.. |
arachnotron.txt
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- scriptified A_BruisAttack.
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2016-10-23 17:15:24 +02:00 |
archvile.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
bossbrain.txt
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- make dynamic object casts a dedicated VM instruction instead of a builtin function.
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2016-12-05 14:52:34 +01:00 |
bruiser.txt
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- scriptified A_BruisAttack.
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2016-10-23 17:15:24 +02:00 |
cacodemon.txt
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- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
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2016-10-24 00:50:28 +02:00 |
cyberdemon.txt
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- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
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2016-10-24 00:50:28 +02:00 |
deadthings.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
demon.txt
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- scriptified the code for the Demon and DoomImp.
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2016-10-25 14:41:58 +02:00 |
doomammo.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomarmor.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomartifacts.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomdecorations.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomhealth.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomimp.txt
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- scriptified the code for the Demon and DoomImp.
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2016-10-25 14:41:58 +02:00 |
doomkeys.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doommisc.txt
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- replaced all calls to GetCVar with direct CVar accesses.
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2016-11-20 23:39:37 +01:00 |
doomplayer.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
doomweapons.txt
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- Backported A_FireRailgun 'puffType' param from Zandronum.
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2016-11-24 11:31:40 +01:00 |
fatso.txt
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- implemented State as an actual native struct, so that its fields can be accessed from scripts.
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2016-11-21 21:34:34 +01:00 |
keen.txt
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
lostsoul.txt
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- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
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2016-11-21 13:04:27 +01:00 |
painelemental.txt
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- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
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2016-11-23 19:47:09 +01:00 |
possessed.txt
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- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
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2016-10-26 11:30:30 +02:00 |
revenant.txt
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- scriptified a_spectral.cpp.
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2016-11-28 12:55:33 +01:00 |
scriptedmarine.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
spidermaster.txt
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- scriptified a_spidermaster.cpp.
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2016-10-26 17:21:25 +02:00 |
stealthmonsters.txt
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- converted all of Doom's actors.
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2016-10-14 20:08:41 +02:00 |
weaponbfg.txt
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- removed test code.
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2016-11-25 09:56:06 +01:00 |
weaponchaingun.txt
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
weaponchainsaw.txt
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- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
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2016-12-04 10:45:20 +01:00 |
weaponfist.txt
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
weaponpistol.txt
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- scriptified the pistol to test if struct member functions work.
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2016-11-19 13:56:29 +01:00 |
weaponplasma.txt
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- scriptified A_FirePlasma.
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2016-11-20 01:18:21 +01:00 |
weaponrlaunch.txt
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- scriptified the Rocket launcher.
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2016-11-20 01:11:01 +01:00 |
weaponshotgun.txt
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- scriptified A_FireShotgun and A_FireChaingun.
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2016-11-19 16:39:45 +01:00 |
weaponssg.txt
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- Fixed the Super Shotgun refire mismatch.
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2016-11-25 00:42:09 +01:00 |