mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
54 lines
497 B
Text
54 lines
497 B
Text
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class TeleportFog : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOTELEPORT
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+NOGRAVITY
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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TFOG ABABCDEFGHIJ 6 Bright;
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Stop;
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Raven:
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TELE ABCDEFGHGFEDC 6 Bright;
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Stop;
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Strife:
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TFOG ABCDEFEDCB 6 Bright;
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Stop;
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}
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}
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class TeleportDest : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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}
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}
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class TeleportDest2 : TeleportDest
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{
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default
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{
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+NOGRAVITY
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}
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}
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class TeleportDest3 : TeleportDest2
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{
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default
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{
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-NOGRAVITY
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}
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}
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