mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-02 08:22:25 +00:00
440 lines
7.4 KiB
Text
440 lines
7.4 KiB
Text
class PowerupGiver : Inventory native
|
|
{
|
|
|
|
native Class<Actor> PowerupType;
|
|
native int EffectTics; // Non-0 to override the powerup's default tics
|
|
native color BlendColor; // Non-0 to override the powerup's default blend
|
|
native Name Mode; // Meaning depends on powerup - used for Invulnerability and Invisibility
|
|
native double Strength; // Meaning depends on powerup - currently used only by Invisibility
|
|
|
|
Default
|
|
{
|
|
Inventory.DefMaxAmount;
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.PickupSound "misc/p_pkup";
|
|
}
|
|
}
|
|
|
|
class Powerup : Inventory native
|
|
{
|
|
native int EffectTics;
|
|
native color BlendColor;
|
|
native Name Mode; // Meaning depends on powerup - used for Invulnerability and Invisibility
|
|
native double Strength; // Meaning depends on powerup - currently used only by Invisibility
|
|
|
|
// Note, that while this is an inventory flag, it only has meaning on an active powerup.
|
|
override bool GetNoTeleportFreeze() { return bNoTeleportFreeze; }
|
|
|
|
native virtual void InitEffect();
|
|
native virtual void EndEffect();
|
|
|
|
}
|
|
|
|
class PowerInvulnerable : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -30;
|
|
inventory.icon "SPSHLD0";
|
|
}
|
|
}
|
|
|
|
class PowerStrength : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration 1;
|
|
Powerup.Color "ff 00 00", 0.5;
|
|
+INVENTORY.HUBPOWER
|
|
}
|
|
}
|
|
|
|
class PowerInvisibility : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
+SHADOW;
|
|
Powerup.Duration -60;
|
|
Powerup.Strength 80;
|
|
Powerup.Mode "Fuzzy";
|
|
}
|
|
}
|
|
|
|
class PowerGhost : PowerInvisibility
|
|
{
|
|
Default
|
|
{
|
|
+GHOST;
|
|
Powerup.Duration -60;
|
|
Powerup.Strength 60;
|
|
Powerup.Mode "None";
|
|
}
|
|
}
|
|
|
|
class PowerShadow : PowerInvisibility
|
|
{
|
|
Default
|
|
{
|
|
+INVENTORY.HUBPOWER
|
|
Powerup.Duration -55;
|
|
Powerup.Strength 75;
|
|
Powerup.Mode "Cumulative";
|
|
}
|
|
}
|
|
|
|
class PowerIronFeet : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -60;
|
|
Powerup.Color "00 ff 00", 0.125;
|
|
}
|
|
}
|
|
|
|
class PowerMask : PowerIronFeet native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -80;
|
|
Powerup.Color "00 00 00", 0;
|
|
+INVENTORY.HUBPOWER
|
|
Inventory.Icon "I_MASK";
|
|
}
|
|
}
|
|
|
|
class PowerLightAmp : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -120;
|
|
}
|
|
}
|
|
|
|
class PowerTorch : PowerLightAmp native {}
|
|
|
|
class PowerFlight : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -60;
|
|
+INVENTORY.HUBPOWER
|
|
}
|
|
}
|
|
|
|
class PowerWeaponLevel2 : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -40;
|
|
Inventory.Icon "SPINBK0";
|
|
+INVENTORY.NOTELEPORTFREEZE
|
|
}
|
|
}
|
|
|
|
class PowerSpeed : Powerup native
|
|
{
|
|
native int SpeedFlags;
|
|
|
|
Default
|
|
{
|
|
Powerup.Duration -45;
|
|
Speed 1.5;
|
|
Inventory.Icon "SPBOOT0";
|
|
+INVENTORY.NOTELEPORTFREEZE
|
|
}
|
|
|
|
override double GetSpeedFactor() { return Speed; }
|
|
}
|
|
|
|
// Player Speed Trail (used by the Speed Powerup) ----------------------------
|
|
|
|
class PlayerSpeedTrail : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
Alpha 0.6;
|
|
RenderStyle "Translucent";
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
Alpha -= .6 / 8;
|
|
if (Alpha <= 0)
|
|
{
|
|
Destroy ();
|
|
}
|
|
}
|
|
}
|
|
|
|
class PowerMinotaur : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -25;
|
|
Inventory.Icon "SPMINO0";
|
|
}
|
|
}
|
|
|
|
class PowerTargeter : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -160;
|
|
+INVENTORY.HUBPOWER
|
|
}
|
|
States
|
|
{
|
|
Targeter:
|
|
TRGT A -1;
|
|
Stop;
|
|
TRGT B -1;
|
|
Stop;
|
|
TRGT C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class PowerFrightener : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -60;
|
|
}
|
|
}
|
|
|
|
class PowerBuddha : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -60;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Scanner (this is active just by being present)
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerScanner : Powerup
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -80;
|
|
+INVENTORY.HUBPOWER
|
|
}
|
|
}
|
|
|
|
class PowerTimeFreezer : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -12;
|
|
}
|
|
}
|
|
|
|
class PowerDamage : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -25;
|
|
}
|
|
}
|
|
|
|
class PowerProtection : Powerup native
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -25;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Drain
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerDrain : Powerup
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -60;
|
|
}
|
|
|
|
override void InitEffect()
|
|
{
|
|
Super.InitEffect();
|
|
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Give the player the power to drain life from opponents when he damages them.
|
|
Owner.player.cheats |= CF_DRAIN;
|
|
}
|
|
}
|
|
|
|
override void EndEffect()
|
|
{
|
|
Super.EndEffect();
|
|
|
|
// Nothing to do if there's no owner.
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Take away the drain power.
|
|
Owner.player.cheats &= ~CF_DRAIN;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Regeneration
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerRegeneration : Powerup
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -120;
|
|
Powerup.Strength 5;
|
|
}
|
|
|
|
override void DoEffect()
|
|
{
|
|
Super.DoEffect();
|
|
if (Owner != null && Owner.health > 0 && (level.time & 31) == 0)
|
|
{
|
|
if (Owner.GiveBody(int(Strength)))
|
|
{
|
|
Owner.A_PlaySound("*regenerate", CHAN_ITEM);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// HighJump
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerHighJump : Powerup
|
|
{
|
|
override void InitEffect()
|
|
{
|
|
Super.InitEffect();
|
|
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Give the player the power to jump much higher.
|
|
Owner.player.cheats |= CF_HIGHJUMP;
|
|
}
|
|
}
|
|
|
|
override void EndEffect()
|
|
{
|
|
Super.EndEffect();
|
|
|
|
// Nothing to do if there's no owner.
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Take away the high jump power.
|
|
Owner.player.cheats &= ~CF_HIGHJUMP;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// DoubleFiringSpeed
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerDoubleFiringSpeed : Powerup
|
|
{
|
|
override void InitEffect()
|
|
{
|
|
Super.InitEffect();
|
|
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Give the player the power to shoot twice as fast.
|
|
Owner.player.cheats |= CF_DOUBLEFIRINGSPEED;
|
|
}
|
|
}
|
|
|
|
override void EndEffect()
|
|
{
|
|
Super.EndEffect();
|
|
|
|
// Nothing to do if there's no owner.
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Take away the shooting twice as fast power.
|
|
Owner.player.cheats &= ~CF_DOUBLEFIRINGSPEED;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// InfiniteAmmo
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerInfiniteAmmo : Powerup
|
|
{
|
|
Default
|
|
{
|
|
Powerup.Duration -30;
|
|
}
|
|
|
|
override void InitEffect()
|
|
{
|
|
Super.InitEffect();
|
|
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Give the player infinite ammo
|
|
Owner.player.cheats |= CF_INFINITEAMMO;
|
|
}
|
|
}
|
|
|
|
override void EndEffect()
|
|
{
|
|
Super.EndEffect();
|
|
|
|
// Nothing to do if there's no owner.
|
|
if (Owner!= null && Owner.player != null)
|
|
{
|
|
// Take away the limitless ammo
|
|
Owner.player.cheats &= ~CF_INFINITEAMMO;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// PowerMorph
|
|
//
|
|
//===========================================================================
|
|
|
|
class PowerMorph : Powerup native
|
|
{
|
|
native Class<PlayerPawn> PlayerClass;
|
|
native Class<Actor> MorphFlash, UnMorphFlash;
|
|
native int MorphStyle;
|
|
native PlayerInfo MorphedPlayer;
|
|
native bool bInUndoMorph;
|
|
|
|
Default
|
|
{
|
|
Powerup.Duration -40;
|
|
}
|
|
}
|
|
|