mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
aa2ca77412
- By default, A_Explode will refer to the actor's damagetype if using none. The flag forces the function's type if used regardless of type.
680 lines
No EOL
17 KiB
Text
680 lines
No EOL
17 KiB
Text
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// Flags for A_PainAttack
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const int PAF_NOSKULLATTACK = 1;
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const int PAF_AIMFACING = 2;
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const int PAF_NOTARGET = 4;
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// Flags for A_VileAttack
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
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// Flags for A_Saw
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const int SF_NORANDOM = 1;
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const int SF_RANDOMLIGHTMISS = 2;
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const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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const int SF_STEALARMOR = 128;
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// Flags for A_BFGSpray
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const int BFGF_HURTSOURCE = 1;
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const int BFGF_MISSILEORIGIN = 2;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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const int CMF_ABSOLUTEPITCH = 16;
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const int CMF_OFFSETPITCH = 32;
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const int CMF_SAVEPITCH = 64;
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const int CMF_ABSOLUTEANGLE = 128;
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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const int CBAF_NORANDOMPUFFZ = 16;
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const int CBAF_PUFFTARGET = 32;
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const int CBAF_PUFFMASTER = 64;
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const int CBAF_PUFFTRACER = 128;
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// Flags for A_GunFlash
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const int GFF_NOEXTCHANGE = 1;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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const int FBF_NORANDOMPUFFZ = 32;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION = 1 << 0;
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const int SXF_ABSOLUTEPOSITION = 1 << 1;
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const int SXF_ABSOLUTEANGLE = 1 << 2;
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const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
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const int SXF_SETMASTER = 1 << 4;
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const int SXF_NOCHECKPOSITION = 1 << 5;
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const int SXF_TELEFRAG = 1 << 6;
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const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
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const int SXF_TRANSFERPITCH = 1 << 9;
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const int SXF_TRANSFERPOINTERS = 1 << 10;
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const int SXF_USEBLOODCOLOR = 1 << 11;
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const int SXF_CLEARCALLERTID = 1 << 12;
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const int SXF_MULTIPLYSPEED = 1 << 13;
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const int SXF_TRANSFERSCALE = 1 << 14;
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const int SXF_TRANSFERSPECIAL = 1 << 15;
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const int SXF_CLEARCALLERSPECIAL = 1 << 16;
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const int SXF_TRANSFERSTENCILCOL = 1 << 17;
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const int SXF_TRANSFERALPHA = 1 << 18;
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const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
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const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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const int SXF_TRANSFERSPRITEFRAME = 1 << 24;
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const int SXF_TRANSFERROLL = 1 << 25;
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const int SXF_ISTARGET = 1 << 26;
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const int SXF_ISMASTER = 1 << 27;
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const int SXF_ISTRACER = 1 << 28;
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// Flags for A_Chase
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enum
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{
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CHF_FASTCHASE = 1,
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CHF_NOPLAYACTIVE = 2,
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CHF_NIGHTMAREFAST = 4,
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CHF_RESURRECT = 8,
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CHF_DONTMOVE = 16,
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CHF_NORANDOMTURN = 32,
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CHF_NODIRECTIONTURN = 64,
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CHF_NOPOSTATTACKTURN = 128,
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CHF_STOPIFBLOCKED = 256,
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CHF_DONTTURN = CHF_NORANDOMTURN | CHF_NOPOSTATTACKTURN | CHF_STOPIFBLOCKED
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};
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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const int LOF_NOJUMP = 32;
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// Flags for A_Respawn
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const int RSF_FOG = 1;
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const int RSF_KEEPTARGET = 2;
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const int RSF_TELEFRAG = 4;
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// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
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enum
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{
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JLOSF_PROJECTILE = 1,
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JLOSF_NOSIGHT = 1 << 1,
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JLOSF_CLOSENOFOV = 1 << 2,
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JLOSF_CLOSENOSIGHT = 1 << 3,
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JLOSF_CLOSENOJUMP = 1 << 4,
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JLOSF_DEADNOJUMP = 1 << 5,
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JLOSF_CHECKMASTER = 1 << 6,
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JLOSF_TARGETLOS = 1 << 7,
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JLOSF_FLIPFOV = 1 << 8,
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JLOSF_ALLYNOJUMP = 1 << 9,
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JLOSF_COMBATANTONLY = 1 << 10,
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JLOSF_NOAUTOAIM = 1 << 11,
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JLOSF_CHECKTRACER = 1 << 12,
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};
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
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const int WRF_ALLOWRELOAD = 16;
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const int WRF_ALLOWZOOM = 32;
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const int WRF_DISABLESWITCH = 64;
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const int WRF_ALLOWUSER1 = 128;
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const int WRF_ALLOWUSER2 = 256;
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const int WRF_ALLOWUSER3 = 512;
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const int WRF_ALLOWUSER4 = 1024;
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// Flags for A_SelectWeapon
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const int SWF_SELECTPRIORITY = 1;
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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const int MRF_UNDOALWAYS = 4096;
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const int MRF_TRANSFERTRANSLATION = 8192;
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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const int RGF_EXPLICITANGLE = 4;
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const int RGF_FULLBRIGHT = 8;
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const int RGF_CENTERZ = 16;
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const int RGF_NORANDOMPUFFZ = 32;
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// Flags for A_Mushroom
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const int MSF_Standard = 0;
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const int MSF_Classic = 1;
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const int MSF_DontHurt = 2;
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// Flags for A_Explode
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const int XF_HURTSOURCE = 1;
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const int XF_NOTMISSILE = 4;
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const int XF_NOACTORTYPE = 1 << 3;
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// Flags for A_RadiusThrust
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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const int RTF_THRUSTZ = 16;
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// Flags for A_RadiusDamageSelf
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const int RDSF_BFGDAMAGE = 1;
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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const int BF_DONTWARN = 2;
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const int BF_AFFECTBOSSES = 4;
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const int BF_NOIMPACTDAMAGE = 8;
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// Flags for A_SeekerMissile
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const int SMF_LOOK = 1;
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const int SMF_PRECISE = 2;
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const int SMF_CURSPEED = 4;
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// Flags for A_CustomPunch
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const int CPF_USEAMMO = 1;
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const int CPF_DAGGER = 2;
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const int CPF_PULLIN = 4;
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const int CPF_NORANDOMPUFFZ = 8;
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const int CPF_NOTURN = 16;
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const int CPF_STEALARMOR = 32;
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// Flags for A_CustomMissile
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const int FPF_AIMATANGLE = 1;
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const int FPF_TRANSFERTRANSLATION = 2;
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const int FPF_NOAUTOAIM = 4;
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const int FBF_PUFFTARGET = 64;
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const int FBF_PUFFMASTER = 128;
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const int FBF_PUFFTRACER = 256;
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// Flags for A_Teleport
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enum
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{
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TF_TELEFRAG = 0x00000001, // Allow telefrag in order to teleport.
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TF_RANDOMDECIDE = 0x00000002, // Randomly fail based on health. (A_Srcr2Decide)
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TF_FORCED = 0x00000004, // Forget what's in the way. TF_Telefrag takes precedence though.
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TF_KEEPVELOCITY = 0x00000008, // Preserve velocity.
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TF_KEEPANGLE = 0x00000010, // Keep angle.
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TF_USESPOTZ = 0x00000020, // Set the z to the spot's z, instead of the floor.
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TF_NOSRCFOG = 0x00000040, // Don't leave any fog behind when teleporting.
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TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
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TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
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TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
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TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
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TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
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TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
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TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
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};
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// Flags for A_WolfAttack
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const int WAF_NORANDOM = 1;
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const int WAF_USEPUFF = 2;
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// Flags for A_RadiusGive
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enum
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{
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RGF_GIVESELF = 1,
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RGF_PLAYERS = 1 << 1,
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RGF_MONSTERS = 1 << 2,
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RGF_OBJECTS = 1 << 3,
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RGF_VOODOO = 1 << 4,
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RGF_CORPSES = 1 << 5,
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RGF_NOTARGET = 1 << 6,
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RGF_NOTRACER = 1 << 7,
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RGF_NOMASTER = 1 << 8,
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RGF_CUBE = 1 << 9,
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RGF_NOSIGHT = 1 << 10,
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RGF_MISSILES = 1 << 11,
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RGF_INCLUSIVE = 1 << 12,
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RGF_ITEMS = 1 << 13,
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RGF_KILLED = 1 << 14,
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RGF_EXFILTER = 1 << 15,
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RGF_EXSPECIES = 1 << 16,
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RGF_EITHER = 1 << 17,
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};
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// Activation flags
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enum
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{
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THINGSPEC_Default = 0,
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THINGSPEC_ThingActs = 1,
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THINGSPEC_ThingTargets = 2,
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THINGSPEC_TriggerTargets = 4,
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THINGSPEC_MonsterTrigger = 8,
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THINGSPEC_MissileTrigger = 16,
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THINGSPEC_ClearSpecial = 32,
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THINGSPEC_NoDeathSpecial = 64,
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THINGSPEC_TriggerActs = 128,
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};
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// Shorter aliases for same
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const int AF_Default = 0;
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const int AF_ThingActs = 1;
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const int AF_ThingTargets = 2;
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const int AF_TriggerTargets = 4;
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const int AF_MonsterTrigger = 8;
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const int AF_MissileTrigger = 16;
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const int AF_ClearSpecial = 32;
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const int AF_NoDeathSpecial = 64;
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const int AF_TriggerActs = 128;
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// Flags for A_TakeInventory and A_TakeFromTarget
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const int TIF_NOTAKEINFINITE = 1;
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// constants for A_PlaySound
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enum
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{
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CHAN_AUTO = 0,
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CHAN_WEAPON = 1,
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CHAN_VOICE = 2,
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CHAN_ITEM = 3,
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CHAN_BODY = 4,
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CHAN_5 = 5,
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CHAN_6 = 6,
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CHAN_7 = 7,
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64
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};
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// sound attenuation values
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const float ATTN_NONE = 0;
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const float ATTN_NORM = 1;
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const float ATTN_IDLE = 1.001;
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const float ATTN_STATIC = 3;
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// For SetPlayerProprty action special
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Const Int PROP_FROZEN = 0;
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Const Int PROP_NOTARGET = 1;
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Const Int PROP_INSTANTWEAPONSWITCH = 2;
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Const Int PROP_FLY = 3;
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Const Int PROP_TOTALLYFROZEN = 4;
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Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
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Const Int PROP_STRENGTH = 6; // (Deprecated)
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Const Int PROP_INVISIBILITY = 7; // (Deprecated)
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Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
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Const Int PROP_ALLMAP = 9; // (Deprecated)
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Const Int PROP_INFRARED = 10; // (Deprecated)
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Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
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Const Int PROP_FLIGHT = 12; // (Deprecated)
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Const Int PROP_SPEED = 15; // (Deprecated)
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Const Int PROP_BUDDHA = 16;
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// Line_SetBlocking
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Const Int BLOCKF_CREATURES = 1;
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Const Int BLOCKF_MONSTERS = 2;
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Const Int BLOCKF_PLAYERS = 4;
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Const Int BLOCKF_FLOATERS = 8;
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Const Int BLOCKF_PROJECTILES = 16;
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Const Int BLOCKF_EVERYTHING = 32;
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Const Int BLOCKF_RAILING = 64;
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Const Int BLOCKF_USE = 128;
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// Pointer constants, bitfield-enabled
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Const Int AAPTR_DEFAULT = 0;
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Const Int AAPTR_NULL = 0x1;
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Const Int AAPTR_TARGET = 0x2;
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Const Int AAPTR_MASTER = 0x4;
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Const Int AAPTR_TRACER = 0x8;
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Const Int AAPTR_PLAYER_GETTARGET = 0x10;
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Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
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Const Int AAPTR_PLAYER1 = 0x40;
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Const Int AAPTR_PLAYER2 = 0x80;
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Const Int AAPTR_PLAYER3 = 0x100;
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Const Int AAPTR_PLAYER4 = 0x200;
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Const Int AAPTR_PLAYER5 = 0x400;
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Const Int AAPTR_PLAYER6 = 0x800;
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Const Int AAPTR_PLAYER7 = 0x1000;
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Const Int AAPTR_PLAYER8 = 0x2000;
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Const Int AAPTR_FRIENDPLAYER = 0x4000;
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Const Int AAPTR_LINETARGET = 0x8000;
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// Pointer operation flags
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Const Int PTROP_UNSAFETARGET = 1;
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Const Int PTROP_UNSAFEMASTER = 2;
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Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
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// Flags for A_Warp
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Const Int WARPF_ABSOLUTEOFFSET = 0x1;
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Const Int WARPF_ABSOLUTEANGLE = 0x2;
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Const Int WARPF_USECALLERANGLE = 0x4;
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Const Int WARPF_NOCHECKPOSITION = 0x8;
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Const Int WARPF_INTERPOLATE = 0x10;
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Const Int WARPF_WARPINTERPOLATION = 0x20;
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Const Int WARPF_COPYINTERPOLATION = 0x40;
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Const Int WARPF_STOP = 0x80;
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Const Int WARPF_TOFLOOR = 0x100;
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Const Int WARPF_TESTONLY = 0x200;
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Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
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Const Int WARPF_ABSOLUTEPOSITION = 0x400;
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Const Int WARPF_BOB = 0x800;
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Const Int WARPF_MOVEPTR = 0x1000;
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Const Int WARPF_USETID = 0x2000;
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Const Int WARPF_COPYVELOCITY = 0x4000;
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Const Int WARPF_COPYPITCH = 0x8000;
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// flags for A_SetPitch/SetAngle/SetRoll
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const int SPF_FORCECLAMP = 1;
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const int SPF_INTERPOLATE = 2;
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// flags for A_CheckLOF
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enum
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{
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CLOFF_NOAIM_VERT = 0x1,
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CLOFF_NOAIM_HORZ = 0x2,
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CLOFF_JUMPENEMY = 0x4,
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CLOFF_JUMPFRIEND = 0x8,
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CLOFF_JUMPOBJECT = 0x10,
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CLOFF_JUMPNONHOSTILE = 0x20,
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CLOFF_SKIPENEMY = 0x40,
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CLOFF_SKIPFRIEND = 0x80,
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CLOFF_SKIPOBJECT = 0x100,
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CLOFF_SKIPNONHOSTILE = 0x200,
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CLOFF_MUSTBESHOOTABLE = 0x400,
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CLOFF_SKIPTARGET = 0x800,
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CLOFF_ALLOWNULL = 0x1000,
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CLOFF_CHECKPARTIAL = 0x2000,
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CLOFF_MUSTBEGHOST = 0x4000,
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CLOFF_IGNOREGHOST = 0x8000,
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CLOFF_MUSTBESOLID = 0x10000,
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CLOFF_BEYONDTARGET = 0x20000,
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CLOFF_FROMBASE = 0x40000,
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CLOFF_MUL_HEIGHT = 0x80000,
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CLOFF_MUL_WIDTH = 0x100000,
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CLOFF_JUMP_ON_MISS = 0x200000,
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CLOFF_AIM_VERT_NOOFFSET = 0x400000,
|
|
|
|
CLOFF_SETTARGET = 0x800000,
|
|
CLOFF_SETMASTER = 0x1000000,
|
|
CLOFF_SETTRACER = 0x2000000,
|
|
|
|
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
|
|
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
|
|
};
|
|
|
|
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
|
enum
|
|
{
|
|
KILS_FOILINVUL = 0x00000001,
|
|
KILS_KILLMISSILES = 0x00000002,
|
|
KILS_NOMONSTERS = 0x00000004,
|
|
KILS_FOILBUDDHA = 0x00000008,
|
|
KILS_EXFILTER = 0x00000010,
|
|
KILS_EXSPECIES = 0x00000020,
|
|
KILS_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
|
enum
|
|
{
|
|
DMSS_FOILINVUL = 0x00000001,
|
|
DMSS_AFFECTARMOR = 0x00000002,
|
|
DMSS_KILL = 0x00000004,
|
|
DMSS_NOFACTOR = 0x00000008,
|
|
DMSS_FOILBUDDHA = 0x00000010,
|
|
DMSS_NOPROTECT = 0x00000020,
|
|
DMSS_EXFILTER = 0x00000040,
|
|
DMSS_EXSPECIES = 0x00000080,
|
|
DMSS_EITHER = 0x00000100,
|
|
DMSS_INFLICTORDMGTYPE = 0x00000200,
|
|
};
|
|
|
|
// Flags for A_AlertMonsters
|
|
const int AMF_TARGETEMITTER = 1;
|
|
const int AMF_TARGETNONPLAYER = 2;
|
|
const int AMF_EMITFROMTARGET = 4;
|
|
|
|
// Flags for A_Remove*
|
|
enum
|
|
{
|
|
RMVF_MISSILES = 0x00000001,
|
|
RMVF_NOMONSTERS = 0x00000002,
|
|
RMVF_MISC = 0x00000004,
|
|
RMVF_EVERYTHING = 0x00000008,
|
|
RMVF_EXFILTER = 0x00000010,
|
|
RMVF_EXSPECIES = 0x00000020,
|
|
RMVF_EITHER = 0x00000040,
|
|
};
|
|
|
|
// Flags for A_Fade*
|
|
enum
|
|
{
|
|
FTF_REMOVE = 1 << 0,
|
|
FTF_CLAMP = 1 << 1,
|
|
};
|
|
|
|
// Flags for A_Face*
|
|
enum
|
|
{
|
|
FAF_BOTTOM = 1,
|
|
FAF_MIDDLE = 2,
|
|
FAF_TOP = 4,
|
|
FAF_NODISTFACTOR = 8,
|
|
};
|
|
|
|
// Flags for A_QuakeEx
|
|
enum
|
|
{
|
|
QF_RELATIVE = 1,
|
|
QF_SCALEDOWN = 1 << 1,
|
|
QF_SCALEUP = 1 << 2,
|
|
QF_MAX = 1 << 3,
|
|
QF_FULLINTENSITY = 1 << 4,
|
|
QF_WAVE = 1 << 5,
|
|
};
|
|
|
|
// A_CheckProximity flags
|
|
enum
|
|
{
|
|
CPXF_ANCESTOR = 1,
|
|
CPXF_LESSOREQUAL = 1 << 1,
|
|
CPXF_NOZ = 1 << 2,
|
|
CPXF_COUNTDEAD = 1 << 3,
|
|
CPXF_DEADONLY = 1 << 4,
|
|
CPXF_EXACT = 1 << 5,
|
|
CPXF_SETTARGET = 1 << 6,
|
|
CPXF_SETMASTER = 1 << 7,
|
|
CPXF_SETTRACER = 1 << 8,
|
|
CPXF_FARTHEST = 1 << 9,
|
|
CPXF_CLOSEST = 1 << 10,
|
|
CPXF_SETONPTR = 1 << 11,
|
|
CPXF_CHECKSIGHT = 1 << 12,
|
|
};
|
|
|
|
// Flags for A_CheckBlock
|
|
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
|
enum
|
|
{
|
|
CBF_NOLINES = 1 << 0, //Don't check actors.
|
|
CBF_SETTARGET = 1 << 1, //Sets the caller/pointer's target to the actor blocking it. Actors only.
|
|
CBF_SETMASTER = 1 << 2, //^ but with master.
|
|
CBF_SETTRACER = 1 << 3, //^ but with tracer.
|
|
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
|
|
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
|
|
CBF_NOACTORS = 1 << 6, //Don't check actors.
|
|
CBF_ABSOLUTEPOS = 1 << 7, //Absolute position for offsets.
|
|
CBF_ABSOLUTEANGLE = 1 << 8, //Absolute angle for offsets.
|
|
};
|
|
|
|
enum
|
|
{
|
|
SPF_FULLBRIGHT = 1,
|
|
SPF_RELPOS = 1 << 1,
|
|
SPF_RELVEL = 1 << 2,
|
|
SPF_RELACCEL = 1 << 3,
|
|
SPF_RELANG = 1 << 4,
|
|
SPF_NOTIMEFREEZE = 1 << 5,
|
|
|
|
SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
|
|
};
|
|
|
|
//Flags for A_FaceMovementDirection
|
|
enum
|
|
{
|
|
FMDF_NOPITCH = 1 << 0,
|
|
FMDF_INTERPOLATE = 1 << 1,
|
|
FMDF_NOANGLE = 1 << 2,
|
|
};
|
|
|
|
// Flags for GetZAt
|
|
enum
|
|
{
|
|
GZF_ABSOLUTEPOS = 1, // Use the absolute position instead of an offsetted one.
|
|
GZF_ABSOLUTEANG = 1 << 1, // Don't add the actor's angle to the parameter.
|
|
GZF_CEILING = 1 << 2, // Check the ceiling instead of the floor.
|
|
GZF_3DRESTRICT = 1 << 3, // Ignore midtextures and 3D floors above the pointer's z.
|
|
GZF_NOPORTALS = 1 << 4, // Don't pass through any portals.
|
|
GZF_NO3DFLOOR = 1 << 5, // Pass all 3D floors.
|
|
};
|
|
|
|
// Flags for A_WeaponOffset
|
|
enum
|
|
{
|
|
WOF_KEEPX = 1,
|
|
WOF_KEEPY = 1 << 1,
|
|
WOF_ADD = 1 << 2,
|
|
};
|
|
|
|
// Flags for psprite layers
|
|
enum
|
|
{
|
|
PSPF_ADDWEAPON = 1 << 0,
|
|
PSPF_ADDBOB = 1 << 1,
|
|
PSPF_POWDOUBLE = 1 << 2,
|
|
PSPF_CVARFAST = 1 << 3,
|
|
};
|
|
|
|
// Default psprite layers
|
|
enum
|
|
{
|
|
PSP_WEAPON = 1,
|
|
PSP_FLASH = 1000,
|
|
};
|
|
|
|
enum
|
|
{
|
|
// These are the original inputs sent by the player.
|
|
INPUT_OLDBUTTONS,
|
|
INPUT_BUTTONS,
|
|
INPUT_PITCH,
|
|
INPUT_YAW,
|
|
INPUT_ROLL,
|
|
INPUT_FORWARDMOVE,
|
|
INPUT_SIDEMOVE,
|
|
INPUT_UPMOVE,
|
|
|
|
// These are the inputs, as modified by P_PlayerThink().
|
|
// Most of the time, these will match the original inputs, but
|
|
// they can be different if a player is frozen or using a
|
|
// chainsaw.
|
|
MODINPUT_OLDBUTTONS,
|
|
MODINPUT_BUTTONS,
|
|
MODINPUT_PITCH,
|
|
MODINPUT_YAW,
|
|
MODINPUT_ROLL,
|
|
MODINPUT_FORWARDMOVE,
|
|
MODINPUT_SIDEMOVE,
|
|
MODINPUT_UPMOVE
|
|
};
|
|
|
|
enum
|
|
{
|
|
BT_ATTACK = 1<<0, // Press "Fire".
|
|
BT_USE = 1<<1, // Use button, to open doors, activate switches.
|
|
BT_JUMP = 1<<2,
|
|
BT_CROUCH = 1<<3,
|
|
BT_TURN180 = 1<<4,
|
|
BT_ALTATTACK = 1<<5, // Press your other "Fire".
|
|
BT_RELOAD = 1<<6, // [XA] Reload key. Causes state jump in A_WeaponReady.
|
|
BT_ZOOM = 1<<7, // [XA] Zoom key. Ditto.
|
|
|
|
// The rest are all ignored by the play simulation and are for scripts.
|
|
BT_SPEED = 1<<8,
|
|
BT_STRAFE = 1<<9,
|
|
|
|
BT_MOVERIGHT = 1<<10,
|
|
BT_MOVELEFT = 1<<11,
|
|
BT_BACK = 1<<12,
|
|
BT_FORWARD = 1<<13,
|
|
BT_RIGHT = 1<<14,
|
|
BT_LEFT = 1<<15,
|
|
BT_LOOKUP = 1<<16,
|
|
BT_LOOKDOWN = 1<<17,
|
|
BT_MOVEUP = 1<<18,
|
|
BT_MOVEDOWN = 1<<19,
|
|
BT_SHOWSCORES = 1<<20,
|
|
|
|
BT_USER1 = 1<<21,
|
|
BT_USER2 = 1<<22,
|
|
BT_USER3 = 1<<23,
|
|
BT_USER4 = 1<<24,
|
|
};
|
|
// Flags for GetAngle
|
|
enum
|
|
{
|
|
GAF_RELATIVE = 1,
|
|
GAF_SWITCH = 1 << 1,
|
|
};
|
|
|
|
//Flags for A_CopySpriteFrame
|
|
enum
|
|
{
|
|
CPSF_NOSPRITE = 1,
|
|
CPSF_NOFRAME = 1 << 1,
|
|
}; |