qzdoom-gpl/src/thingdef
2013-07-24 20:15:17 +02:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h - Added a big-endian fix for actor flag fields that aren't four bytes wide. 2013-05-05 00:01:51 +00:00
thingdef_codeptr.cpp - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
thingdef_data.cpp - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch. 2013-06-24 16:42:43 +02:00
thingdef_exp.cpp - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name, 2012-02-21 19:24:02 +00:00
thingdef_exp.h - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_expression.cpp - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow. 2013-06-01 02:23:27 +00:00
thingdef_function.cpp - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_parse.cpp - Added a big-endian fix for actor flag fields that aren't four bytes wide. 2013-05-05 00:01:51 +00:00
thingdef_properties.cpp - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data. 2013-07-22 22:37:50 +02:00
thingdef_states.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00