qzdoom-gpl/src/g_doom
Christoph Oelckers a5265c4ec5 - defined a constant for the crosshair menu entry's index to get a direct
reference out of the function code.
- Fixed: The BrainExplosions should not perform any collision detection. To
  achieve this their Damage value must be set to 0 when being spawned.
- Added a safety check to savegame versioning so that an invalid revision
  (reported as 0) will be handled without breaking savegame compatibility.


SVN r689 (trunk)
2008-01-10 11:02:07 +00:00
..
a_arachnotron.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_archvile.cpp - Fixed: The DECORATE expression evaluator was reading the operator token 2007-09-27 11:30:23 +00:00
a_bossbrain.cpp - defined a constant for the crosshair menu entry's index to get a direct 2008-01-10 11:02:07 +00:00
a_bruiser.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_cacodemon.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_cyberdemon.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_demon.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doomglobal.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
a_doomimp.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doommisc.cpp - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE. 2006-11-04 13:06:42 +00:00
a_doomweaps.cpp November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
a_fatso.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
a_keen.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_lostsoul.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_painelemental.cpp - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor 2007-12-06 08:55:17 +00:00
a_possessed.cpp - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE. 2006-11-04 13:06:42 +00:00
a_revenant.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
a_scriptedmarine.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
a_spidermaster.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
doom_sbar.cpp SVN r657 (trunk) 2007-12-29 10:25:07 +00:00