qzdoom-gpl/wadsrc/decorate/doom/spidermaster.txt
Christoph Oelckers 8c2f651bdb - Replaced the static string buffer in ProcessStates with an FString.
- After doing some tests with state label scopes I had to conclude that
  using '.' both for separating sub-state-labels and scope resolution 
  identifiers does not work reliably unless all actor class names were
  prohibited from being used as state labels.  Since that is undesirable
  the only solution is to change the scope resolution operator. Fortunately 
  no WADs so far have used it so implementing such a breaking change isn't 
  a major issue. Now it uses '::', like C++ for this purpose.
- Converted Revenant, Mancubus and Pain Elemental to DECORATE.


SVN r375 (trunk)
2006-11-04 22:26:04 +00:00

61 lines
1.1 KiB
Text

//===========================================================================
//
// Spider boss
//
//===========================================================================
ACTOR SpiderMastermind 7
{
Game Doom
SpawnID 7
Health 3000
Radius 100
Height 100
Mass 1000
Speed 12
PainChance 40
Monster
MinMissileChance 160
+BOSS
+MISSILEMORE
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
SeeSound "spider/sight"
AttackSound "spider/attack"
PainSound "spider/pain"
DeathSound "spider/death"
ActiveSound "spider/active"
Obituary "$OB_SPIDER"
States
{
Spawn:
SPID AB 10 A_Look
Loop
See:
SPID A 3 A_Metal
SPID ABB 3 A_Chase
SPID C 3 A_Metal
SPID CDD 3 A_Chase
SPID E 3 A_Metal
SPID EFF 3 A_Chase
Loop
Missile:
SPID A 20 BRIGHT A_FaceTarget
SPID G 4 BRIGHT A_SPosAttackUseAtkSound
SPID H 4 BRIGHT A_SposAttackUseAtkSound
SPID H 1 BRIGHT A_SpidRefire
Goto Missile+1
Pain:
SPID I 3
SPID I 3 A_Pain
Goto See
Death:
SPID J 20 A_Scream
SPID K 10 A_NoBlocking
SPID LMNOPQR 10
SPID S 30
SPID S -1 A_BossDeath
Stop
}
}