qzdoom-gpl/wadsrc/decorate/decorate.txt
Christoph Oelckers ea4f160e35 - Added damage factors that allows to make monsters more or less resistant
to specific damage types.
- Changed Dehacked parser to use the DECORATE symbol tables for code pointers
  instead of creating its own ones.
- Removed the HandleNoSector hack and changed A_Look so that it uses the sector's
  sound target for actors with MF_NOSECTOR regardless of compatibility settings.
- Moved initialization of weapon slots after the actor initialization.
  With default weapons exported to DECORATE it can't be done earlier.
- Converted Doom weapons to DECORATE.
- Changed backpack definition so that Doom's backpack is no longer the base
  class that implements its functionality. Now there is an abstract base class
  all backpack-like items derive from. Also moved the actual definition of Doom's
  backpack to DECORATE.


SVN r519 (trunk)
2007-04-28 09:06:32 +00:00

84 lines
3 KiB
Text

#include "actors/nativeclasses.txt"
#include "actors/constants.txt"
#include "actors/shared/botstuff.txt"
#include "actors/shared/sharedmisc.txt"
#include "actors/shared/blood.txt"
#include "actors/shared/debris.txt"
#include "actors/shared/splashes.txt"
#include "actors/shared/pickups.txt"
#include "actors/shared/fountain.txt"
#include "actors/shared/soundsequence.txt"
#include "actors/doom/doomplayer.txt"
#include "actors/doom/possessed.txt"
#include "actors/doom/doomimp.txt"
#include "actors/doom/demon.txt"
#include "actors/doom/lostsoul.txt"
#include "actors/doom/cacodemon.txt"
#include "actors/doom/bruiser.txt"
#include "actors/doom/revenant.txt"
#include "actors/doom/arachnotron.txt"
#include "actors/doom/fatso.txt"
#include "actors/doom/painelemental.txt"
#include "actors/doom/archvile.txt"
#include "actors/doom/cyberdemon.txt"
#include "actors/doom/spidermaster.txt"
#include "actors/doom/keen.txt"
#include "actors/doom/deadthings.txt"
#include "actors/doom/doomammo.txt"
#include "actors/doom/doomarmor.txt"
#include "actors/doom/doomartifacts.txt"
#include "actors/doom/doomhealth.txt"
#include "actors/doom/doomkeys.txt"
#include "actors/doom/doommisc.txt"
#include "actors/doom/doomdecorations.txt"
#include "actors/doom/doomweapons.txt"
#include "actors/doom/stealthmonsters.txt"
#include "actors/raven/artiegg.txt"
#include "actors/raven/ravenartifacts.txt"
#include "actors/raven/ravenhealth.txt"
#include "actors/raven/ravenambient.txt"
#include "actors/heretic/hereticplayer.txt"
#include "actors/heretic/hereticammo.txt"
#include "actors/heretic/hereticarmor.txt"
#include "actors/heretic/hereticartifacts.txt"
#include "actors/heretic/heretickeys.txt"
#include "actors/heretic/hereticdecorations.txt"
#include "actors/heretic/mummy.txt"
#include "actors/heretic/clink.txt"
#include "actors/heretic/beast.txt"
#include "actors/heretic/snake.txt"
#include "actors/hexen/fighterplayer.txt"
#include "actors/hexen/clericplayer.txt"
#include "actors/hexen/mageplayer.txt"
#include "actors/hexen/flame.txt"
#include "actors/hexen/hexenarmor.txt"
#include "actors/hexen/hexendecorations.txt"
#include "actors/hexen/hexenkeys.txt"
#include "actors/hexen/hexenspecialdecs.txt"
#include "actors/hexen/mana.txt"
#include "actors/hexen/puzzleitems.txt"
#include "actors/hexen/scriptprojectiles.txt"
#include "actors/hexen/speedboots.txt"
#include "actors/hexen/ettin.txt"
#include "actors/hexen/centaur.txt"
#include "actors/hexen/demons.txt"
#include "actors/strife/strifeplayer.txt"
#include "actors/strife/beggars.txt"
#include "actors/strife/merchants.txt"
#include "actors/strife/peasants.txt"
#include "actors/strife/strifebishop.txt"
#include "actors/strife/questitems.txt"
#include "actors/strife/ratbuddy.txt"
#include "actors/strife/strifeammo.txt"
#include "actors/strife/strifearmor.txt"
#include "actors/strife/strifeitems.txt"
#include "actors/strife/strifekeys.txt"
#include "actors/strife/strifestuff.txt"
#include "actors/strife/zombie.txt"