mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
605a9a7715
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
223 lines
3 KiB
Text
223 lines
3 KiB
Text
|
|
// Peasant Base Class -------------------------------------------------------
|
|
|
|
ACTOR Peasant : StrifeHumanoid
|
|
{
|
|
Health 31
|
|
PainChance 200
|
|
Speed 8
|
|
Radius 20
|
|
Height 56
|
|
Monster
|
|
+FRIENDLY
|
|
-COUNTKILL
|
|
+NOSPLASHALERT
|
|
MinMissileChance 150
|
|
MaxStepHeight 16
|
|
MaxDropoffHeight 32
|
|
SeeSound "peasant/sight"
|
|
AttackSound "peasant/attack"
|
|
PainSound "peasant/pain"
|
|
DeathSound "peasant/death"
|
|
States
|
|
{
|
|
Spawn:
|
|
PEAS A 10 A_Look2
|
|
Loop
|
|
See:
|
|
PEAS AABBCCDD 5 A_Wander
|
|
Loop
|
|
Melee:
|
|
PEAS E 10 A_FaceTarget
|
|
PEAS F 8 A_CustomMeleeAttack(2, 5, 2)
|
|
PEAS E 8
|
|
Goto See
|
|
Pain:
|
|
PEAS O 3
|
|
PEAS O 3 A_Pain
|
|
Goto Melee
|
|
Wound:
|
|
PEAS G 5
|
|
PEAS H 10 A_GetHurt
|
|
PEAS I 6
|
|
Goto Wound+1
|
|
Death:
|
|
PEAS G 5
|
|
PEAS H 5 A_Scream
|
|
PEAS I 6
|
|
PEAS J 5 A_NoBlocking
|
|
PEAS K 5
|
|
PEAS L 6
|
|
PEAS M 8
|
|
PEAS N 1400
|
|
GIBS U 5
|
|
GIBS V 1400
|
|
Stop
|
|
XDeath:
|
|
GIBS M 5 A_TossGib
|
|
GIBS N 5 A_XScream
|
|
GIBS O 5 A_NoBlocking
|
|
GIBS PQRS 4 A_TossGib
|
|
Goto Death+8
|
|
}
|
|
}
|
|
|
|
// Peasant Variant 1 --------------------------------------------------------
|
|
|
|
ACTOR Peasant1 : Peasant 3004
|
|
{
|
|
Game Strife
|
|
ConversationID 6
|
|
Speed 4
|
|
}
|
|
|
|
ACTOR Peasant2 : Peasant 130
|
|
{
|
|
Game Strife
|
|
ConversationID 7
|
|
Speed 5
|
|
}
|
|
|
|
ACTOR Peasant3 : Peasant 131
|
|
{
|
|
Game Strife
|
|
ConversationID 8
|
|
Speed 5
|
|
}
|
|
|
|
ACTOR Peasant4 : Peasant 65
|
|
{
|
|
Game Strife
|
|
Translation 0
|
|
ConversationID 9
|
|
Speed 7
|
|
}
|
|
|
|
ACTOR Peasant5 : Peasant 132
|
|
{
|
|
Game Strife
|
|
Translation 0
|
|
ConversationID 10
|
|
Speed 7
|
|
}
|
|
|
|
ACTOR Peasant6 : Peasant 133
|
|
{
|
|
Game Strife
|
|
Translation 0
|
|
ConversationID 11
|
|
Speed 7
|
|
}
|
|
|
|
ACTOR Peasant7 : Peasant 66
|
|
{
|
|
Game Strife
|
|
Translation 2
|
|
ConversationID 12
|
|
}
|
|
|
|
ACTOR Peasant8 : Peasant 134
|
|
{
|
|
Game Strife
|
|
Translation 2
|
|
ConversationID 13
|
|
}
|
|
|
|
ACTOR Peasant9 : Peasant 135
|
|
{
|
|
Game Strife
|
|
Translation 2
|
|
ConversationID 14
|
|
}
|
|
|
|
ACTOR Peasant10 : Peasant 67
|
|
{
|
|
Game Strife
|
|
Translation 1
|
|
ConversationID 15
|
|
}
|
|
|
|
ACTOR Peasant11 : Peasant 136
|
|
{
|
|
Game Strife
|
|
Translation 1
|
|
ConversationID 16
|
|
}
|
|
|
|
ACTOR Peasant12 : Peasant 137
|
|
{
|
|
Game Strife
|
|
Translation 1
|
|
ConversationID 17
|
|
}
|
|
|
|
ACTOR Peasant13 : Peasant 172
|
|
{
|
|
Game Strife
|
|
Translation 3
|
|
ConversationID 18
|
|
}
|
|
|
|
ACTOR Peasant14 : Peasant 173
|
|
{
|
|
Game Strife
|
|
Translation 3
|
|
ConversationID 19
|
|
}
|
|
|
|
ACTOR Peasant15 : Peasant 174
|
|
{
|
|
Game Strife
|
|
Translation 3
|
|
ConversationID 20
|
|
}
|
|
|
|
ACTOR Peasant16 : Peasant 175
|
|
{
|
|
Game Strife
|
|
Translation 5
|
|
ConversationID 21
|
|
}
|
|
|
|
ACTOR Peasant17 : Peasant 176
|
|
{
|
|
Game Strife
|
|
Translation 5
|
|
ConversationID 22
|
|
}
|
|
|
|
ACTOR Peasant18 : Peasant 177
|
|
{
|
|
Game Strife
|
|
Translation 5
|
|
ConversationID 23
|
|
}
|
|
|
|
ACTOR Peasant19 : Peasant 178
|
|
{
|
|
Game Strife
|
|
Translation 4
|
|
ConversationID 24
|
|
}
|
|
|
|
ACTOR Peasant20 : Peasant 179
|
|
{
|
|
Game Strife
|
|
Translation 4
|
|
ConversationID 25
|
|
}
|
|
|
|
ACTOR Peasant21 : Peasant 180
|
|
{
|
|
Game Strife
|
|
Translation 4
|
|
ConversationID 26
|
|
}
|
|
|
|
ACTOR Peasant22 : Peasant 181
|
|
{
|
|
Game Strife
|
|
Translation 6
|
|
ConversationID 27
|
|
}
|
|
|