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aade32a749
actors with names that conflicted with preceding actors from being freed, even though they can still be accessed via PClassActor::AllActorClasses, which gets iterated over in a number of places. (e.g. Zen Dynamics defines a Grenade actor, although there is one in zdoom.pk3 now. The Zen Dynamics' version would not go in the TypeTable, so it would be collected on map load, leading to a crash when attempts to access it through AllActorClasses are made.) SVN r3908 (scripting) |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp | ||
thingdef_type.h |