qzdoom-gpl/src/gl/scene
Christoph Oelckers 9b8869e78d Merge branch 'master' into v2.x
Conflicts:
	src/gl/textures/gl_material.cpp
2014-09-09 01:30:11 +02:00
..
gl_bsp.cpp - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_decal.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_drawinfo.cpp Merge branch 'master' into v2.x 2014-09-09 01:30:11 +02:00
gl_drawinfo.h - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_fakeflat.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_flats.cpp - fixed: The missing fourth component of the texture coordinate must be filled with 1.0, not 0.0 before applying the texture matrix. Not doing so will cancel out the translation part of the matrix. 2014-09-02 10:31:48 +02:00
gl_portal.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_portal.h - since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware. 2014-07-13 12:14:12 +02:00
gl_renderhacks.cpp Merge branch 'master' into v2.x 2014-09-09 01:30:11 +02:00
gl_scene.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_sky.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_skydome.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_sprite.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
gl_spritelight.cpp - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_walls.cpp Merge branch 'master' into v2.x 2014-09-09 01:30:11 +02:00
gl_walls_draw.cpp - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
gl_weapon.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00