qzdoom-gpl/src/thingdef
Christoph Oelckers 6b2a7b8b03 - Added Martin Howe's morph system update.
- Added support for defining composite textures in HIRESTEX. It is not fully tested
  and right now can't do much more than the old TEXTUREx method.
- Added a few NULL pointer checks to the texture code.
- Made duplicate class names in DECORATE non-fatal. There is really no stability
  concern here and the worst that can happen is that the wrong actor is spawned.
  This was a constant hassle when testing with WADs that contain duplicate resources.


SVN r905 (trunk)
2008-04-12 15:31:18 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
thingdef_exp.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_main.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
thingdef_properties.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef_states.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00