qzdoom-gpl/Makefile.mingw
Randy Heit 01f59fa85f - Added an alternate module replay engine that uses foo_dumb's replayer, a
heavily customized version of DUMB (Dynamic Universal Music Bibliotheque).
  It has been slightly modified by me:
  * Added support for Ogg Vorbis-compressed samples in XM files ala FMOD.
  * Removed excessive mallocs from the replay core.
  * Rerolled the loops in resample.c. Unrolling them made the object file
    ~250k large while providing little benefit. Even at ~100k, I think it's
    still larger than it ought to be, but I'll live with it for now.
  Other than that, it's essentially the same thing you'd hear in foobar2000,
  minus some subsong detection features. Release builds of the library look
  like they might even be slightly faster than FMOD, which is a plus.
- Fixed: Timidity::font_add() did not release the file reader it created.
- Fixed: The SF2 loader did not free the sample headers in its destructor.


SVN r995 (trunk)
2008-05-29 23:33:07 +00:00

162 lines
5.1 KiB
Text

# This makefile makes zdoom(d).exe only.
# Makefile.mgw builds this plus everything else.
# Sub-makefile autogenerated by premake
# And then tweaked by hand
# Where did you install the FMOD API to? Change this line so that the build process can find it.
FMODDIR = "e:/program files (x86)/FMOD SoundSystem/FMOD Programmers API Win32"
ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
WINCMD=0
else
WINCMD=1
endif
CC ?= gcc
CXX ?= g++
CONFIG ?= Release
OPTLEVEL ?= 2
ARCH_TYPE ?= pentium
TUNE_TYPE ?= i686
RELEASETARGET ?= zdoomgcc.exe
DEBUGTARGET ?= zdoomgccd.exe
DEBUGOBJDIR ?= debugobj
RELEASEOBJDIR ?= releaseobj
# Can be libdumbd.a, if you really need to debug DUMB
DUMBLIB ?= libdumb.a
CCDV ?= @ccdv
RE2C = tools/re2c/re2c
LEMON = tools/lemon/lemon
CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef -Isnes_spc/snes_spc
ifdef FMODDIR
CPPFLAGS += -I$(FMODDIR)/api/inc
LDFLAGS += -L$(FMODDIR)/api/lib
endif
LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a snes_spc/libsnes_spc.a dumb/lib/$(DUMBLIB) -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32
LDFLAGS += -lsetupapi -Wl,--subsystem,windows -lws2_32
CFLAGS += -fno-strict-aliasing
ifeq ($(CONFIG),Debug)
OBJDIR = $(DEBUGOBJDIR)
CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
CPPFLAGS += -D_DEBUG
CXXFLAGS = $(CFLAGS)
TARGET = $(DEBUGTARGET)
endif
ifeq ($(CONFIG),Release)
OBJDIR = $(RELEASEOBJDIR)
CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer -pipe
CFLAGS += -ffunction-sections -fno-rtti
CPPFLAGS += -DNDEBUG
CXXFLAGS = $(CFLAGS)
LDFLAGS += -s -Wl,-Map=zdoomgcc.map -Wl,--gc-sections
TARGET = $(RELEASETARGET)
endif
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ win32/ textures/ thingdef/ timidity/)
VPATH = $(SRCDIRS)
CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS))) src/xlat/parse_xlat.cpp
CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
RCSRCS = $(wildcard $(addsuffix *.rc,$(SRCDIRS)))
ifdef NOASM
CFLAGS += -DNOASM
else
ASRCS = $(wildcard src/*.nas)
CFLAGS += -DUSEASM=1
endif
SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
CPPOBJFILES = $(notdir $(CPPSRCS:%.cpp=%.o))
COBJFILES = $(notdir $(CSRCS:%.c=%.o))
# win32/wrappers.nas should be built *only* for Visual C++ 2005 to enable execution on Windows 95
AOBJFILES = $(filter-out %/wrappers.o,$(notdir $(ASRCS:%.nas=%.o)))
RCOBJFILES = $(notdir $(RCSRCS:%.rc=%.o))
COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES) $(RCOBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
UNORDEREDOBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
OBJS = $(OBJDIR)/autostart.o $(filter-out %/autostart.o %/autozend.o,$(UNORDEREDOBJS)) $(OBJDIR)/autozend.o
all: $(TARGET)
# This file needs special handling so that it actually gets compiled with SSE2 support.
$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
# This file needs special handling because GCC misoptimizes it otherwise.
$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
src/sc_man_scanner.h: src/sc_man_scanner.re
$(CCDV) $(RE2C) -s -o $@ $<
src/xlat/xlat_parser.c: src/xlat/xlat_parser.y
$(CCDV) $(LEMON) -s src/xlat/xlat_parser.y
# Dunno why make isn't picking this stuff up automatically for this file.
$(OBJDIR)/parse_xlat.o: src/xlat/parse_xlat.cpp src/xlat/xlat.h src/xlat/xlat_parser.c src/xlat/xlat_parser.h
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o : %.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o : %.nas
$(CCDV) nasm -o $@ -f win32 $<
@tools/fixrtext/fixrtext $@
$(OBJDIR)/%.o : %.rc
$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
$(TARGET): testobjdir updaterev $(OBJS)
$(CCDV) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
ifeq (1,$(WINCMD))
clean:
-del /q /f $(RELEASETARGET) 2>nul
-del /q /f $(DEBUGTARGET) 2>nul
-del /q /f $(DEBUGOBJDIR) 2>nul
-del /q /f $(RELEASEOBJDIR) 2>nul
cleandep:
-del /q /f $(DEBUGOBJDIR)\*.d 2>nul
-del /q /f $(RELEASEOBJDIR)\*.d 2>nul
else
clean:
rm -f $(RELEASETARGET)
rm -f $(DEBUGTARGET)
rm -fr $(DEBUGOBJDIR)
rm -fr $(RELEASEOBJDIR)
cleandep:
rm -f $(DEBUGOBJDIR)/*.d
rm -f $(RELEASEOBJDIR)/*.d
endif
testobjdir:
ifeq (1,$(WINCMD))
-@if not exist $(OBJDIR) mkdir $(OBJDIR)
else
-@if [ ! -e $(OBJDIR) ]; then mkdir $(OBJDIR); fi
endif
updaterev: tools/updaterevision/updaterevision.exe
@tools/updaterevision/updaterevision . src/svnrevision.h
tools/updaterevision/updaterevision.exe:
$(MAKE) -C tools/updaterevision
ifeq (,$(findstring $(MAKECMDGOALS),clean cleandep updaterev))
-include $(DEPS)
endif
.PHONY: clean all updaterev testobjdir cleandep