qzdoom-gpl/wadsrc/static/actors
2013-09-20 10:43:10 +02:00
..
chex
doom - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
heretic - fixed: GoldWandPuff2 requires the PUFFONACTORS flag. 2013-06-24 02:25:16 +02:00
hexen - Fixed: r4226 had bad copy-paste angles for Demon2's XDeath. 2013-04-30 04:49:24 +00:00
raven - Fixed: ArtiTeleport was missing its SpawnID. 2012-11-13 04:59:38 +00:00
shared - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
strife - fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre. 2013-08-10 20:42:34 +02:00
actor.txt - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
constants.txt - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00