qzdoom-gpl/src/gl
2014-07-01 00:51:02 +02:00
..
data - use vertex array objects to manage vertex buffers. 2014-07-01 00:51:02 +02:00
dynlights - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models - use vertex array objects to manage vertex buffers. 2014-07-01 00:51:02 +02:00
renderer - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
scene - use vertex array objects to manage vertex buffers. 2014-07-01 00:51:02 +02:00
shaders - use a uniform array to store vertex data to render dynamic stuff on GL 3.x hardware without the ARB_buffer_storage extension. 2014-06-30 18:10:55 +02:00
system - draw wipes with buffers 2014-06-30 10:05:15 +02:00
textures - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00