qzdoom-gpl/src/win32
Christoph Oelckers ab1d90038c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
hardware.cpp - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
i_crash.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_dijoy.cpp
i_input.cpp Scale mouse coordinates based on window size 2015-04-16 17:45:57 -05:00
i_input.h
i_keyboard.cpp
i_main.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_mouse.cpp
i_movie.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
i_rawps2.cpp
i_system.cpp - fixed: We should not try calling unicode functions on ASCII strings. 2015-04-25 09:08:59 +02:00
i_system.h - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
wglext.h -we need this, too. 2014-08-21 11:29:43 +02:00
win32gliface.cpp - fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message. 2014-10-06 10:00:02 +02:00
win32gliface.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32iface.h - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
win32video.cpp - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
winres.h
zdoom.exe.manifest Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
zdoom.rc
zdoom.RES