.. |
fragglescript
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- partial scriptification of AInventory.
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2017-01-19 19:14:22 +01:00 |
g_inventory
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
g_shared
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- moved statusbar code to a separate directory before starting work on it.
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2017-01-20 22:59:31 +01:00 |
g_statusbar
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Merge https://github.com/coelckers/gzdoom
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2017-01-20 20:56:02 -05:00 |
gl
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Merge https://github.com/coelckers/gzdoom
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2017-01-24 18:15:39 -05:00 |
intermission
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
math
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menu
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-13 13:21:10 +01:00 |
oplsynth
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polyrenderer
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- fixed compile error with status bar code in poly renderer.
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2017-01-21 01:23:49 -05:00 |
posix
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Fix compile error
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2017-01-24 17:10:28 +01:00 |
r_data
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-18 04:09:16 +01:00 |
rapidjson
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Serializer now writes floating point zero if special value is encountered
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2016-12-20 12:19:12 +01:00 |
resourcefiles
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- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
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2017-01-21 20:15:06 +01:00 |
scripting
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- fixed: only explicit class type casts must obey strict namespace rules, i.e. only '(class<type>)(variable_to_cast)'
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2017-01-24 10:04:46 +01:00 |
sfmt
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sound
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- Run libsndfile before libmpg123 when reading an audio lump.
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2017-01-17 16:47:37 +01:00 |
swrenderer
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Convert r_walldraw to a class
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2017-01-24 08:41:35 +01:00 |
textures
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-16 06:03:21 +01:00 |
timidity
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- Add missing GCCPRINTF to timidity cmsg function.
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2016-12-10 14:02:12 +01:00 |
wildmidi
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win32
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Fix typo
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2017-01-13 13:31:33 +01:00 |
xlat
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__autostart.cpp
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actionspecials.h
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
actor.h
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- removed the remaining native parts of ABasicArmor.
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2017-01-18 22:57:47 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-20 20:56:02 -05:00 |
am_map.h
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- fixed: Custom automap colors were not invalidated on restart.
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2016-12-03 15:44:46 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
b_bot.h
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- scriptified FastProjectile.
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2017-01-13 00:35:56 +01:00 |
b_func.cpp
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
b_game.cpp
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- removed the global 'sector_list' variable.
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2016-12-25 22:40:26 +01:00 |
b_move.cpp
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b_think.cpp
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- scriptified the remains of AAmmo.
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2017-01-18 14:18:17 +01:00 |
basictypes.h
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bbannouncer.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_bind.cpp
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c_bind.h
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c_cmds.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_console.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-19 11:58:53 -05:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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- Fixed the wrong handling of empty command line argument.
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2017-01-09 22:00:48 +01:00 |
c_dispatch.h
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c_expr.cpp
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c_functions.cpp
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
c_functions.h
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
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Merge https://github.com/coelckers/gzdoom
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2017-01-23 00:17:25 -05:00 |
cmdlib.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
cmdlib.h
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
compatibility.h
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configfile.cpp
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Added support for long lines in config file
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2016-12-28 11:38:38 +01:00 |
configfile.h
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ct_chat.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
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- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
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2017-01-20 17:23:13 +01:00 |
d_dehacked.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_event.h
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d_gui.h
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d_iwad.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
d_main.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-24 08:39:22 -05:00 |
d_main.h
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d_net.cpp
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- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
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2017-01-20 10:03:33 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
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2017-01-24 00:12:06 +01:00 |
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
decallib.h
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dobject.cpp
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- scriptified the rest of the weapon pieces.
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2017-01-18 18:46:24 +01:00 |
dobject.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
dobjgc.cpp
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- fixed: Class and struct name lookup was not context aware.
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2017-01-23 19:10:28 +01:00 |
dobjtype.cpp
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- delete all compile-time symbols for scripting after finishing compiling data.
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2017-01-24 11:57:42 +01:00 |
dobjtype.h
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- delete all compile-time symbols for scripting after finishing compiling data.
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2017-01-24 11:57:42 +01:00 |
doomdata.h
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doomdef.cpp
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doomdef.h
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doomerrors.h
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
doomstat.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
doomstat.h
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doomtype.h
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- scriptified PowerFlight and PowerWeaponLevel2.
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2017-01-15 23:21:38 +01:00 |
dscript.h
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dsectoreffect.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
edata.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
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2016-12-24 19:00:28 -05:00 |
f_wipe.h
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files.cpp
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files.h
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- Added missing GCCPRINTF to FileWriter::Printf.
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2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
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Fixed format strings warnings reported by GCC/Clang
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2016-12-24 23:51:08 +01:00 |
g_game.cpp
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- use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems.
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2017-01-22 20:06:11 +01:00 |
g_game.h
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g_hub.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_hub.h
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g_level.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-21 17:47:18 -05:00 |
g_level.h
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_levellocals.h
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
g_mapinfo.cpp
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_pch.h
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- include proper headers for std::find.
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2016-12-25 19:25:19 +01:00 |
g_pch2.h
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g_skill.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gi.cpp
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
gi.h
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
hu_stuff.h
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i_cd.h
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i_module.cpp
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i_module.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
info.h
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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- no need to keep AArmor native, now that all child classes have been scriptified.
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2017-01-18 23:46:19 +01:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
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2016-12-10 13:58:18 +01:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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- scriptified MorphProjectile and CustomSprite.
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2017-01-20 01:11:36 +01:00 |
nodebuild.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-01-14 15:03:14 +02:00 |
nodebuild.h
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- fixed: The sight checker's portalgroup variable was not initialized.
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2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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Fixed issue with extraction of built GL nodes
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2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
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nodebuild_utility.cpp
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- exported all meaningful parts of side_t to the VM.
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2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
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- fixed use of multiple sector actions in the same sector.
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2017-01-13 01:34:43 +01:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
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- fixed: Instant floor movers should disable z-interpolation for all affected actors.
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2016-12-27 21:16:42 +01:00 |
p_acs.cpp
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- there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes.
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2017-01-24 11:59:59 +01:00 |
p_acs.h
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- changed locking mechanism for ACS strings.
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2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
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- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
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2017-01-24 00:12:06 +01:00 |
p_blockmap.h
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- moved the msecnode code to its own file.
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2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
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- scriptified MorphProjectile and CustomSprite.
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2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_checkposition.h
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p_conversation.cpp
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- scriptified the remains of AKey.
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2017-01-18 15:17:12 +01:00 |
p_conversation.h
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p_doors.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_effect.cpp
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- scriptified the particle fountains.
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2017-01-13 19:29:54 +01:00 |
p_effect.h
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-14 01:56:18 +01:00 |
p_enemy.cpp
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
p_enemy.h
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- allow the VM to run on one global stack per thread.
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2016-11-30 17:15:01 +01:00 |
p_floor.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
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- fixed loop ordering in P_SetRenderSector.
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2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
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- don't let P_DamageMobj return negative values.
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2017-01-21 13:12:34 +01:00 |
p_lights.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
p_lnspec.h
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p_local.h
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
p_map.cpp
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- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
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2017-01-21 10:55:57 +01:00 |
p_maputl.cpp
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- scriptified the moving camera.
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2017-01-13 22:13:03 +01:00 |
p_maputl.h
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p_mobj.cpp
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Fixed returning of value from TakeInventory() function
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2017-01-22 13:51:46 +02:00 |
p_pillar.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
p_plats.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_portals.cpp
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p_pspr.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-19 11:58:53 -05:00 |
p_pspr.h
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
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2017-01-13 13:21:10 +01:00 |
p_pusher.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
p_saveg.h
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- refactored the level backup data needed by the serializer into p_saveg.h.
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2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
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- scriptified PowerFlight and PowerWeaponLevel2.
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2017-01-15 23:21:38 +01:00 |
p_setup.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-01-14 15:03:14 +02:00 |
p_setup.h
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- fixed: The sight checker's portalgroup variable was not initialized.
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2017-01-09 01:28:07 +01:00 |
p_sight.cpp
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- fixed: The sight checker's portalgroup variable was not initialized.
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2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
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- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
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2017-01-09 01:40:14 +01:00 |
p_spec.cpp
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- scriptified PowerIronFeet and PowerMask.
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2017-01-16 19:04:03 +01:00 |
p_spec.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
p_states.cpp
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
p_switch.cpp
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p_tags.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_tags.h
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- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
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2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
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- scriptified the teleport fog.
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2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
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p_terrain.h
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p_things.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_tick.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_tick.h
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p_trace.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_trace.h
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p_udmf.cpp
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- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
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2017-01-09 01:40:14 +01:00 |
p_udmf.h
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p_usdf.cpp
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p_user.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-23 22:12:55 -05:00 |
p_xlat.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
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|
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parsecontext.h
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|
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pathexpander.cpp
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|
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pathexpander.h
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|
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po_man.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
po_man.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
portal.cpp
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- skriptified the skybox actors.
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2017-01-14 18:04:49 +01:00 |
portal.h
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
r_defs.h
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Merge https://github.com/coelckers/gzdoom
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2017-01-19 23:07:14 -05:00 |
r_renderer.h
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Rename FRenderer::ClearBuffer to SetClearColor
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2017-01-15 03:21:35 +01:00 |
r_sky.cpp
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
r_sky.h
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|
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r_state.h
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
r_utility.cpp
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Merge https://github.com/coelckers/gzdoom
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2017-01-20 20:56:02 -05:00 |
r_utility.h
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Change RenderTarget global to be an internal swrenderer variable
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2017-01-15 03:19:03 +01:00 |
Rect.h
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|
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s_advsound.cpp
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- scriptified PowerStrength.
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2017-01-16 22:27:49 +01:00 |
s_environment.cpp
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|
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s_playlist.cpp
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|
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s_playlist.h
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|
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s_sndseq.cpp
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
s_sndseq.h
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- exported the sound sequence interface to scripting.
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2017-01-14 13:02:08 +01:00 |
s_sound.cpp
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
s_sound.h
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|
|
sc_man.cpp
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- no more Simplify for global constants as well.
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2017-01-23 01:10:40 +01:00 |
sc_man.h
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- no more Simplify for global constants as well.
|
2017-01-23 01:10:40 +01:00 |
sc_man_scanner.re
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Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
sc_man_tokens.h
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Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
serializer.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
serializer.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
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SkylineBinPack.cpp
|
|
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SkylineBinPack.h
|
|
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st_start.h
|
|
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st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
|
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stats.cpp
|
|
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stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
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tagitem.h
|
|
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tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
|
|
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-01-20 20:56:02 -05:00 |
v_font.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
v_font.h
|
|
|
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
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v_text.cpp
|
|
|
v_text.h
|
|
|
v_video.cpp
|
- fixed a crash
|
2016-12-24 19:22:31 -05:00 |
v_video.h
|
- Begin reimplementing rgb555 again.
|
2016-12-24 03:52:18 -05:00 |
vectors.h
|
|
|
version.h
|
- We're on version 1.3pre now.
|
2017-01-01 11:33:54 -05:00 |
virtual.h
|
- scriptified the sector actions.
|
2017-01-13 13:51:47 +01:00 |
w_wad.cpp
|
|
|
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
|
2017-01-01 16:55:45 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
|
|