mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
#pragma once
|
|
|
|
//==========================================================================
|
|
//
|
|
// Standard pointer acquisition functions
|
|
//
|
|
// Possible effective results at run-time
|
|
// assigntovariable = NULL (or a RETURN statement is issued)
|
|
// P_BulletSlope(pointer_owner, &temporary), assigntovariable = temporary
|
|
// assigntovariable = pointer_owner->target or ...->master or ...->tracer
|
|
//
|
|
//==========================================================================
|
|
|
|
class AActor;
|
|
|
|
// Pointer selectors (enum)
|
|
|
|
enum AAPTR
|
|
{
|
|
AAPTR_DEFAULT = 0,
|
|
AAPTR_NULL = 0x1,
|
|
AAPTR_TARGET = 0x2,
|
|
AAPTR_MASTER = 0x4,
|
|
AAPTR_TRACER = 0x8,
|
|
|
|
AAPTR_PLAYER_GETTARGET = 0x10,
|
|
AAPTR_PLAYER_GETCONVERSATION = 0x20,
|
|
|
|
AAPTR_PLAYER1 = 0x40,
|
|
AAPTR_PLAYER2 = 0x80,
|
|
AAPTR_PLAYER3 = 0x100,
|
|
AAPTR_PLAYER4 = 0x200,
|
|
AAPTR_PLAYER5 = 0x400,
|
|
AAPTR_PLAYER6 = 0x800,
|
|
AAPTR_PLAYER7 = 0x1000,
|
|
AAPTR_PLAYER8 = 0x2000,
|
|
|
|
AAPTR_FRIENDPLAYER = 0x4000,
|
|
AAPTR_GET_LINETARGET = 0x8000,
|
|
|
|
AAPTR_PLAYER_SELECTORS =
|
|
AAPTR_PLAYER_GETTARGET|AAPTR_PLAYER_GETCONVERSATION,
|
|
|
|
AAPTR_GENERAL_SELECTORS =
|
|
AAPTR_TARGET|AAPTR_MASTER|AAPTR_TRACER|AAPTR_FRIENDPLAYER|AAPTR_GET_LINETARGET,
|
|
|
|
AAPTR_STATIC_SELECTORS =
|
|
AAPTR_PLAYER1|AAPTR_PLAYER2|AAPTR_PLAYER3|AAPTR_PLAYER4|
|
|
AAPTR_PLAYER5|AAPTR_PLAYER6|AAPTR_PLAYER7|AAPTR_PLAYER8|
|
|
AAPTR_NULL
|
|
|
|
};
|
|
|
|
/*
|
|
COPY_AAPTR
|
|
|
|
Result overview in order of priority:
|
|
|
|
1. Caller is player and a player specific selector is specified: Player specific selector is used.
|
|
2. Caller is non-null and a general actor selector is specified: General actor selector is used.
|
|
3. A static actor selector is specified: Static actor selector is used.
|
|
4. The origin actor is used.
|
|
|
|
Only one selector of each type can be used.
|
|
*/
|
|
|
|
AActor *COPY_AAPTR(AActor *origin, int selector);
|
|
|
|
enum PTROP
|
|
{
|
|
PTROP_UNSAFETARGET = 1,
|
|
PTROP_UNSAFEMASTER = 2,
|
|
PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER
|
|
};
|
|
|
|
|
|
// [FDARI] Exported logic for guarding against loops in Target (for missiles) and Master (for all) chains.
|
|
// It is called from multiple locations.
|
|
// The code may be in need of optimisation.
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Checks whether this actor is a missile
|
|
// Unfortunately this was buggy in older versions of the code and many
|
|
// released DECORATE monsters rely on this bug so it can only be fixed
|
|
// with an optional flag
|
|
//
|
|
//==========================================================================
|
|
|
|
void VerifyTargetChain(AActor *self, bool preciseMissileCheck=true);
|
|
void VerifyMasterChain(AActor *self);
|
|
void ASSIGN_AAPTR(AActor *toActor, int toSlot, AActor *ptr, int flags) ;
|
|
|