qzdoom-gpl/src/g_shared
Edward Richardson 97586c317e Further refinements to network balancing
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
..
a_action.cpp
a_action.h
a_armor.cpp
a_artifacts.cpp
a_artifacts.h
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp
a_morph.h
a_movingcamera.cpp
a_pickups.cpp
a_pickups.h
a_puzzleitems.cpp
a_quake.cpp
a_randomspawner.cpp
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h
a_skies.cpp
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp
hudmessages.cpp
sbar.h
sbar_mugshot.cpp
sbarinfo.cpp
sbarinfo.h
sbarinfo_commands.cpp
shared_hud.cpp Further refinements to network balancing 2014-09-26 15:48:42 +12:00
shared_sbar.cpp