mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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ef3b57fb8f
- AutoExec paths now support the same variable expansion as the search paths. Additionally, on Windows, the default autoexec path is now relative to $PROGDIR, rather than using a fixed path to the executable's current directory. - All usable Autoload and AutoExec sections are now created at the top of the config file along with some brief explanatory notes so they are readily visible to anyone who wants to edit them. SVN r1307 (trunk)
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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** gameconfigfile.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __GAMECONFIGFILE_H__
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#define __GAMECONFIGFILE_H__
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#include "doomtype.h"
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#include "configfile.h"
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class DArgs;
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class FGameConfigFile : public FConfigFile
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{
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public:
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FGameConfigFile ();
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~FGameConfigFile ();
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void DoGlobalSetup ();
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void DoGameSetup (const char *gamename);
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void DoWeaponSetup (const char *gamename);
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void ArchiveGlobalData ();
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void ArchiveGameData (const char *gamename);
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void AddAutoexec (DArgs *list, const char *gamename);
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FString GetConfigPath (bool tryProg);
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void ReadNetVars ();
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protected:
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void WriteCommentHeader (FILE *file) const;
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void CreateStandardAutoExec (const char *section, bool start);
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private:
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static void MigrateStub (const char *pathname, FConfigFile *config, void *userdata);
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void MigrateOldConfig ();
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void SetRavenDefaults (bool isHexen);
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void ReadCVars (DWORD flags);
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void SetupWeaponList (const char *gamename);
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bool bMigrating;
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char section[64];
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char *subsection;
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size_t sublen;
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};
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extern FString WeaponSection;
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extern FGameConfigFile *GameConfig;
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#endif //__GAMECONFIGFILE_H__
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