qzdoom-gpl/src/textures
Christoph Oelckers a53bfa7113 - Fixed a few bufs in the parser for composite textures.
- Changed: When loading Zips all patches in the patches/ directory should
  be loaded, not only those used by a texture in TEXTUREx. 
- Disabled timidity_mastervolume for the internal Timidity again because
  with the altered volume calculation it is no longer needed and the default
  volume is on the same level as OPL and FMOD.


SVN r909 (trunk)
2008-04-13 11:40:53 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Fixed: The SimpleCanvas in FCanvasTexture must be declared as a soft 2008-03-12 17:47:22 +00:00
ddstexture.cpp - Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA. 2007-12-27 11:53:09 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
jpegtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
multipatchtexture.cpp - Fixed a few bufs in the parser for composite textures. 2008-04-13 11:40:53 +00:00
patchtexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
pcxtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
pngtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
rawpagetexture.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
texture.cpp - Fixed: The HIRESTEX parser didn't check if a graphic specified in a remap 2008-03-30 08:32:44 +00:00
texturemanager.cpp - Fixed a few bufs in the parser for composite textures. 2008-04-13 11:40:53 +00:00
tgatexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00