qzdoom-gpl/wadsrc/decorate/doom/doomartifacts.txt
Christoph Oelckers 37f701a462 - Fixed: The rewrite of FMemLump broke the non-standard use of it in
P_TranslateLinedefs.
- Fixed: ShowErrorPane can be called before ST_NetDone is valid so it has to
  check whether it is NULL.
- Fixed: The Megasphere had an incorrect pickup sound.
- Fixed: The new video initialization code could set the screen's Font pointer
  to NULL, causing a crash with levels that start in a secret sector.


SVN r464 (trunk)
2007-01-26 21:46:47 +00:00

179 lines
3.3 KiB
Text

// Invulnerability Sphere ---------------------------------------------------
ACTOR InvulnerabilitySphere : PowerupGiver 2022
{
Game Doom
SpawnID 133
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invulnerable
Powerup.Color InverseMap
Inventory.PickupMessage "$GOTINVUL"
States
{
Spawn:
PINV ABCD 6 Bright
Loop
}
}
// Soulsphere --------------------------------------------------------------
ACTOR Soulsphere : Health 2013
{
Game Doom
SpawnID 25
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.FANCYPICKUPSOUND
Inventory.Amount 100
Inventory.MaxAmount 200
Inventory.PickupMessage "$GOTSUPER"
Inventory.PickupSound "misc/p_pkup"
States
{
Spawn:
SOUL ABCDCB 6 Bright
Loop
}
}
// Mega sphere --------------------------------------------------------------
ACTOR MegasphereHealth : Health // for manipulation by Dehacked
{
Inventory.Amount 200
Inventory.MaxAmount 200
+INVENTORY.ALWAYSPICKUP
}
ACTOR Megasphere : CustomInventory 83
{
Game Doom
SpawnID 132
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.PickupMessage "$GOTMSPHERE"
Inventory.PickupSound "misc/p_pkup"
States
{
Spawn:
MEGA ABCD 6 BRIGHT
Loop
Pickup:
TNT1 A 0 A_GiveInventory("BlueArmor", 1)
TNT1 A 0 A_GiveInventory("MegasphereHealth", 1)
Stop
}
}
// Invisibility -------------------------------------------------------------
ACTOR BlurSphere : PowerupGiver 2024
{
Game Doom
SpawnID 135
+COUNTITEM
+VISIBILITYPULSE
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.BIGPOWERUP
Inventory.MaxAmount 0
Powerup.Type Invisibility
RenderStyle Translucent
Inventory.PickupMessage "$GOTINVIS"
States
{
Spawn:
PINS ABCD 6 Bright
Loop
}
}
// Radiation suit (aka iron feet) -------------------------------------------
ACTOR RadSuit : PowerupGiver 2025
{
Game Doom
SpawnID 136
Height 46
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupMessage "$GOTSUIT"
Powerup.Type IronFeet
States
{
Spawn:
SUIT A -1 Bright
Stop
}
}
// infrared -----------------------------------------------------------------
ACTOR Infrared : PowerupGiver 2045
{
Game Doom
SpawnID 138
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Powerup.Type LightAmp
Inventory.PickupMessage "$GOTVISOR"
States
{
Spawn:
PVIS A 6 Bright
PVIS B 6
Loop
}
}
// Allmap -------------------------------------------------------------------
ACTOR Allmap : MapRevealer 2026
{
Game Doom
SpawnID 137
+COUNTITEM
+INVENTORY.FANCYPICKUPSOUND
+INVENTORY.ALWAYSPICKUP
Inventory.MaxAmount 0
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$GOTMAP"
States
{
Spawn:
PMAP ABCDCB 6 Bright
Loop
}
}
// Berserk ------------------------------------------------------------------
ACTOR Berserk : CustomInventory 2023
{
Game Doom
SpawnID 134
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.PickupMessage "$GOTBERSERK"
States
{
Spawn:
PSTR A -1
Stop
Pickup:
TNT1 A 0 A_GiveInventory("PowerStrength")
TNT1 A 0 HealThing(100, 0)
TNT1 A 0 A_SelectWeapon("Fist")
Stop
}
}