qzdoom-gpl/src/resourcefiles/resourcefile.h
Randy Heit b53baf5f46 - Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
  Build/Blood stuff first, it would have been.)

SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00

124 lines
No EOL
2.6 KiB
C++

#ifndef __RESFILE_H
#define __RESFILE_H
#include "files.h"
class FResourceFile;
struct FResourceLump
{
friend class FResourceFile;
int LumpSize;
char * FullName; // only valid for files loaded from a .zip file
union
{
char Name[9];
DWORD dwName; // These are for accessing the first 4 or 8 chars of
QWORD qwName; // Name as a unit without breaking strict aliasing rules
};
BYTE Flags;
SBYTE RefCount;
char * Cache;
FResourceFile * Owner;
int Namespace;
FResourceLump()
{
FullName = NULL;
Cache = NULL;
Owner = NULL;
Flags = 0;
RefCount = 0;
Namespace = 0; // ns_global
*Name = 0;
}
virtual ~FResourceLump();
virtual FileReader *GetReader();
virtual FileReader *NewReader();
virtual int GetFileOffset() { return -1; }
virtual int GetIndexNum() const { return 0; }
void LumpNameSetup(const char *iname);
void CheckEmbedded();
void *CacheLump();
int ReleaseCache();
protected:
virtual int FillCache() = 0;
};
class FResourceFile
{
public:
FileReader *Reader;
const char *Filename;
protected:
DWORD NumLumps;
FResourceFile(const char *filename, FileReader *r);
private:
DWORD FirstLump;
public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader *file, bool quiet = false);
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
virtual ~FResourceFile();
FileReader *GetReader() const { return Reader; }
DWORD LumpCount() const { return NumLumps; }
DWORD GetFirstLump() const { return FirstLump; }
void SetFirstLump(DWORD f) { FirstLump = f; }
virtual void FindStrifeTeaserVoices ();
virtual bool Open(bool quiet) = 0;
virtual FResourceLump *GetLump(int no) = 0;
};
struct FUncompressedLump : public FResourceLump
{
int Position;
virtual FileReader *GetReader();
virtual int FillCache();
virtual int GetFileOffset() { return Position; }
};
// Base class for uncompressed resource files (WAD, GRP, PAK and single lumps)
class FUncompressedFile : public FResourceFile
{
protected:
FUncompressedLump * Lumps;
FUncompressedFile(const char *filename, FileReader *r);
virtual ~FUncompressedFile();
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
public:
};
struct FExternalLump : public FResourceLump
{
const char *filename; // the actual file name. This is not necessarily the same as the lump name!
FExternalLump(const char *_filename, int filesize = -1);
~FExternalLump();
virtual int FillCache();
};
#endif