.. |
a_bats.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_bishop.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_blastradius.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_boostarmor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_centaur.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_clericflame.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_clericholy.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_clericmace.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_clericstaff.cpp
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- made P_AimLineAttack work through sector portals.
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2016-03-02 20:44:02 +01:00 |
a_dragon.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_fighteraxe.cpp
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- made P_AimLineAttack work through sector portals.
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2016-03-02 20:44:02 +01:00 |
a_fighterhammer.cpp
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- made P_AimLineAttack work through sector portals.
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2016-03-02 20:44:02 +01:00 |
a_fighterplayer.cpp
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- fixed: AdjustPlayerAngle should not use the angle that gets passed in the attack target struct. This is the actual angle of the attack but this function needs to adjust to the actual direction between player and victim.
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2016-03-16 22:38:08 +01:00 |
a_fighterquietus.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_firedemon.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_flechette.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_flies.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_fog.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_healingradius.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_heresiarch.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_hexenglobal.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_hexenmisc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_hexenspecialdecs.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_iceguy.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_korax.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_magecone.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_magelightning.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_magestaff.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_pig.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_serpent.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_spike.cpp
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- fixed some mixed up variables in a few blockmap iterators.
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2016-03-08 18:34:58 +01:00 |
a_summon.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_teleportother.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |
a_wraith.cpp
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- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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2016-03-12 14:11:43 +01:00 |