVarType type)
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{
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switch (type)
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{
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case CVAR_Bool:
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return (float)value.Bool;
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case CVAR_Int:
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return (float)value.Int;
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case CVAR_Float:
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return value.Float;
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case CVAR_String:
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return strtod (value.String, NULL);
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case CVAR_GUID:
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return 0.f;
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default:
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return 0.f;
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}
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}
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static char cstrbuf[40];
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static GUID cGUID;
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static char truestr[] = "true";
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static char falsestr[] = "false";
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char *FBaseCVar::ToString (UCVarValue value, ECVarType type)
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{
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switch (type)
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{
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case CVAR_Bool:
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return value.Bool ? truestr : falsestr;
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case CVAR_String:
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return value.String;
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case CVAR_Int:
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sprintf (cstrbuf, "%i", value.Int);
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break;
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case CVAR_Float:
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sprintf (cstrbuf, "%g", value.Float);
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break;
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case CVAR_GUID:
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FormatGUID (cstrbuf, *value.pGUID);
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break;
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default:
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strcpy (cstrbuf, "<huh?>");
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break;
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}
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return cstrbuf;
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}
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const GUID *FBaseCVar::ToGUID (UCVarValue value, ECVarType type)
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{
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UCVarValue trans;
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switch (type)
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{
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case CVAR_String:
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trans = FromString (value.String, CVAR_GUID);
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return trans.pGUID;
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case CVAR_GUID:
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return value.pGUID;
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default:
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return NULL;
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}
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}
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UCVarValue FBaseCVar::FromBool (bool value, ECVarType type)
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{
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UCVarValue ret;
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switch (type)
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{
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case CVAR_Bool:
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ret.Bool = value;
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break;
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case CVAR_Int:
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ret.Int = value;
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break;
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case CVAR_Float:
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ret.Float = value;
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break;
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case CVAR_String:
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ret.String = value ? truestr : falsestr;
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break;
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case CVAR_GUID:
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ret.pGUID = NULL;
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break;
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default:
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break;
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}
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return ret;
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}
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UCVarValue FBaseCVar::FromInt (int value, ECVarType type)
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{
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UCVarValue ret;
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switch (type)
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{
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case CVAR_Bool:
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ret.Bool = value != 0;
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break;
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case CVAR_Int:
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ret.Int = value;
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break;
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case CVAR_Float:
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ret.Float = (float)value;
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break;
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case CVAR_String:
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sprintf (cstrbuf, "%i", value);
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ret.String = cstrbuf;
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break;
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case CVAR_GUID:
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ret.pGUID = NULL;
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break;
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default:
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break;
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}
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return ret;
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}
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UCVarValue FBaseCVar::FromFloat (float value, ECVarType type)
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{
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UCVarValue ret;
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switch (type)
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{
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case CVAR_Bool:
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ret.Bool = value != 0.f;
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break;
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case CVAR_Int:
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ret.Int = (int)value;
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break;
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case CVAR_Float:
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ret.Float = value;
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break;
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case CVAR_String:
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sprintf (cstrbuf, "%g", value);
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ret.String = cstrbuf;
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break;
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case CVAR_GUID:
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ret.pGUID = NULL;
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break;
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default:
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break;
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}
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return ret;
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}
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static BYTE HexToByte (const char *hex)
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{
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BYTE v = 0;
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for (int i = 0; i < 2; ++i)
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{
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v <<= 4;
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if (hex[i] >= '0' && hex[i] <= '9')
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{
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v += hex[i] - '0';
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}
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else if (hex[i] >= 'A' && hex[i] <= 'F')
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{
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v += hex[i] - 'A';
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}
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else // The string is already verified to contain valid hexits
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{
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v += hex[i] - 'a';
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}
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}
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return v;
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}
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UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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{
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UCVarValue ret;
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int i;
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switch (type)
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{
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case CVAR_Bool:
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if (stricmp (value, "true") == 0)
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ret.Bool = true;
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else if (stricmp (value, "false") == 0)
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ret.Bool = false;
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else
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ret.Bool = strtol (value, NULL, 0) != 0;
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break;
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case CVAR_Int:
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ret.Int = strtol (value, NULL, 0);
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break;
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case CVAR_Float:
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ret.Float = (float)strtod (value, NULL);
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break;
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case CVAR_String:
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ret.String = const_cast<char *>(value);
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break;
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case CVAR_GUID:
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// {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}
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// 01234567890123456789012345678901234567
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// 0 1 2 3
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ret.pGUID = NULL;
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for (i = 0; i < 38; ++i)
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{
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if (value[i] == 0)
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{
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break;
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}
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bool goodv = true;
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switch (i)
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{
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case 0:
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if (value[i] != '{')
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goodv = false;
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break;
|
|
case 9:
|
|
case 14:
|
|
case 19:
|
|
case 24:
|
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if (value[i] != '-')
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goodv = false;
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break;
|
|
case 37:
|
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if (value[i] != '}')
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goodv = false;
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break;
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default:
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if (value[i] < '0' && value[i] > '9' &&
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value[i] < 'A' && value[i] > 'F' &&
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value[i] < 'a' && value[i] > 'f')
|
|
{
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goodv = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (i == 38 && value[i] == 0)
|
|
{
|
|
cGUID.Data1 = strtoul (value + 1, NULL, 16);
|
|
cGUID.Data2 = strtoul (value + 10, NULL, 16);
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|
cGUID.Data3 = strtoul (value + 15, NULL, 16);
|
|
cGUID.Data4[0] = HexToByte (value + 20);
|
|
cGUID.Data4[1] = HexToByte (value + 22);
|
|
cGUID.Data4[2] = HexToByte (value + 25);
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|
cGUID.Data4[3] = HexToByte (value + 27);
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|
cGUID.Data4[4] = HexToByte (value + 29);
|
|
cGUID.Data4[5] = HexToByte (value + 31);
|
|
cGUID.Data4[6] = HexToByte (value + 33);
|
|
cGUID.Data4[7] = HexToByte (value + 35);
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ret.pGUID = &cGUID;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FBaseCVar::FromGUID (const GUID &guid, ECVarType type)
|
|
{
|
|
UCVarValue ret;
|
|
|
|
switch (type)
|
|
{
|
|
case CVAR_Bool:
|
|
ret.Bool = false;
|
|
break;
|
|
|
|
case CVAR_Int:
|
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ret.Int = 0;
|
|
break;
|
|
|
|
case CVAR_Float:
|
|
ret.Float = 0.f;
|
|
break;
|
|
|
|
case CVAR_String:
|
|
ret.pGUID = &guid;
|
|
ret.String = ToString (ret, CVAR_GUID);
|
|
break;
|
|
|
|
case CVAR_GUID:
|
|
ret.pGUID = &guid;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
FBaseCVar *cvar_set (const char *var_name, const char *val)
|
|
{
|
|
FBaseCVar *var;
|
|
|
|
if ( (var = FindCVar (var_name, NULL)) )
|
|
{
|
|
UCVarValue value;
|
|
value.String = const_cast<char *>(val);
|
|
var->SetGenericRep (value, CVAR_String);
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
FBaseCVar *cvar_forceset (const char *var_name, const char *val)
|
|
{
|
|
FBaseCVar *var;
|
|
UCVarValue vval;
|
|
|
|
if ( (var = FindCVar (var_name, NULL)) )
|
|
{
|
|
vval.String = const_cast<char *>(val);
|
|
var->ForceSet (vval, CVAR_String);
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
void FBaseCVar::EnableNoSet ()
|
|
{
|
|
m_DoNoSet = true;
|
|
}
|
|
|
|
void FBaseCVar::EnableCallbacks ()
|
|
{
|
|
m_UseCallback = true;
|
|
FBaseCVar *cvar = CVars;
|
|
|
|
while (cvar)
|
|
{
|
|
if (!(cvar->Flags & CVAR_NOINITCALL))
|
|
{
|
|
cvar->Callback ();
|
|
}
|
|
cvar = cvar->m_Next;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Boolean cvar implementation
|
|
//
|
|
|
|
FBoolCVar::FBoolCVar (const char *name, bool def, DWORD flags, void (*callback)(FBoolCVar &))
|
|
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
|
{
|
|
DefaultValue = def;
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
Value = def;
|
|
}
|
|
|
|
ECVarType FBoolCVar::GetRealType () const
|
|
{
|
|
return CVAR_Bool;
|
|
}
|
|
|
|
UCVarValue FBoolCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromBool (Value, type);
|
|
}
|
|
|
|
UCVarValue FBoolCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Bool;
|
|
ret.Bool = Value;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FBoolCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromBool (DefaultValue, type);
|
|
}
|
|
|
|
UCVarValue FBoolCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Bool;
|
|
ret.Bool = DefaultValue;
|
|
return ret;
|
|
}
|
|
|
|
void FBoolCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
DefaultValue = ToBool (value, type);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
void FBoolCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
Value = ToBool (value, type);
|
|
}
|
|
|
|
//
|
|
// Integer cvar implementation
|
|
//
|
|
|
|
FIntCVar::FIntCVar (const char *name, int def, DWORD flags, void (*callback)(FIntCVar &))
|
|
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
|
{
|
|
DefaultValue = def;
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
Value = def;
|
|
}
|
|
|
|
ECVarType FIntCVar::GetRealType () const
|
|
{
|
|
return CVAR_Int;
|
|
}
|
|
|
|
UCVarValue FIntCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromInt (Value, type);
|
|
}
|
|
|
|
UCVarValue FIntCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Int;
|
|
ret.Int = Value;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FIntCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromInt (DefaultValue, type);
|
|
}
|
|
|
|
UCVarValue FIntCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Int;
|
|
ret.Int = DefaultValue;
|
|
return ret;
|
|
}
|
|
|
|
void FIntCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
DefaultValue = ToInt (value, type);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
void FIntCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
Value = ToInt (value, type);
|
|
}
|
|
|
|
//
|
|
// Floating point cvar implementation
|
|
//
|
|
|
|
FFloatCVar::FFloatCVar (const char *name, float def, DWORD flags, void (*callback)(FFloatCVar &))
|
|
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
|
{
|
|
DefaultValue = def;
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
Value = def;
|
|
}
|
|
|
|
ECVarType FFloatCVar::GetRealType () const
|
|
{
|
|
return CVAR_Float;
|
|
}
|
|
|
|
UCVarValue FFloatCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromFloat (Value, type);
|
|
}
|
|
|
|
UCVarValue FFloatCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Float;
|
|
ret.Float = Value;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FFloatCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromFloat (DefaultValue, type);
|
|
}
|
|
|
|
UCVarValue FFloatCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Float;
|
|
ret.Float = DefaultValue;
|
|
return ret;
|
|
}
|
|
|
|
void FFloatCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
DefaultValue = ToFloat (value, type);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
void FFloatCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
Value = ToFloat (value, type);
|
|
}
|
|
|
|
//
|
|
// String cvar implementation
|
|
//
|
|
|
|
FStringCVar::FStringCVar (const char *name, const char *def, DWORD flags, void (*callback)(FStringCVar &))
|
|
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
|
{
|
|
DefaultValue = copystring (def);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
Value = copystring (def);
|
|
else
|
|
Value = NULL;
|
|
}
|
|
|
|
FStringCVar::~FStringCVar ()
|
|
{
|
|
if (Value != NULL)
|
|
{
|
|
delete[] Value;
|
|
}
|
|
delete[] DefaultValue;
|
|
}
|
|
|
|
ECVarType FStringCVar::GetRealType () const
|
|
{
|
|
return CVAR_String;
|
|
}
|
|
|
|
UCVarValue FStringCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromString (Value, type);
|
|
}
|
|
|
|
UCVarValue FStringCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_String;
|
|
ret.String = Value;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FStringCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromString (DefaultValue, type);
|
|
}
|
|
|
|
UCVarValue FStringCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_String;
|
|
ret.String = DefaultValue;
|
|
return ret;
|
|
}
|
|
|
|
void FStringCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
if (DefaultValue)
|
|
delete[] DefaultValue;
|
|
DefaultValue = ToString (value, type);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
void FStringCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
ReplaceString (&Value, ToString (value, type));
|
|
}
|
|
|
|
//
|
|
// Color cvar implementation
|
|
//
|
|
|
|
FColorCVar::FColorCVar (const char *name, int def, DWORD flags, void (*callback)(FColorCVar &))
|
|
: FIntCVar (name, def, flags, reinterpret_cast<void (*)(FIntCVar &)>(callback))
|
|
{
|
|
}
|
|
|
|
ECVarType FColorCVar::GetRealType () const
|
|
{
|
|
return CVAR_Color;
|
|
}
|
|
|
|
UCVarValue FColorCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromInt2 (Value, type);
|
|
}
|
|
|
|
UCVarValue FColorCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromInt2 (DefaultValue, type);
|
|
}
|
|
|
|
void FColorCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
DefaultValue = ToInt2 (value, type);
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
void FColorCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
Value = ToInt2 (value, type);
|
|
if (screen)
|
|
Index = ColorMatcher.Pick (RPART(Value), GPART(Value), BPART(Value));
|
|
}
|
|
|
|
UCVarValue FColorCVar::FromInt2 (int value, ECVarType type)
|
|
{
|
|
if (type == CVAR_String)
|
|
{
|
|
UCVarValue ret;
|
|
sprintf (cstrbuf, "%02x %02x %02x",
|
|
RPART(value), GPART(value), BPART(value));
|
|
ret.String = cstrbuf;
|
|
return ret;
|
|
}
|
|
return FromInt (value, type);
|
|
}
|
|
|
|
int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)
|
|
{
|
|
int ret;
|
|
|
|
if (type == CVAR_String)
|
|
{
|
|
char *string;
|
|
// Only allow named colors after the screen exists (i.e. after
|
|
// we've got some lumps loaded, so X11R6RGB can be read). Since
|
|
// the only time this might be called before that is when loading
|
|
// zdoom.cfg, this shouldn't be a problem.
|
|
if (screen && (string = V_GetColorStringByName (value.String)) )
|
|
{
|
|
ret = V_GetColorFromString (NULL, string);
|
|
delete[] string;
|
|
}
|
|
else
|
|
{
|
|
ret = V_GetColorFromString (NULL, value.String);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ret = ToInt (value, type);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//
|
|
// GUID cvar implementation
|
|
//
|
|
|
|
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, DWORD flags, void (*callback)(FGUIDCVar &))
|
|
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
|
{
|
|
if (def != NULL)
|
|
{
|
|
DefaultValue = *def;
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
Value = *def;
|
|
}
|
|
else
|
|
{
|
|
memset (&Value, 0, sizeof(DefaultValue));
|
|
memset (&DefaultValue, 0, sizeof(DefaultValue));
|
|
}
|
|
}
|
|
|
|
ECVarType FGUIDCVar::GetRealType () const
|
|
{
|
|
return CVAR_GUID;
|
|
}
|
|
|
|
UCVarValue FGUIDCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromGUID (Value, type);
|
|
}
|
|
|
|
UCVarValue FGUIDCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_GUID;
|
|
ret.pGUID = &Value;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FGUIDCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
return FromGUID (DefaultValue, type);
|
|
}
|
|
|
|
UCVarValue FGUIDCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_GUID;
|
|
ret.pGUID = &DefaultValue;
|
|
return ret;
|
|
}
|
|
|
|
void FGUIDCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
const GUID *guid = ToGUID (value, type);
|
|
if (guid != NULL)
|
|
{
|
|
Value = *guid;
|
|
if (Flags & CVAR_ISDEFAULT)
|
|
{
|
|
SetGenericRep (value, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FGUIDCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
const GUID *guid = ToGUID (value, type);
|
|
if (guid != NULL)
|
|
{
|
|
Value = *guid;
|
|
}
|
|
}
|
|
|
|
//
|
|
// More base cvar stuff
|
|
//
|
|
|
|
void FBaseCVar::ResetColors ()
|
|
{
|
|
FBaseCVar *var = CVars;
|
|
|
|
while (var)
|
|
{
|
|
if (var->GetRealType () == CVAR_Color)
|
|
{
|
|
var->DoSet (var->GetGenericRep (CVAR_Int), CVAR_Int);
|
|
}
|
|
var = var->m_Next;
|
|
}
|
|
}
|
|
|
|
void FBaseCVar::ResetToDefault ()
|
|
{
|
|
if (!(Flags & CVAR_ISDEFAULT))
|
|
{
|
|
UCVarValue val;
|
|
ECVarType type;
|
|
|
|
val = GetFavoriteRepDefault (&type);
|
|
SetGenericRep (val, type);
|
|
Flags |= CVAR_ISDEFAULT;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Flag cvar implementation
|
|
//
|
|
// This type of cvar is not a "real" cvar. Instead, it gets and sets
|
|
// the value of a FIntCVar, modifying it bit-by-bit. As such, it has
|
|
// no default, and is not written to the .cfg or transferred around
|
|
// the network. The "host" cvar is responsible for that.
|
|
//
|
|
|
|
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, DWORD bitval)
|
|
: FBaseCVar (name, 0, NULL),
|
|
ValueVar (realvar),
|
|
BitVal (bitval)
|
|
{
|
|
int bit;
|
|
|
|
Flags &= ~CVAR_ISDEFAULT;
|
|
|
|
assert (bitval != 0);
|
|
|
|
bit = 0;
|
|
while ((bitval >>= 1) != 0)
|
|
{
|
|
++bit;
|
|
}
|
|
BitNum = bit;
|
|
|
|
assert ((1u << BitNum) == BitVal);
|
|
}
|
|
|
|
ECVarType FFlagCVar::GetRealType () const
|
|
{
|
|
return CVAR_Dummy;
|
|
}
|
|
|
|
UCVarValue FFlagCVar::GetGenericRep (ECVarType type) const
|
|
{
|
|
return FromBool ((ValueVar & BitVal) != 0, type);
|
|
}
|
|
|
|
UCVarValue FFlagCVar::GetFavoriteRep (ECVarType *type) const
|
|
{
|
|
UCVarValue ret;
|
|
*type = CVAR_Bool;
|
|
ret.Bool = (ValueVar & BitVal) != 0;
|
|
return ret;
|
|
}
|
|
|
|
UCVarValue FFlagCVar::GetGenericRepDefault (ECVarType type) const
|
|
{
|
|
ECVarType dummy;
|
|
UCVarValue def;
|
|
def = ValueVar.GetFavoriteRepDefault (&dummy);
|
|
return FromBool ((def.Int & BitVal) != 0, type);
|
|
}
|
|
|
|
UCVarValue FFlagCVar::GetFavoriteRepDefault (ECVarType *type) const
|
|
{
|
|
ECVarType dummy;
|
|
UCVarValue def;
|
|
def = ValueVar.GetFavoriteRepDefault (&dummy);
|
|
def.Bool = (def.Int & BitVal) != 0;
|
|
*type = CVAR_Bool;
|
|
return def;
|
|
}
|
|
|
|
void FFlagCVar::SetGenericRepDefault (UCVarValue value, ECVarType type)
|
|
{
|
|
bool newdef = ToBool (value, type);
|
|
ECVarType dummy;
|
|
UCVarValue def;
|
|
def = ValueVar.GetFavoriteRepDefault (&dummy);
|
|
if (newdef)
|
|
def.Int |= BitVal;
|
|
else
|
|
def.Int &= ~BitVal;
|
|
ValueVar.SetGenericRepDefault (def, CVAR_Int);
|
|
}
|
|
|
|
void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
|
|
{
|
|
bool newval = ToBool (value, type);
|
|
|
|
// Server cvars that get changed by this need to use a special message, because
|
|
// changes are not processed until the next net update. This is a problem with
|
|
// exec scripts because all flags will base their changes off of the value of
|
|
// the "master" cvar at the time the script was run, overriding any changes
|
|
// another flag might have made to the same cvar earlier in the script.
|
|
if ((ValueVar.Flags & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback)
|
|
{
|
|
if (netgame && consoleplayer != Net_Arbitrator)
|
|
{
|
|
Printf ("Only player %d can change %s\n", Net_Arbitrator+1, Name);
|
|
return;
|
|
}
|
|
D_SendServerFlagChange (&ValueVar, BitNum, newval);
|
|
}
|
|
else
|
|
{
|
|
int val = *ValueVar;
|
|
if (newval)
|
|
val |= BitVal;
|
|
else
|
|
val &= ~BitVal;
|
|
ValueVar = val;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
static int STACK_ARGS sortcvars (const void *a, const void *b)
|
|
{
|
|
return strcmp (((*(FBaseCVar **)a))->GetName(), ((*(FBaseCVar **)b))->GetName());
|
|
}
|
|
|
|
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
|
|
{
|
|
FBaseCVar *cvar = CVars;
|
|
while (cvar)
|
|
{
|
|
if (cvar->Flags & filter)
|
|
cvars.Push (cvar);
|
|
cvar = cvar->m_Next;
|
|
}
|
|
if (cvars.Size () > 0)
|
|
{
|
|
cvars.ShrinkToFit ();
|
|
qsort (&cvars[0], cvars.Size(), sizeof(FBaseCVar *), sortcvars);
|
|
}
|
|
}
|
|
|
|
void C_WriteCVars (byte **demo_p, DWORD filter, bool compact)
|
|
{
|
|
FBaseCVar *cvar = CVars;
|
|
byte *ptr = *demo_p;
|
|
|
|
if (compact)
|
|
{
|
|
TArray<FBaseCVar *> cvars;
|
|
ptr += sprintf ((char *)ptr, "\\\\%lux", filter);
|
|
FilterCompactCVars (cvars, filter);
|
|
while (cvars.Pop (cvar))
|
|
{
|
|
UCVarValue val = cvar->GetGenericRep (CVAR_String);
|
|
ptr += sprintf ((char *)ptr, "\\%s", val.String);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cvar = CVars;
|
|
while (cvar)
|
|
{
|
|
if ((cvar->Flags & filter) && !(cvar->Flags & CVAR_NOSAVE))
|
|
{
|
|
UCVarValue val = cvar->GetGenericRep (CVAR_String);
|
|
ptr += sprintf ((char *)ptr, "\\%s\\%s",
|
|
cvar->GetName (), val.String);
|
|
}
|
|
cvar = cvar->m_Next;
|
|
}
|
|
}
|
|
|
|
*demo_p = ptr + 1;
|
|
}
|
|
|
|
void C_ReadCVars (byte **demo_p)
|
|
{
|
|
char *ptr = *((char **)demo_p);
|
|
char *breakpt;
|
|
|
|
if (*ptr++ != '\\')
|
|
return;
|
|
|
|
if (*ptr == '\\')
|
|
{ // compact mode
|
|
TArray<FBaseCVar *> cvars;
|
|
FBaseCVar *cvar;
|
|
DWORD filter;
|
|
|
|
ptr++;
|
|
breakpt = strchr (ptr, '\\');
|
|
*breakpt = 0;
|
|
filter = strtoul (ptr, NULL, 16);
|
|
*breakpt = '\\';
|
|
ptr = breakpt + 1;
|
|
|
|
FilterCompactCVars (cvars, filter);
|
|
|
|
while (cvars.Pop (cvar))
|
|
{
|
|
UCVarValue val;
|
|
breakpt = strchr (ptr, '\\');
|
|
if (breakpt)
|
|
*breakpt = 0;
|
|
val.String = ptr;
|
|
cvar->ForceSet (val, CVAR_String);
|
|
if (breakpt)
|
|
{
|
|
*breakpt = '\\';
|
|
ptr = breakpt + 1;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char *value;
|
|
|
|
while ( (breakpt = strchr (ptr, '\\')) )
|
|
{
|
|
*breakpt = 0;
|
|
value = breakpt + 1;
|
|
if ( (breakpt = strchr (value, '\\')) )
|
|
*breakpt = 0;
|
|
|
|
cvar_set (ptr, value);
|
|
|
|
*(value - 1) = '\\';
|
|
if (breakpt)
|
|
{
|
|
*breakpt = '\\';
|
|
ptr = breakpt + 1;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*demo_p += strlen (*((char **)demo_p)) + 1;
|
|
}
|
|
|
|
static struct backup_s
|
|
{
|
|
char *name, *string;
|
|
} CVarBackups[MAX_DEMOCVARS];
|
|
|
|
static int numbackedup = 0;
|
|
|
|
void C_BackupCVars (void)
|
|
{
|
|
struct backup_s *backup = CVarBackups;
|
|
FBaseCVar *cvar = CVars;
|
|
|
|
while (cvar)
|
|
{
|
|
if ((cvar->Flags & (CVAR_SERVERINFO|CVAR_DEMOSAVE))
|
|
&& !(cvar->Flags & CVAR_LATCH))
|
|
{
|
|
if (backup == &CVarBackups[MAX_DEMOCVARS])
|
|
I_Error ("C_BackupDemoCVars: Too many cvars to save (%d)", MAX_DEMOCVARS);
|
|
backup->name = copystring (cvar->GetName());
|
|
backup->string = copystring (cvar->GetGenericRep (CVAR_String).String);
|
|
backup++;
|
|
}
|
|
cvar = cvar->m_Next;
|
|
}
|
|
numbackedup = backup - CVarBackups;
|
|
}
|
|
|
|
void C_RestoreCVars (void)
|
|
{
|
|
struct backup_s *backup = CVarBackups;
|
|
int i;
|
|
|
|
for (i = numbackedup; i; i--, backup++)
|
|
{
|
|
cvar_set (backup->name, backup->string);
|
|
delete[] backup->name;
|
|
delete[] backup->string;
|
|
backup->name = backup->string = NULL;
|
|
}
|
|
numbackedup = 0;
|
|
}
|
|
|
|
FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev)
|
|
{
|
|
FBaseCVar *var;
|
|
FBaseCVar *dummy;
|
|
|
|
if (var_name == NULL)
|
|
return NULL;
|
|
|
|
if (prev == NULL)
|
|
prev = &dummy;
|
|
|
|
var = CVars;
|
|
*prev = NULL;
|
|
while (var)
|
|
{
|
|
if (stricmp (var->GetName (), var_name) == 0)
|
|
break;
|
|
*prev = var;
|
|
var = var->m_Next;
|
|
}
|
|
return var;
|
|
}
|
|
|
|
FBaseCVar *FindCVarSub (const char *var_name, int namelen)
|
|
{
|
|
FBaseCVar *var;
|
|
|
|
if (var_name == NULL)
|
|
return NULL;
|
|
|
|
var = CVars;
|
|
while (var)
|
|
{
|
|
const char *probename = var->GetName ();
|
|
|
|
if (strnicmp (probename, var_name, namelen) == 0 &&
|
|
probename[namelen] == 0)
|
|
{
|
|
break;
|
|
}
|
|
var = var->m_Next;
|
|
}
|
|
return var;
|
|
}
|
|
|
|
void UnlatchCVars (void)
|
|
{
|
|
FLatchedValue var;
|
|
|
|
while (LatchedValues.Pop (var))
|
|
{
|
|
DWORD oldflags = var.Variable->Flags;
|
|
var.Variable->Flags &= ~(CVAR_LATCH | CVAR_SERVERINFO);
|
|
var.Variable->SetGenericRep (var.Value, var.Type);
|
|
if (var.Type == CVAR_String)
|
|
delete[] var.Value.String;
|
|
var.Variable->Flags = oldflags;
|
|
}
|
|
}
|
|
|
|
void C_SetCVarsToDefaults (void)
|
|
{
|
|
FBaseCVar *cvar = CVars;
|
|
|
|
while (cvar)
|
|
{
|
|
// Only default save-able cvars
|
|
if (cvar->Flags & CVAR_ARCHIVE)
|
|
{
|
|
UCVarValue val;
|
|
ECVarType type;
|
|
val = cvar->GetFavoriteRepDefault (&type);
|
|
cvar->SetGenericRep (val, type);
|
|
}
|
|
cvar = cvar->m_Next;
|
|
}
|
|
}
|
|
|
|
void C_ArchiveCVars (FConfigFile *f, int type)
|
|
{
|
|
// type 0: Game-specific cvars
|
|
// type 1: Global cvars
|
|
// type 2: Unknown cvars
|
|
// type 3: Unknown global cvars
|
|
// type 4: User info cvars
|
|
// type 5: Server info cvars
|
|
static const DWORD filters[6] =
|
|
{
|
|
CVAR_ARCHIVE,
|
|
CVAR_ARCHIVE|CVAR_GLOBALCONFIG,
|
|
CVAR_ARCHIVE|CVAR_AUTO,
|
|
CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_AUTO,
|
|
CVAR_ARCHIVE|CVAR_USERINFO,
|
|
CVAR_ARCHIVE|CVAR_SERVERINFO
|
|
};
|
|
|
|
FBaseCVar *cvar = CVars;
|
|
DWORD filter;
|
|
|
|
filter = filters[type];
|
|
|
|
while (cvar)
|
|
{
|
|
if ((cvar->Flags &
|
|
(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_USERINFO|CVAR_SERVERINFO|CVAR_NOSAVE))
|
|
== filter)
|
|
{
|
|
UCVarValue val;
|
|
val = cvar->GetGenericRep (CVAR_String);
|
|
f->SetValueForKey (cvar->GetName (), val.String);
|
|
}
|
|
cvar = cvar->m_Next;
|
|
}
|
|
}
|
|
|
|
void FBaseCVar::CmdSet (const char *newval)
|
|
{
|
|
UCVarValue val;
|
|
|
|
// Casting away the const is safe in this case.
|
|
val.String = const_cast<char *>(newval);
|
|
SetGenericRep (val, CVAR_String);
|
|
|
|
if (GetFlags() & CVAR_NOSET)
|
|
Printf ("%s is write protected.\n", GetName());
|
|
else if (GetFlags() & CVAR_LATCH)
|
|
Printf ("%s will be changed for next game.\n", GetName());
|
|
}
|
|
|
|
CCMD (set)
|
|
{
|
|
if (argv.argc() != 3)
|
|
{
|
|
Printf ("usage: set <variable> <value>\n");
|
|
}
|
|
else
|
|
{
|
|
FBaseCVar *var;
|
|
|
|
var = FindCVar (argv[1], NULL);
|
|
if (var == NULL)
|
|
var = new FStringCVar (argv[1], NULL, CVAR_AUTO | CVAR_UNSETTABLE | cvar_defflags);
|
|
|
|
var->CmdSet (argv[2]);
|
|
}
|
|
}
|
|
|
|
CCMD (unset)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("usage: unset <variable>\n");
|
|
}
|
|
else
|
|
{
|
|
FBaseCVar *var = FindCVar (argv[1], NULL);
|
|
if (var != NULL)
|
|
{
|
|
if (var->GetFlags() & CVAR_UNSETTABLE)
|
|
{
|
|
delete var;
|
|
}
|
|
else
|
|
{
|
|
Printf ("Cannot unset %s\n", argv[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (get)
|
|
{
|
|
FBaseCVar *var, *prev;
|
|
|
|
if (argv.argc() >= 2)
|
|
{
|
|
if ( (var = FindCVar (argv[1], &prev)) )
|
|
{
|
|
UCVarValue val;
|
|
val = var->GetGenericRep (CVAR_String);
|
|
Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String);
|
|
}
|
|
else
|
|
{
|
|
Printf ("\"%s\" is unset\n", argv[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("get: need variable name\n");
|
|
}
|
|
}
|
|
|
|
CCMD (toggle)
|
|
{
|
|
FBaseCVar *var, *prev;
|
|
UCVarValue val;
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
if ( (var = FindCVar (argv[1], &prev)) )
|
|
{
|
|
val = var->GetGenericRep (CVAR_Bool);
|
|
val.Bool = !val.Bool;
|
|
var->SetGenericRep (val, CVAR_Bool);
|
|
Printf ("\"%s\" is \"%s\"\n", var->GetName(),
|
|
val.Bool ? "true" : "false");
|
|
}
|
|
}
|
|
}
|
|
|
|
void FBaseCVar::ListVars (const char *filter, bool plain)
|
|
{
|
|
FBaseCVar *var = CVars;
|
|
int count = 0;
|
|
|
|
while (var)
|
|
{
|
|
if (CheckWildcards (filter, var->GetName()))
|
|
{
|
|
DWORD flags = var->GetFlags();
|
|
UCVarValue val;
|
|
|
|
val = var->GetGenericRep (CVAR_String);
|
|
if (plain)
|
|
{ // plain formatting does not include user-defined cvars
|
|
if (!(flags & CVAR_UNSETTABLE))
|
|
{
|
|
++count;
|
|
Printf ("%s : %s\n", var->GetName(), var->GetGenericRep(CVAR_String).String);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++count;
|
|
Printf ("%c%c%c %s : :%s\n",
|
|
flags & CVAR_ARCHIVE ? 'A' : ' ',
|
|
flags & CVAR_USERINFO ? 'U' :
|
|
flags & CVAR_SERVERINFO ? 'S' :
|
|
flags & CVAR_AUTO ? 'C' : ' ',
|
|
flags & CVAR_NOSET ? '-' :
|
|
flags & CVAR_LATCH ? 'L' :
|
|
flags & CVAR_UNSETTABLE ? '*' : ' ',
|
|
var->GetName(),
|
|
var->GetGenericRep (CVAR_String).String);
|
|
}
|
|
}
|
|
var = var->m_Next;
|
|
}
|
|
Printf ("%d cvars\n", count);
|
|
}
|
|
|
|
CCMD (cvarlist)
|
|
{
|
|
if (argv.argc() == 1)
|
|
{
|
|
FBaseCVar::ListVars (NULL, false);
|
|
}
|
|
else
|
|
{
|
|
FBaseCVar::ListVars (argv[1], false);
|
|
}
|
|
}
|
|
|
|
CCMD (cvarlistplain)
|
|
{
|
|
FBaseCVar::ListVars (NULL, true);
|
|
}
|
|
|
|
CCMD (archivecvar)
|
|
{
|
|
|
|
if (argv.argc() == 1)
|
|
{
|
|
Printf ("Usage: archivecvar <cvar>\n");
|
|
}
|
|
else
|
|
{
|
|
FBaseCVar *var = FindCVar (argv[1], NULL);
|
|
|
|
if (var != NULL && (var->GetFlags() & CVAR_AUTO))
|
|
{
|
|
var->SetArchiveBit ();
|
|
}
|
|
}
|
|
}
|